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A map with water and 5 towns. It's not very enjoyable to play. If there were more towns, the constant jumping from boat to boat would become very annoying.
When I played this map, the opponent was simply stunned. This was because he couldn't overcome the multiplied warriors of the 1st tier. He just stood in the towns until I arrived. Of course, these 1st-tier fighters should have been removed from the map so that the opponents could fight each other, but I didn't bother and played it as is.
A map for four players, with a starting radius of 17.
The game didn't really take off. At the end of the first month, centaurs appeared on the map. When I went to fight them the following month, I barely managed to win with heavy losses – I had Lizardmen. A month later, I gathered an army and went to fight the enemy again.
And then, when I approached the last enemy, it turned out that the path to him was blocked by those same centaurs, which had multiplied to 1000 units. I had to wait until their numbers reached 4000 and their growth stopped, then gather an army, buy artifacts, and only then go into battle.
My hero didn't have the "Expert Wisdom" skill, and even if he did, there were no spells of flight or teleportation in any of the three cities. It was impossible to bypass the centaurs.
Map for 4 towns, with a distance of 180 cells between the towns. Starting radius is 20.
After playing this map, I came to the conclusion that the distance between the towns should be reduced. For example, to 120 cells.