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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
4 years ago
🕹🕹🕹 RC15 Beta 10 released 🕹🕹🕹

 
>>> Download <<<

Dear community,

We've released another balance & fixes patch. This time Warcries are significantly reimagined as follow

STRONGHOLD:
  • Warcries hero level requirements removed
  • Warcry army rage bonus does not deppend on War Cry level
  • the third rage level is gained at 900 instead of 1000 rage
  • 'Shout Training' perk renamed 'Warcry Training' and swapped with 'Shout of Rage'
  • 'Shout of Rage' perk renamed 'Bloodlust' and gives x1.5 instead of x2 rage to all warcries
  • 'Mighty Shout' perk adds +10 level bonus to warcries instead of +5
  • 'Tribal Teachings' renamed 'Elder Chief' and now gives tier 5 creature every week
  • 'Battle Elation' perk gives +80 rage instead of +50
  • 'Bloodfire' perk modifies rage gain by 33% instead of 50%
  • 'Stamina' perk increases defense per level
  • if the hero attack finishes off a stack the army gains +20 rage
  • 'Confusion' spell reduces rage by 30 per mastery instead of 5 (works as anti rage spell)
  • 'Life Drain' ability reduces rage by 20 instead of 90
  • 'Weakening Strike' effect reduces rage by 30 instead of 90
  • 'Blind' spell reduces rage by 60 per turn instead of 100
  • 'Frenzy' increases rage gain by 50% instead of 100%
  •  receiving a curse spell does not increase rage by 10
  •  added dmg absorbtion info to 'Bloodrage' skill description
  Warcies Level 1 Creeping Warcries
  • 'Word of the Chief' renamed to 'Laceration' and hits enemies for 80 army rage and stuns 0.01 per level (can stack with stunning strike), 5 mana cost, is alternative to regular hero attack because of large amount of army rage it gives.
  • 'Call of Blood' buffed to 15 rage per level, 7 mana cost
  Warcies Level 2
  • 'Fear my Roar' gives 80 army rage, 15 mana
  • 'Battlecry'renamed to 'Onslaught', now affects only one stack, increases speed by +3! and attack per level, gives 40 army rage, 12 mana
  Warcies Level 3
  • 'Horde Anger' gives 40 army rage, dmg raised to 0.8x army size, 20 mana
  • 'Rallying Cry' renamed 'Battle Cry' gives huge amount of rage to whole army (+240 base) and morale for 2 turns instead of 3, 24 mana
CLASS CHANGES
  • Rangers have 10% chance for war machines
  • Druids have 12% chance for sorcery
  • Wizards have 10% chance for sorcery
  • Necromancers start with 2 knowledge for easier start
  • Heretics start with 2 knowledge for easier start
  • Tricksters start with 2 knowledge for easier start
  • Runemages start with 2 knowledge for easier start
  • Shamans start with 1 attack instead of 1 defense for easier start
  • fixed Sorcerors learning 'Gating' skill from Witch hut
  • Sorcerers default perk becomes 'Dark Ritual'
HERO CHANGES
  • Following heroes are modified for thematic reasons or 'Master of Curses/Navigation' levelup traps.
  • Bertrand starts with 'Leadership' skill
  • Klaus starts with 'Martial Arts' perk
  • Benedikt starts with 'Advanced Dark' skill
  • Markal starts with 'Dark ritual' perk
  • Orlando starts with 'Master of Pain" perk
  • Wyngaal starts with 'Soldiers Luck' perk
  • Gilraen starts with 'Battle Frenzy' perk
  • Darkstorm starts with 'War Machines' skill
  • Eruina starts with 'Dark Ritual' perk
  • Vayshan starts withOUT 'Offense' skill
  • Naadir starts with 'Drain Soul' perk
  • Deirde starts with 'Dark Ritual' perk
  • Sandro starts with 'Dark Ritual' perk
  • Thant starts with 'Eternal Servitude' perk
  • Vidomina starts with 'Eternal Servitude' perk
  • Jhora starts with 'Dark Ritual' perk
  • Maahir starts with 'Scholar' perk
  • Ebba starts with 'War Machines' skill
  • Garuna starts with 'Dark Ritual' perk

