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Legacy of Shantiri

#88
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Hello! I've completed this map and would like to share my thoughts.

At first, it seemed worse than the first one due to the constant running around after the Orc, but those were minor inconveniences until the Dark Elves started appearing, and I was like, "What am I going to do with you guys...?" But let's go through it step by step...

1) The start, thanks again to the author for allowing me to choose a bonus; of course, Logistics with finding the path is the best in my opinion...

2) Because the Mage is weak at the start, there were some problems until I leveled up a bit. Although Computer Player is not forbidden, I decided to level up in the same way as in the previous map: Logistics, Sharp Mind, Sorcery, Summoning - Fire Warrior, Chaos Pyre, and Enchantment. But I didn't get very lucky with the spells in the guild; there was only Phantom and Celestial Shield from Summoning, and Fireball from Chaos, which I stole from the Archmages... But I did get a Subordinate at level 5, which, as it turned out, wouldn't be unnecessary at all. Yes, I found all of this in other Castles, but I didn't really need it anymore...

3) I realized that Chaos wasn't really needed because there weren't any good spells, so I decided to change it to Attack and Ranged Attack with Mass Acceleration, which is much more effective against the Orc (3 ranged units, after all).
It was a bit tedious to run after these Orcs, and I thought it was boring and annoying, but then I saw the Warlocks... and thought about how to deal with them, but I decided to wait...

4) I captured everything, rebuilt, and after some time, these guys appeared. I thought and thought about how to deal with them, but in the end, I remembered the Subordinate, and Slow was useful, so I took it, removed Attack, and added Darkness. But the battle with the Leto also went well for the most part, and I took a counterspell from the Sorcerer and put on a set for resistance, losing a lot, but I won...

5) We gather an army and move on. I thought that the battle with the Mage was the finale, so I didn't try very hard to fight him, but no, there are still 2 more difficult battles. After teleporting there, I realized that I was too weak, and at that moment, I didn't even know that I would have to besiege a Castle...

6) I spent a couple of weeks gathering the entire Mage army, Castles, dwellings, abused the Dragon set, dropped Sorcery, Summoning, and Logistics, took Light, Attack, Defense, Leadership, and went forward.

7) In the future, the battles are more or less easy, if someone hadn't forgotten to take carriages, at least a cart. Glen is doing well, the main thing is to hit the Ballista at the start, because it's basically a Knight with a Ring, and we don't need these problems...

8) In the Castle with the Inquisitor, use Antimagic on the Titans, because he just overwhelms with Divine Wrath and fists! We defeat them.

SAVES
https://wdfiles.ru/518adc

In general, I was pleased with the plot, the unexpected twist that the Inquisitor turned out to be a Demon, who then covered his tracks. And I feel sorry for Grover... (The map is beautiful and concise; I liked how the bridge to the portal was implemented.
P.S. The description of Glen is TOP).
I'm starting the next map