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Posts from Legacy of Shantiri

5.0 (2 ratings)

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AlekseyS
#76
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You need to approach Karfel with minimal losses from Glen (Harold can be completed with almost no losses). I completely agree that luck and guessing are key in the battle with the overpowered Karfel. The last time I fought him, it took me 2-3 hours, and I saved almost every turn and replayed it many times, which, to put it mildly, wasn't enjoyable. And yet, I still liked the map.
In reply to 13га
#77
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13ga
If he is on a mission for the humans, then where is the human Castle? Gruver clearly has a split personality. One Gruver travels with troops from the Academy, establishes cities of the Academy, and in battle defeats Harold's army, sent to capture him. The other Gruver considers himself a conquistador of Haven, travels with an army of Knights; however, after being captured by Harold, he is forced to undergo treatment for schizophrenia.

According to the plot, he is with the humans, but I didn't want to create a scenario for Haven. Also, according to the plot, Harold defeats Gruver's army, but how would that look in the game itself? Would we make it so the player loses? I don't think so.
13ga
I don't like the final hero, not because he can cast mass "light" spells and single-target "darkness" spells, but because he casts either three spells (!) (one mass spell and two single-target spells), or two spells at once. If the goal was to make things more difficult for the player, why not immediately unleash all the "darkness" magic on the hero during his first cast? It would definitely be challenging. The player cannot simultaneously remove curses from their units and cast something else. Moreover, "subjugation" and "berserk" are removed using different methods, i.e., not at once. I have already written about such a concentration of spells (#33); now this has become even more widespread. To win the finale, knowledge isn't important; ordinary luck is what matters. If both "darkness" spells take effect, you lose; if only one does, you might survive. As a result, there will be many replays. I would be interested in seeing an author's version of how this battle could unfold (replay). In conclusion, the mentor at the final Castle is working properly in version 1.2. This is just a small clarification, as some confusion arises from the posts above.

I fixed this problem, but it's strange... In my game, he casts either 1 or 2 spells. But in your game, he casts up to 3.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
#78
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AlekseyS
Also, according to the plot, Harold defeats Grover's army, but how would that look in the game itself? Should we make the player lose?
Whether to make the cutscenes a continuation of the action on the map or just insert them is up to the author.
For example, there is no need to conduct the battle with Harold in real-time; the player only has their army weakened. Harold approaches Grover, and a dialogue scene begins. Accordingly, the dialogue scene can be formatted as "caught-healed-released." You can make the scenes so that they don't jar the eye in any episode.
I fixed this problem, but it's strange... He cast either 1 or 2 spells. And in your case, he cast 3.
That's why the author's replay is interesting, so you don't have to explain it in detail.
#79
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Completed the latest version of the map in 106 days. Personally, I enjoyed the final battles, except for Harold (he remains a weak boss). The beginning and middle of the map are still challenging. Thanks again to the author for the map.
#80
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I played on Veteran difficulty, taking my time and struggling with every Barbarian. xD In the end, it took 249 days. I liked the map, but I don't understand why they made the enemy hero spawn points so close together – it got to the point where it was almost comical, like I was barely managing to send Leto to the tavern, and the next day he's back with clouds and hordes of troops. And the Barbarians were also spamming their troops, not giving me a moment's rest. But overall, I really liked the map, thanks to the author. P.s. I don't know why everyone in the thread thinks Harold is weak. Personally, on Veteran, he gave me the most trouble – and some people even killed him almost without any losses. I don't know how that's possible, considering how often he moves and attacks with Divine Might, dealing 50 damage. But Carfelt and Glen are definitely weak. Although, maybe that's because I encountered them very late in the game.... P.p.s. I didn't see it in the description, but I'm still curious – is the Dragon set banned? I didn't see the necklace for 8 months.
In reply to Rem137
#81
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Rem137
I played on Veteran difficulty, taking my time and struggling with every Barbarian. xD In the end, it took 249 days. I liked the map, but I don't understand why the enemy heroes respawn like that – it got to the point where it was almost comical, like I was barely managing to send Leto to the tavern, and the next day he'd be back with hordes of troops. And the Barbarians were also spamming their units, not giving me a moment's peace. But overall, I really liked the map, thanks to the author.
P.s. I don't know why everyone in the thread thinks Harold is weak. Personally, on Veteran, he gave me the most trouble – and some people even killed him with almost no losses. I don't know how that's possible, considering how often he moves and attacks with Divine Might, dealing 50 damage. But Carfelt and Glen are completely useless. Although, maybe that's because I encountered them very late in the game....
P.p.s. I didn't see it in the description, but I'm still curious – is the Dragon set banned? I haven't seen the necklace in 8 months.