MISC
  • 'Town Gate' spell now teleports the hero in the gate of a town, the teleport is canceled if the gate is occupied
  • Previously buffed 'Dark Ritual' perk renamed 'Arcane Ritual' uses different icons and swapped with 'Arcane Training' perk (now sorcery is good early game) 'Erratic Mana' also regenerates randomly 0-10 mana per day
  • reduced mage guild cost to 4 wood and 4 ore per level
  • reduced talisman lvl 3 cost
  • modified rare resource cost patterns for some dwellings from 5 > 5 to 4 > 6 to make building mage guild lvl 2 not interfere with early development
  • added +5 wood and ore to cost of resource silo, but reduced its gold cost to 3000
  • Stalkers have 7 mana and can no longer become invisible if there are not at least 7 units in the stack
  • Shadow Mistress mana increased to 21
  • Spearweilders, +1 max dmg, -1A, -1D
  • Skirmishers, +2A,+1D, harpooners -1A,+1D
  • 'Encourage' perk increases atb by 0.4
  • 'Summon Spectral Dragon' ability is much better (see ingame desc)
  • 'Rune artist' specialization also adds +1 knowledge
  • buffed 'Hypnotize' with 30% less base initiative reduction
  • buffed 'Summon elementals' back to 1.8*SP
  • 'Decay' nerfed to 2 turns base duration
  • 'Poison Master' specialization nerfed to 10% base chance
  • 'Blind' duration scaling changed to 1 + 0.05 per power
  • fixed Lich Masters and some other casters not receiving the correct amount of mana from hero specialization
DUEL
  • Avengers and Rangers both get extra Dancers to make up for their starting skills (and fixed intro text)
  • fixed Mephala getting too much trees
ARMG
  • by default all towns (player and neutral) start with mage guild lvl 1 on ARMG maps for better balance and gameplay
  • (this can be switched off in settings.pak or is overriden if existing build town variables are not 0)
  • town conversion cost on ARMG for towns level 0-2 is lowered to 1k,3,3,1,1,1,1
  • likely fixed issue of ARMG placing too many magma shrines in one zone
  • increased zone guard strength on standard templates from 6 to 8
  • increased zone guard strength on belt templates from 6,10 to 8,14
  • increased zone guard strength on team templates from 1,6,10 to 2,8,14
  • increased zone guard strength on window templates from 6,10 to 8,12
  • increased zone guard strength on box templates from 6 to 8
  • increased zone guard strength on epic templates from 6,10 to 8,14
  • increased zone guard strength on ultima templates from 3,7,9,10,12 to 5,9,11,14,16

For more details read the article on moddb!




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4 years ago
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Nargott, isn't it true that the damage of the ranged attack is adjusted in the attack pattern file (PatternAttack in the archer's Creature file)? 🤔
4 years ago

@Nargott just to say I do saw your message but I am away for most of August so productivity is pretty much zero. Regarding your patch requests I am very tight on time so i will probably not do them but I will invest time in finding out a way to put hardcodded variables in defaultstats.xdb

If i make this happen a lot of things from what you want will go there for sure .

In reply to }{0TT@6bI4
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4 years ago
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}{0TT@6bI4
Nargott, but it seems like the damage of ranged attacks is adjusted in the attack pattern file (PatternAttack in the Creature file of archers), right? 🤔
No, there is no such file in this case.

dredknight
@Nargott just to say I do saw your message but I am away for most of August so productivity is pretty much zero. Regarding your patch requests I am very tight on time so i will probably not do them but I will invest time in finding out a way to put hardcoded variables in defaultstats.xdb

If i make this happen a lot of things from what you want will go there for sure .

Thank you!

4 years ago
Auto-translated
Made a temporary translation for beta 10. Everything has been translated except for the hero specializations. As soon as I translate the rest, I will upload the updated file. MMH 5.5 Rc15 beta 10 RU Installation: Copy the file to the Data folder in the game directory. (Starting a new game is not required for the translation to work).
4 years ago
🕹🕹🕹 RC15 Beta 11 released 🕹🕹🕹

 
>>> Download <<<

Dear community,

Updates sprint continues with an emphasis on Runelore. The overhaul makes Runelore useful skill from day 1 and can be used in PvE.

RUNELORE
  • 'Fine Rune' perk is renamed 'Rune Recycling'
  • 'Rune of Recycling' in addition teaches 'Rune of Thunderclap' and has its description changed to "...as long as the hero casts only a single rune on a single creature for an entire battle, the resources spend on the rune will be gained back after that battle."
  • 'Rune of Thunderclap' description is improved
  • 'Refresh Rune' perk in addition teaches 'Rune of Berserking'
  • 'Runic Attunement' perk in addition teaches 'Rune of Dragonform'
  • 'Runic Knowledge' perk renamed 'Rune Research'. In addition it teaches 'Rune of Exorcism'
  • 'Tap Runes' perk teaches 'Rrune of etherealness
  • 'Hold The Line' perk in addition teaches 'Rune of Resurrection'
  • hero Inga has new specialization: "Savant gets additional random primary skills with levels"
FIXES
  • fixed Stalker 'Invisibility' ability not working (on stacks larger than 7)
  • fixed 'Laceration' warcry not stunning
  • fixed 'Laceration' log text saying creature is hastened
  • removed rage gain on regular hero attacks (triggers too often)
  • fixed town gate not working when town is jammed over edge of the map
  • fixed hero rotation after town gate
  • fixed Zydar starting without 'Arcane Ritual'

For more details read the article on moddb!

