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Posts from NecroButton – An alternative table for raising undead.

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4 years ago
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In my spare time, I decided to rework the undead summoning table, making it more up-to-date and user-friendly.

Thanks to Protoss for the idea, the ready-made structure, and the button, which I didn't touch.

You can adjust its positioning in the UI/Info/Button/Info.(WindowMSButtonShared).xdb file.

The mod was tested at a resolution of 1920x1080. If the window is displayed incorrectly at other resolutions, I will try to fix the problem.

Reference information:

The yellow plus sign next to the creature's miniature indicates that it also applies to its upgraded versions. This is done to save space.

The yellow arrows, in turn, indicate both upgrade options for the creature.

 

The original mod is published here

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4 years ago
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Ziegmaster

In my spare time, I decided to rework the undead summoning table, making it more up-to-date and native.

Thanks to Protoss for the idea, the ready-made structure, and the button, which I didn't touch.

You can adjust its positioning in the UI/Info/Button/Info.(WindowMSButtonShared).xdb file.

The mod was tested at a resolution of 1920x1080. If the window is displayed incorrectly at other resolutions, I will try to fix the problem.

 

Reference information:

A gold plus sign next to the creature's miniature indicates that it also applies to its upgrades. This is done to save space.

 

Known issues:

The transparency of the background also affects the miniatures of creatures due to the alpha channel.

 

The original mod is published here

Very cool... I'll need to check it out in the game!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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4 years ago
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Ziegmaster
Reference information:
A gold plus sign next to the creature miniature indicates that it also applies to its upgrades. This is done to save space.
What if we added a footnote at the very bottom of the table – for example, stating that a gold plus sign means all upgrades, and a blue plus sign means only the last two upgrades? Then we wouldn't have to combine icons.
Known issues:
The transparency of the background extends to the creature miniatures due to the alpha channel.
To avoid this, white miniatures need to be added to the alpha channel.
Attachment 67755Attachment 67756
The mod was tested on a resolution of 1920x1080. If the window does not display correctly on other resolutions, I will try to fix the issue.
The window jumps around on different resolutions; to correct this, you need to more rigidly define the position in Info.(WindowSimple).xdb, for example Attachment 67757

There are four options in total:
EPA_HIGH_END – alignment to the right/bottom edge
EPA_LOW_END – alignment to the left/top edge
EPA_MARGIN – stretching across the entire screen
ERA_CENTER – center alignment
This can be used in conjunction with (x\y) values in the Position section; it will not be taken into account until the value in the Second section = false.
I can also say the following: In the file Info.(WindowSimpleShared).xdb, the size of the image displayed on the screen is specified as 640\450, while the actual image is 1024\1024. When saving in DXT3 or DXT5 format, the image quality suffers. You can change the canvas size to 640\450 and save it without loss in the 8888 format; this will only slightly increase the file size, but the quality will remain lossless. To display the image correctly in the game, you need to edit the Background.xdb file and specify the image format in it.

Example Background.xdb file


   
   
    TEXTURE_2D
    CONVERT_ORDINARY
    CLAMP
    TF_8888
    640
    450
    0
    1
    0
    -1769572762
    true
    false
    false
    true
    false
Attachments 3
3 files attached • Total size: 407.1 KB
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
In reply to vova2112
4 years ago
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I agree with the points mentioned above and will consider improvements for the next version. Also, thank you for the consultation.
In reply to Ziegmaster
4 years ago
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The mod has been refined based on feedback and suggestions.

Some inconsistencies in the level-up table, which changed when transitioning to version 3.1, have been fixed.

Icons have been added and modified, along with their descriptions.

The archive structure for the mod has been changed.

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4 years ago
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Ziegmaster, for convenience, it should be bound to a hotkey and disabled with the Esc key. Also, there's another issue: when the transformation window is open, if you go to the hero menu, city menu, etc., it disappears, but when you return to the global map, it's still there. You have to close it manually.
In reply to Mооnst@r
4 years ago
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Mооnst@r
Ziegmaster, for convenience, it should be bound to a hotkey and disabled with the Esc key.
Also, there's this: when the transformation window is open, if you go into the hero menu, city menu, etc., it disappears, but as soon as you go back to the global map, it's still there. You have to close it manually.

All these problems were also present in the original mod. Unfortunately, I have no idea how to fix this. Regarding hotkeys, I think closing it with Esc is feasible, but my attempt was unsuccessful because neither the button nor the window reacts to the esc_pressed event. If I get help with this, the mod will get a nice addition.

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4 years ago
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Ziegmaster, if someone can help implement a hotkey, a tooltip should also be added, similar to the one on the main button. Something like this, but with a font, color, and wording of your choice.
Regarding the button itself, the transition from passive to active occurs not only with a color change but also by pressing it down and then returning it to its original position. However, when transitioning from active to passive, only the color changes. It might be intentional, but on the main button, for example, "Another World" (Dungeon), it always presses down and returns to its original position with each click.
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3 years ago
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Ziegmaster, I borrowed your ideas and placed them on a standard image, arranging the creatures in the order as shown in the manual.
image
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1 file attached • Total size: 769.2 KB
In reply to Mооnst@r
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3 years ago
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Mооnst@r
Ziegmaster, I borrowed your ideas and placed them on a standard image + the order of creatures is as in the manual.
image

Well done, is there a version without the plus signs and the equals sign? I would also like to play around with this when I have time, but I don't want to spend time removing the signs.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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3 years ago
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I re-uploaded the mod. I didn't come up with anything new. I fixed the "+" and "=" signs; now they aren't so microscopic that you have to squint to see them, and the colors of the signs and the numbers now match the game's color scheme. I also attached a new image for reference.

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