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#335
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If, upon returning to her roommate's room, it is empty and she doesn't encounter anyone along the way, Leila decides to go outside for some fresh air.
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#336
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Author
— Well, I understand. I hope you've found a worthy neighbor.
— Yes, I can introduce you. By the way, about your cloak, — Varya finally couldn't resist. — Whose fur is that?
Author
If, upon returning to her neighbor's room, there is no one there, and she doesn't encounter anyone along the way, Leila decides to go out for some fresh air.
Cover your face; there will be heavy precipitation in the form of paper leaves today. Well, you know...
 

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#337
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Ple-Sen
If, upon returning to her roommate's room, no one is there and she doesn't encounter anyone along the way, Leila decides to go outside for some fresh air.
Upon returning to her room, Leila encounters her roommate, who is getting ready after a workout.

Added 1 minute later
Ment
-- Yes, I can introduce you. Listen, about your cloak, -- Varya finally couldn't resist. -- Whose fur is that?
— Oh, this? It's the fur of a demon that my father made me fight on my sixteenth birthday. My first victory and the first blood on the blade of my sword.

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#338
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-- Wow! -- If Vita doesn't mind, Varya reaches out and gently strokes the rough wool of the cloak with the back of her hand. "Many students here have already achieved something, but I've only grown taller... It won't be easy to become the queen of the academy."
-- Funny, I grew up in a monastery of demon hunters, but I've never seen or fought one in person...
 

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#339
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— Demon hunters? Sounds interesting! My father told me that the average demon has higher combat stats than a regular person, which makes them excellent opponents.

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#340
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She didn't have any specific ideas about who her neighbor, Leila, would be, and therefore she was even a little surprised when she saw Ixora. She seemed like a knight with a shining sword and in equally shining armor, who had stepped out into the academy from the pages of some library book. — Hello, — the Thaumian girl greeted, entering the room, — I hope the neighbor who appeared as if from nowhere wasn't an unpleasant surprise for you. Leila Squill, — the green-haired girl extended her hand to her new acquaintance, — nice to meet you.

Added 57 seconds later
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Many students here have already achieved something, but I've only grown taller...
Reached the ceiling, but not my own.
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#341
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– They are the embodiment of death and chaos, the Rishi, – Varya almost verbatim quoted the sermon. – But they hide from ordinary people in forests and caves; they have no medicine or good weapons. Unless they acquire them through looting. So, a prepared hunter, though not without difficulty, will win the fight. But what am I telling you this for?
 

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#342
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— Ixora Abutilion,” the “knight” replied with a firm handshake, — pleased to meet you, comrade Leila.

Added 9 minutes later
Ment
— They are the embodiment of death and chaos, Rishi,” Varya quoted the sermon almost verbatim. — But they hide from ordinary people in forests and caves; they have no medicine or good weapons, unless they obtain them through robbery. So a prepared hunter, though not without difficulty, will win the fight. But what am I telling you?
— Well, I’m not really an expert on demons, so any information about potential opponents will be useful.

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#343
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“Likewise,” smiled “comrade” Leila. “I assume you just finished training?”
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#344
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I won't create any charts ranking the instructors; I'll just say that the purple elf gets a 0/10, and the rest are equally neutral.
My sword, my trusted ally, unphased by my aspect.
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#345
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Alex, when do you think you’ll be ready?

Added 1 minute ago
Ple-Sen
— Likewise,” smiled “comrade” Leila. — I assume you just finished training?
— Yes. A change in lifestyle poses many dangers to one’s usual daily routine, and therefore I try not to forget about the most important things.

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#346
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It's hard for me to compare, as they are all interesting. I'm also neutral. Some are definitely strong. Others are interesting, but not always clear. I'm not sure if any of them would satisfy me, and whichever one I choose, I'll probably be envious of the bonuses the others have.