Thank you for your feedback.
The hero spawn rate is designed to make the heroes more than just one-time encounters and to pose a threat to the player.
The Dragon set is not banned, as far as I know.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#82
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How to beat it. I managed to complete the first part, but I can't figure out this one. At the beginning, I got a "Rassay" creature, and I upgraded "Darkness" so that "Rassay" could give bonuses to everyone. Then, Orcs came, and they removed the bonuses with a "Tent" and easily defeated me. Also, I don't understand how to level up a Mage in the Orc town. The Orcs have zero stat increases, and before this, I managed to rebuild 3 creature dwellings, but I couldn't find where to upgrade them. In general, I'm lost. Maybe you can suggest what I'm doing wrong?
#84
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The map doesn't work. It freezes on the 2nd day. An error appears in the console: (Script) ERROR: Object "Isher" does not exist.
#85
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Hello! I'm a somewhat inexperienced player, but after completing the first part (which I really enjoyed, and I experienced quite a few difficulties while playing as the hero), I wanted to play through the entire series of maps. But here, in the second part, I encountered a problem: after finally dealing with the orcs (which took 6 in-game months), two "plumbers" – Dark Elf heroes – emerged from the sewers, each with 400 Black Dragons, 300 Shadow Lords, etc. And their hero stats are 2-3 times higher than mine. Is this normal? Did I take too long? I have an army of about 50 Thunderbirds, 70 Rakshasa, and so on.
#86
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You need to move faster, about twice as fast. Under normal circumstances, the AI shouldn't be able to amass such large armies, especially with such a significant advantage over the player. Try reducing the game's difficulty; it might resolve the issue.
In reply to FedorOFF_Inc
#87
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FedorOFF_Inc
Good day! I'm not a very skilled player, but after completing the first part (which I really enjoyed, playing as a hero and facing many challenges), I wanted to play through the entire series of maps. But here, in the second part, I encountered a problem: after finally dealing with the Orcs (which took me 6 in-game months), two "plumbers" – Dark Elves – emerged from the sewers, each with 400 Black Dragons, 300 Shadow Lords, etc. And their heroes' stats are 2-3 times higher than mine. Is this normal? Did I take too long? I only have an army of about 50 Thunderbirds, 70 Rakshasa, and so on.


Ho-ho-ho, what a familiar situation! I also played a map where, around the 6th or 7th month, I got rid of the Orcs, and then two of them appeared, identical in appearance, each with 300 Black Dragons, but Summoning saved me. Immediately during the siege, I destroy the catapult and then break down the walls; the main thing is that they don't destroy your wagon. :) I've attached screenshots.

P.S. It's a pity that the author stopped making maps; the scenarios were very interesting, in my opinion
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#88
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Hello! I've completed this map and would like to share my thoughts.

At first, it seemed worse than the first one due to the constant running around after the Orc, but those were minor inconveniences until the Dark Elves started appearing, and I was like, "What am I going to do with you guys...?" But let's go through it step by step...

1) The start, thanks again to the author for allowing me to choose a bonus; of course, Logistics with finding the path is the best in my opinion...

2) Because the Mage is weak at the start, there were some problems until I leveled up a bit. Although Computer Player is not forbidden, I decided to level up in the same way as in the previous map: Logistics, Sharp Mind, Sorcery, Summoning - Fire Warrior, Chaos Pyre, and Enchantment. But I didn't get very lucky with the spells in the guild; there was only Phantom and Celestial Shield from Summoning, and Fireball from Chaos, which I stole from the Archmages... But I did get a Subordinate at level 5, which, as it turned out, wouldn't be unnecessary at all. Yes, I found all of this in other Castles, but I didn't really need it anymore...

3) I realized that Chaos wasn't really needed because there weren't any good spells, so I decided to change it to Attack and Ranged Attack with Mass Acceleration, which is much more effective against the Orc (3 ranged units, after all).
It was a bit tedious to run after these Orcs, and I thought it was boring and annoying, but then I saw the Warlocks... and thought about how to deal with them, but I decided to wait...

4) I captured everything, rebuilt, and after some time, these guys appeared. I thought and thought about how to deal with them, but in the end, I remembered the Subordinate, and Slow was useful, so I took it, removed Attack, and added Darkness. But the battle with the Leto also went well for the most part, and I took a counterspell from the Sorcerer and put on a set for resistance, losing a lot, but I won...

5) We gather an army and move on. I thought that the battle with the Mage was the finale, so I didn't try very hard to fight him, but no, there are still 2 more difficult battles. After teleporting there, I realized that I was too weak, and at that moment, I didn't even know that I would have to besiege a Castle...

6) I spent a couple of weeks gathering the entire Mage army, Castles, dwellings, abused the Dragon set, dropped Sorcery, Summoning, and Logistics, took Light, Attack, Defense, Leadership, and went forward.

7) In the future, the battles are more or less easy, if someone hadn't forgotten to take carriages, at least a cart. Glen is doing well, the main thing is to hit the Ballista at the start, because it's basically a Knight with a Ring, and we don't need these problems...

8) In the Castle with the Inquisitor, use Antimagic on the Titans, because he just overwhelms with Divine Wrath and fists! We defeat them.

SAVES
https://wdfiles.ru/518adc

In general, I was pleased with the plot, the unexpected twist that the Inquisitor turned out to be a Demon, who then covered his tracks. And I feel sorry for Grover... (The map is beautiful and concise; I liked how the bridge to the portal was implemented.
P.S. The description of Glen is TOP).
I'm starting the next map
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#89
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Played well. I used a summoner build + Darkness. 3 artifacts for speed + 2 artifacts for speed from the dragon set + 50% initiative from minions (shooting minions - health, attack, initiative... running/flying minions +4 speed, attack, initiative) = the first mage didn't even get a chance to react - it's a joke when the giants had 26 initiative 🙃 I abused the Inquisitor with phantoms, on whom he cast Subdue. Basically, the only losses were among the gargoyles and giants behind the castle wall. There would have been enough troops for three more 😉 Of the bugs, I only noticed the last mentor, who, after the riddle was solved on the second attempt, again demanded money (I didn't need him, but people wrote about this in the comments - so I just checked).
Thank you for the game - it was interesting (I played it 6 years ago, so I refreshed my memory).
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Всегда играю на Г.
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#90
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For some reason, Harold was initially a female character, then he became a Razaz, and after that, Faiz. He keeps changing. Is he some kind of shapeshifter? I still don't understand what his actual model is supposed to be.