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Chaos magic is useless against elves. IMHO, the ideal combination is: light + darkness ;) I cast them in turn: light/darkness, etc. This way, Necropolis units start to suffer. Otherwise, all sorts of Kol cast nonsense, but elves can't? ;)
[From moderator] The word "suffer" is inappropriate in this context!))
eXeCuToR
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And why did you miss? Take a cold magic master, and while their initiative is lowered, hit them with archers. P.S. 5 points to the moderator!
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
And what about summoning – who are you going to summon? 3-4 elementals?
Well, for example, a Phantom with 300 Archer Masters or a Celestial Shield on Unicorns. :) 2pirren - what do you mean by the word "sucking" :) :smile52:
[from moderator] In this context, by the word "sucking" he means the ability of vampires to drain life.
So, Summoning also has a 2% chance of occurring. And you can’t get a Phantom in an Elven city.
Слово "РАСА" пишется с одной буквой С. В слове ВОИН нет буквы Й. Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
eXeCuToR
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offtopic: isn't it the same as in the third game, where random magic is given in the city??? sorry for being dumb, I just didn't pay attention to it)))
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
I'm curious if anyone uses Chaos magic when playing as the Elves. I, for example, quite often develop it when playing against many factions (except Mages and the League; I can only defeat the latter on smaller maps). Hero - Vul... Well, he also has the Training skill. Skills: I max out Training, Chaos magic, Leadership, Luck, and Defense. The whole point of using it lies in two skills: Arrow Rain and Enchanted Arrow. I recruit Archers for training. Moreover, I fully develop Lightning magic; there are two benefits here: firstly, the bonus for Druids, and secondly, STUN. And here it's a matter of "luck"; if Chain Lightning appears, the enemy is doomed (in this case, against many factions, you don't need to train more than 2 warriors). Well, if it doesn't appear, then you have to be content with a regular Lightning strike. Moreover, in such battles, you don't need to go to the front lines (especially if there is Chain Lightning); using the stun, you can shoot down enemies with Hunters and Druids for a long time. Ents will take direct part in the battle, and it is necessary to build them as soon as possible. TRAINING: Lightning Strike: Necropolis - Skeletons, Liches, Vampires (you need to catch Vampires with Ents, or it will be very difficult to win) Inferno - Succubi, Imps, Horrors (first, we kill the dogs, then the Horrors) Humans - Archers, Archangels (or Inquisitors, since it is quite difficult to train Archangels, and not every game uses them), Knights (you can also try to catch Knights with Ents, but this may lead to a loss) Fortress - Pikemen, Mages, Berserkers (we kill the Berserker as quickly as possible, then the Bears)
Of course, it is not a fact that the creatures will be exactly like that, so you need to visit the enemy often. The calculation is based on Druids and Hunters, and the stun prevents the main ranged mass of the enemy from moving too often. Dragons and Griffins are not particularly needed.
:smile41: I agree, for the Elves, Lightning and Frost Ring + Ents + specialization in these spells = everyone (almost) commits suicide... Elves NEED Chaos magic! This guy has very accurately described the main templates for defeating the most numerous opponents with magic when playing as Elves... :smile54: :smile33:
offtopic: isn't it like in the third game, where random magic is given in the city??? sorry for the stupidity, I just didn't pay attention to it)))
Ha! If only! In each city, they give 2 schools of magic. For the Elves, it's Light and Chaos, which is why there's all this talk. Light is needed, that's clear to everyone, but people argue about Chaos. In reality, besides Light, you don't need anything else because you won't have time to cast anything else anyway. Haste, Blessing, Smite, Stone Skin - all of these are cast in 2 turns, and a normal battle shouldn't last longer than that. + There's also Teleport, Anti-Magic, Dodge, Remove Curse - you won't have time for lightning spells...
Слово "РАСА" пишется с одной буквой С. В слове ВОИН нет буквы Й. Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
I don't play as Sylvan much, but in the late game, Chaos magic always rules, and I level up heroes specifically for it. Spells like Meteor Shower, Fireball, and Armageddon are always useful (compared to Divine Power).
Играешь за Dungeon. Стань настоящим Тёмным эльфом, стань одним из нас.Dungeon'sRangers на HeroesWorld DarkGod Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
eXeCuToR
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In my opinion, these aren't the best Chaos magic spells; it's better to upgrade Ice magic so you can later stun enemies in a ring... Stealing initiative is powerful. Well, Meteor Shower is good if you've upgraded Fire magic, as it significantly reduces the defense of half of the enemy's troops.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
Fireball and Armageddon reduce defense, not rain. And for an elf with low attack, the Fire Lord can be more useful than the Ice Lord, especially against dwarves, humans, and in the Arena.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Феанор
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I don't understand, what do you want to replace Chaos magic with?
Слово "РАСА" пишется с одной буквой С. В слове ВОИН нет буквы Й. Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
Хранитель заката
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Personally, I only use Chaos magic everywhere. It has the most powerful spells.
Personally, I only use Chaos magic everywhere. It has the most powerful spells.
You're a masochist, because Chaos magic doesn't work well with Elven magic at all!)) Elves need light magic, then yes, it's awesome... Although in 3.0, upgrading to a fast, enchanted ballista has become easier; for this, you can level up Chaos or Summoning, because bees or a golem with knockback are truly powerful!
Nazg, think about it – how can a Cold Master not be effective with spells like Ice Block or the Ring of Cold? It’s a great time-saver and deals significant damage.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up