Added 3 minutes later
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— Yes. A change in lifestyle holds many dangers for a familiar daily routine, and therefore I try not to forget about the most important thing.
— I can understand this approach; a familiar and comfortable routine is calming and helps to organize thoughts. It adds something old and familiar to a new and unfamiliar environment, — the Taimanian nodded approvingly. — Well, I also regularly trained at home. If you ever want to train with someone, or if you need someone for sparring, you can contact me.
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#347
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Elliot Kent
01.07.3978/Kalanchoe/180-M-III
_________________________
No Convictions
✦+5 to Speed
✦+3 to AP [2000]
✦+1 to SP [3000]
✦+100 to Stipend [1000]
✦-15% to cost of goods and services [1000]
_________________________
Attack: 18 (20)
Health: 175 (225)
Defense: 10 (20)
Accuracy: 17 (P: 20)
Evasion: 10 (13)
Speed: 19
Willpower: 15
Intellect: 11
AP: 5 (6)
Crit: 10%
Event Points: 1 
_________________________
Pistol
1. No penalty.
2. Accuracy +3.
Armor
Requires 1500 exp. to learn.
_________________________
Additional: +2 to attack range.
The character automatically attacks those who appear in their line of fire.
_________________________
Weapon: Pistol
Damage: 80 (160)
Reload: 1
Range: 6 (8)
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head: 
Footwear: NAILS Boots
+1 to AP
Accessory 1: Mask
+1 to evasion
Accessory 2: Committee Badge
The character may choose not to deal lethal damage
Cloak: NAILS Cloak
+2 to evasion
Slot 1: Ammo 18/18
Slot 2:
_________________________
[Wall 1]: "Vallota behind", Elliot Kent
+50 to health. 
[Wall 2]: Art of Immobilization
Attacks immobilize the opponent. 
Binoculars
+1 to accuracy
_________________________
Class: IV
Entrance Exam: 68 (25th)


Toad Road
05.01.3980/Ballad/170-M-III
_________________________
Risha
✦ +1 to event points
_________________________
Attack: 13 (15)
Health: 130
Defense: 0 (10)
Accuracy: 10 (14)
Evasion: 12 (14)
Speed: 12 (13)
Willpower: 21 (24)
Intellect: 13
AP: 3 (4)
Crit: 0%
Event Points: 2
_________________________
Armor
Requires 1500 exp. to learn.
Magic Staff
1. Ability to use
2. +3 to willpower.
3. +1 to attack range. 
4. +3 to accuracy.
5. Attacks deal area damage 1+1.
_________________________
Wears glasses: -1 to accuracy, -1 to evasion, +1 to willpower, +1 to intellect.
_________________________
Weapon: Magic Staff
Damage: willpower*5 (M) (63)
Number of attacks: willpower
Range: 6
Requires magic ability; attack effectiveness is twice as low as normal.
Damage (Melee): 40 (56)
Does not require a skill for melee use.
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Glasses
+1 to accuracy
Accessory 2: Magical Girls Ribbon
+1 to speed
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Northern Comfort
+500 exp. at the start of each month. 
[Wall 2]: Dungeon
Attacks inflict slow (10), immobilization, bleeding, burn, poison, injury, and paralysis on the opponent. 
Simple Cloak
+1 to evasion
Guide to Handling a Magic Staff
Magic License
Accessory. +3 to willpower
Magic Diary
+50 to experience for each spell available to learn. 
_________________________
Class: III
Entrance Exam: 63 (29th)


James Cherry
11.03.3978/Armery/177-M-II
_________________________
No Convictions
+5 to speed
_________________________
Attack: 19 (21; P:24) 
Health: 150
Defense: 0 (10)
Accuracy: 16 (P: 19)
Evasion: 12 (14)
Speed: 17
Willpower: 12 (10)
Intellect: 13 (11)
AP: 3 (4)
Crit: 10% (20%)
Event Points: 1
_________________________
Pistol
1. No penalty.
2. Accuracy +3.
3. Attack range +1
4. Attack +3
5. Can reload while moving.
Armor
Requires 1500 exp. to learn.
Unarmed Combat
Requires 1500 exp. to learn.
_________________________
-15% to spell learning cost or +10% to crit chance if no magic ability.
+5 to initiative when Nage walks.
_________________________
Weapon: Pistol
Damage: 80 (168)
Range: 6 (7)
Reload: 1
Secondary weapon: Steel Spiked Club
Damage: 50 (95)
Does not require a skill
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1: Ammo 18/18
Slot 2:
_________________________
[Wall 1]: Excitement
-2 to intellect, -2 to willpower, +10% to crit. 
Decor Furniture
[Slot 1]: Luxuria Figurine
+1 childhood friend of the character transfers to NAILS. After that, the figurine's power fades but it continues to occupy a decor slot. The friend's stats depend on the owner's category. If the owner is male, generated by standard rules.
[Slot 2]: Flower Card Deck
The character makes two rolls and uses the better one.
_________________________
Class: IV
Entrance Exam: 59 (31st)


