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Posts from [M]: "Wild Storm"

4.3 (3 ratings)
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6 years ago
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Added a link to the map version in the description, which includes all the mods I mentioned.
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4 years ago
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Archive update with the mod

Thanks to fktifzobr, the models for the fourth and fifth-level creatures have been changed, balance adjustments have been made for these creatures, and the "Channel" ability has been added to the Crystal Priestesses. In the map within the archive, there is only one change: a unique icon has been added for the main hero.

P.S.: the campaign is coming soon.

4 years ago
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How do you load this map? It's listed as a scenario, but it looks like a campaign with added binaries and a lot of other unclear stuff.
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4 years ago
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Specifically, the binaries and many of the archive files are not needed here; they will be required for the campaign, which will follow this prequels scenario. The main thing is to place the Sanctuarycampainmods.pak file in the data folder, and you can also move the music from the music folder, but some of the files there replace the originals, so it wouldn't hurt to back up the music folder. The map itself is in the maps folder of the archive.
In reply to Grigoriy
4 years ago
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Yeah, I get it now. I'll give it a try, thanks! Added: Good map, I liked the landscape and the quest. I did struggle with the first task, though - for some reason, long texts in the dialogue boxes don't scroll, so I couldn't see which army I needed to teleport with the first time. I had to watch a walkthrough of the map. Thanks!
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4 years ago
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Hmm. Everything would be fine, but then Orange, in addition to the weekly tribute, brought over thirty Archliches, and I couldn't do anything against them even in the town. I have no idea where he got them. And it would be good to update the topic header: I realized that it doesn't contain the latest version of the archive with the mod and the map.
In reply to AstralLein
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4 years ago
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SergeyT
Yeah, I get it now. I'll try it, thanks!
Added:
It's a good map, and I liked the landscape and the quest. I did have some trouble with the first task – for some reason, the long texts in the dialogue boxes don't scroll, so I couldn't see which army I needed to teleport with the first time. I had to look up a walkthrough for the map.
Thanks!

Yes, there is an issue with the mod for the talkboxes; this mod wasn't originally included. Well, in any case, the text of the question is duplicated in the quest window. Thanks for the feedback.
AstralLein
Hmm. Everything would be fine, but then the orange player, in addition to the weekly tribute, brought over thirty Archliches, which I couldn't do anything about, even in the town. I have no idea where he got them. And it would be good to update the topic header: I realized that it doesn't contain the latest version of the archive with the mod and the map.

That's something new. The hidden Necromancer city is too far away for an Orc to be able to summon troops like that. I haven't encountered anything like this.
I think I updated the archive in the header, but I'll check just in case. Thanks.

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4 years ago
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So, in any case, it's brown (the Necropolis town), and this is orange. Apparently, the Archliches were neutral and simply joined.
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4 years ago
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Grigoriy, in the toolbox mod, where is the text not scrolling? It never scrolled in the toolboxes, but if it's just in a regular message box, I'll fix it...
In reply to }{0TT@6bI4
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4 years ago
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}{0TT@6bI4
Grigoriy, in the toolbox mod, the text doesn't scroll where? It never scrolled in the toolboxes, but if it's just a message box, I'll fix it...
The message box works fine, but the quest box doesn't have that kind of window, and the old one doesn't want to scroll.
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4 years ago
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Hmm, I'll take a look.
2 years ago
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Isn't this the same campaign as for the Nags? Not some separate scenario?
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2 years ago
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A completely separate scenario.
In reply to AstralLein
2 years ago
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AstralLein
A completely separate scenario.

I'm going to play it.

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