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19 years ago
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In addition to creating clouds of snow and rain on the global map, which can block roads for a while and give a chance for some of the opponent's troops to be destroyed by lightning, I suggest introducing another global event into the game: "meteor fall." I propose making the meteorites in three sizes: small (can destroy one warrior from a hero's army stack or one neutral monster from a neutral monster stack upon impact), medium (can destroy an entire stack of warriors), and huge (can destroy a hero, all living and non-living things in a certain area of the map). The chances of meteorites falling decrease with increasing damage. A meteorite may not fall at all during the entire game.
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19 years ago
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We should also add potions, like in Heroes of Might and Magic IV.
In reply to fan
19 years ago
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An idea about introducing new creatures into Heroes of Might and Magic V. Here: /topic/at/58586/
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19 years ago
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The Mozes link is not working. Please correct it.
In reply to Saruman
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19 years ago
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I suggest introducing a system of neutral creatures from Heroes 4 into Heroes 5! Details: In Heroes 4, all neutral creatures – those that cannot be purchased in a regular town – belonged to a specific faction. Let's consider three towns from Heroes 4: Nature, Death, and Chaos. Death has neutral zombies, ice demons, and mummies; Nature has elementals, leprechauns, satyrs, and mantises; Chaos has troglodytes, beholders, and trolls.
In other words, it could be implemented so that neutral creatures in Heroes 5 have not a neutral symbol under their feet, but the symbol of a specific faction, and, accordingly, the rules of diplomacy and other concepts would apply to them. :cool:
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19 years ago
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Enter artifacts for horses, such as bridles or saddles.
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19 years ago
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I had an idea: if there's a race, there should be a god that it worships. That's how it was with all nations, and probably will be in the future. Why not do the same in our game? Each race has its own god. Every week, they bring offerings to him (a sacrifice or some kind of resource), and he (the god) gives that race some kind of bonus. We could create a "collection" of this god, and when a hero collects it, they would receive a super ability. Maybe this has already been done...
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19 years ago
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Hmm...
More likely, it's like that (I mean in Heroes 3).
There's a God for each faction.
There's a PASSIVE bonus that the faction's God provides. It's increased by the Sanctuary.
Any monster dwelling can be converted into a Sanctuary, but its production rate drops to 0.
You can sacrifice creatures at the Altar of Sacrifice (dedicated to the faction's God) and receive temporary (creatures of levels 1-7) or permanent (level 8) enhancements.
Faction God bonuses (increase):
Castle – Defense
In reply to Tengro
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19 years ago
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Tengro;62741
Hmm...
More likely, it's like that (I mean in Heroes 3).
There's a God of the faction.
There's a PASSIVE bonus that the God of the faction provides. Its effect is increased by the Sanctuary.
Any monster dwelling can be converted into a Sanctuary, but its production rate drops to 0.
You can sacrifice creatures at the Altar of Sacrifice (dedicated to the God of the faction) and receive a temporary (creatures of levels 1-7) or permanent (level 8) bonus.
Bonuses from the Gods of the Factions (increase):
Castle - Defense
Rampart - Ranged Damage
Tower - Knowledge
Inferno - Melee Damage
Necropolis - Necromancy
Dungeon - Magic Power
Fortress - Attack
Swamp - Magic Resistance
Conflux - Magic Damage

And since the Bastion will appear soon, its ability should be the following: Speed and Health...
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19 years ago
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JUST Speed:)
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19 years ago
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and health :)
In reply to squidward
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19 years ago
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Here’s another idea. As the hero levels up, they gain +1 to attack, defense, spell power, and mana. Alternatively, you could add +1 to the hit points of creatures (e.g., each point = +10% hit points for all creatures) or to their attack damage (e.g., each point = +5% damage).
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18 years ago
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A global idea regarding ghosts has emerged: make them completely invulnerable to regular weapons and remove their ability to attack. I'm just not sure if this will create an imbalance. I'm looking forward to your comments.
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18 years ago
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I don't understand what the point of them is then, if they can't attack. Should I use them to protect Archers?
In reply to eXeCuToR
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18 years ago
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eXeCuToR;124242
I don't understand, what's the point of them then, if they can't attack? Are they meant to protect Archers?

I don't know, you can come up with something, I just can't think of anything right now, my imagination isn't very good. :D
Protecting Archers is actually a good option. :)

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