In reply to dredknight
4 years ago
🕹🕹🕹 RC15 Beta 12 released 🕹🕹🕹

 
>>> Download <<<

Dear community,

This update brings a couple of fixes and further batch of balance updates and improvement to Artificier skill tree:

FIXES
  • fixed game breaking issue: hero Benedikt causing CTDs if anyone uses him
MIGHT SKILLS
  • The first aid tent scales with hero defense primary skill as: 10 + 5/6/8/10 * D, based on 'War Machine' skill mastery
  • The Defense secondary skill adds +20/+40/+80 healing to the tent, based on mastery
  • Pocket resurrection artifacts scale with Defense
  • 'Vitality' perk now gives the medical bag instead of first aid tent
  • 'Armorer' perk buffed to 20%
  • 'Power of Endurance' perk renamed Power of Stone and now gives mass deflect missile at advanced mastery
  • Chieftains now use the regular spellbook visual and can therefore without bugs have all warcries + 3 or more abilities
  • Chieftains can also use 'Town portal' spell again
  • 'Retaliation Strike' ability resets atb to 1
  • 'Avenging Strike' resets atb to 0.75
  • 'Snatch' and 'Navigation' perks swap places in skillwheel
  • Death Knights develop as 35-40-10-15 and start with 'Defense' skill
  • Necromancers are more offensive: 25-15-35-25 and get 'Offense' skill more easily
MAGIC SKILLS
  • 'Arcane Ritual' now costs 12, 10 or 8 movement points for every mana point recovered depending on 'Sorcery' skill mastery.
  • 'Mystic' specialization reduces cost by 2 for every 'Sorcery' level.
  • 'Ocultism' now reduces magic proof by 20/30/40% instead of 20/40/50%.
  • swapped 'Secrets of Destruction' for new perk: 'Chaotic Discharge'gives 25% magic-proof as long as hero has positive luck.
  • removed 'Circle of Winter' from 'Cold Death' perk.
  • 'Pendant of Mastery' artifact doesn't boost Occultism percentage.
  • 'Erratic Mana' perk now has 100% chance for 10-30% reduction, removed mana regeneration.
  • the following heroes have their specializations swapped: NaadirHarvester, DeirdreWindspeaker, MarkalSoulhunter, JedditeDark Conjurer
  • Diraelstarts with 'Master of Conjuration' perk
  • Gem, Ylthinstart with 'Master of Blessings' perk
  • Eruinastarts with basic 'Occultism'
  • Kujin, Haggashstart with first aid tent war machine
  • mukha and shivastart with a Wyvern creature
  • fixed starting skills for Calid, Biara, Agrael, Garuna, Erika, Svea, Cyrus, Jhora, Deirdre, Benedikt, Sandro & Markal
  • fixed 'Town Conversion' ability costing 3000 when it says 1000
  • fixed some inappropriate artifacts for seer quests on ARMG
  • improved 'Artificer' skill description
ARTIFICIER

Make it more useful early game by:
  • 'Consume Artifact' perk is renamed 'Artifact Handling' and the ability is renamed 'Dissolve Artifact'.
  • 'Artifact Handling' also includes the following: 'The hero constructs a Wand artifact with random spell enchantment for personal use and adds it to his inventory..'
ARTIFACTS
  • 'Staff of the Netherworld' now reduces enemy initiative by 15%, but has no luck penalty
  • raised 'Orb of Prophet', 'Edge of Balance' and 'Tower Shield' to major artifact and value to 16k
  • lowered 'Ring of Unrepentant' and 'Eternal Light' to minor artifact and value to 12k
  • 'Governor's Quill' value to 16k
  • 'Ice shield' and 'Dragon Sword' value to 20k
  • 'Broken Will' and 'Shadowbrand' rings value to 24k
  • 'Angelic Voice' value to 20k
PvP

Balance hit and run attacks:
  • 'Shackles of the Last Man' is renamed 'Shackles of War' and lowered to minor artifact with 0 value, the artifact isn't generated or for sale.
  • All 4 corrupt.. perks in Shatter skills are renamed 'shackle..' and give the hero a Shackles of War artifact.

For more details read the article on moddb!

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4 years ago
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Hello everyone, I've been playing the mod recently and encountered these visual bugs. In the first screenshot, you can see the main hero and a visual duplicate that is glitching out. In the second screenshot, I tried to remove the duplicate from my hero using a town. It worked, and the duplicate got stuck near that town, and it seems like it duplicated itself as well. Judging by the outline of the background, this pair from the second screenshot is the only one that disappears when you zoom in on the map.
4 years ago
Do you have any additional mods or custom maps installed? 

Remove them and try starting a new game. 
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4 years ago
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Wow, I've only seen this bug in the campaigns of the original game (played without mods). Usually, it started happening to Isabel before Nicholas and Godric arrived in the Triumvirate mission, and I think another enemy hero glitched like that too. I never found a solution.

I haven't encountered this in Tribes of the East.

In reply to dredknight
User Avatar
4 years ago
dredknight
Do you have any additional mods or custom maps installed? 

Remove them and try starting a new game. 

No i don't have custom maps. I use only translate mods.
4 years ago
While in game, I go to options - > "audio and video". Play with the options there and check if anything helps.
4 years ago
Auto-translated
RC15 Beta12
The Russian translation is complete.
(If you find any errors or have any suggestions, please write in the txt-translations section on the official Discord channel for this mod.)

MMH55-Texts-RU.pak
4 years ago
Auto-translated
cohopx. Thank you very much for the translation.

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