Nage Assaliant
11.11.3978/Armery/179-M-II
_________________________
No Convictions
+5 to speed
_________________________
Attack: 16 (18)
Health: 130
Defense: 0 (10)
Accuracy: 14
Evasion: 12 (14)
Speed: 18
Willpower: 13 (11)
Intellect: 13 (11)
AP: 3 (5)
Crit: 20% (50%)
Event Points: 1
_________________________
Dagger
1. No penalty.
2. AP +1
3. Crit +10%
4. Crit +10%
5. Can use two daggers simultaneously
Armor
Requires 1500 exp. to learn.
Unarmed Combat
Requires 1500 exp. to learn.
_________________________
-15% to spell learning cost or +10% to crit chance if no magic ability.
+5 to initiative when James moves.
_________________________
Weapon: Spider
Damage: 40 (72)
poison
Secondary weapon: Scorpion
Damage: 40 (72)
Paralysis
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Excitement
-2 to intellect, -2 to willpower, +10% to crit. 
[Slot 1]: Luxuria Figurine
+1 childhood friend of the character transfers to NAILS. After that, the figurine's power fades but it continues to occupy a decor slot. The friend's stats depend on the owner's category. If the owner is male, generated by standard rules.
[Slot 2]: Flower Card Deck
The character makes two rolls and uses the better one.
_________________________
Class: IV
Entrance Exam: 67 (28th)


Iori Walles
20.02.3979/Grandair/188-M-I
_________________________
Dante
_________________________
Attack: 20
Health: 140
Defense: 0 (30/30)
Accuracy: 15
Evasion: 10 (12)
Speed: 12
Willpower: 19
Intellect: 11
AP: 4 (5)
Crit: 0%
Event Points: 1
_________________________
Spear
1. No penalty.
Armor
1. Can be used. 
Riding
1. Can ride mounts.
Bonus: can attack while moving.
_________________________
Riding is more effective.
_________________________
Weapon: Spear
Damage: 50 (95)
Secondary weapon:
Body: Armor
+30/30 to defense. 
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: 
[Wall 2]: "Saint Phoebe", Oleg Ugrev.
-15% to Dante skill learning cost.
_________________________
Class: II
Entrance Exam: 78 (19th)


Duke Fabian
18.04.3978/Moria/175-M-II
_________________________
Manism
+50 to health.
The character cannot deal lethal damage; instead, they knock opponents out of combat and prevent them from returning until the battle ends.
Refreshing Touch.
1. Removes standard negative effects from a chosen character. Can be used up to five times per day. Range: 1. 
Healing Water.
1. Restores (willpower*10) health to a chosen character. Can be used up to five times per day. Range: 1. 
_________________________
Attack: 16 (18)
Health: 195
Defense: 0 (10)
Accuracy: 12 (15)
Evasion: 11 (13)
Speed: 13
Willpower: 10 (15)
Intellect: 12 (14)
AP: 3 (4)
Crit: 0%
Event Points: 1
_________________________
Pistol
1. No penalty.
2. Accuracy +3
3. Attack range +1

Musician
The character can play the trombone.
_________________________
-15% to Mana skill learning cost, +20% to the strength of healing effects originating from the character.
_________________________
Weapon: Pistol
Damage: 80 (144)
Reload: 1
Range: 6 (7)
Secondary weapon: Trombone
Opponents within 10 tiles of the musician receive the paralysis effect.
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Committee Badge
The character may choose not to deal lethal damage
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1: Ammo 18/18
Slot 2:
_________________________
[Wall 1]: Linetta Starlet
+40 to stipend
[Wall 2]: "Untitled", Flim von Kaff
+2 to intellect, +2 to willpower.
 "Waiting"
During winter season +3 to speed and +1-10 to exam grades. 
Sakuramoria Flag
+3 to willpower if the character is from Sakuramoria. 
_________________________
Class: IV
Entrance Exam: 78 (19th)


Flim von Kaff
27.01.3978/Moria/183-M-III
_________________________
[No conviction]
_________________________
Attack: 19
Health: 170
Defense: 0 (50/30)
Accuracy: 14
Evasion: 13 (15)
Speed: 11
Willpower: 13 (18)
Intellect: 13 (15)
AP: 3 (4)
Crit: 0%
Event Points: 1
_________________________
Sword
1. No penalty.
Shield
1. Can be used.
Armor
1. Can be used.
_________________________
-15% to Mana skill learning cost, +20% to the strength of healing effects originating from the character.
_________________________
Weapon: Rampart (sword)
Damage: 60 (114)
+20 to defense
Secondary weapon: Shield
Block chance: 25%
Body: Armor
+30/30 to defense
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Linetta Starlet
+40 to stipend
[Wall 2]: "Untitled", Flim von Kaff
+2 to intellect, +2 to willpower.
NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Sword
Damage: 50 (95)
"Untitled", Flim von Kaff
+2 to intellect, +2 to willpower.
_________________________
Class: III
Entrance Exam: 93 (4th)


Miho Callistemon
10.09.3978/Sakuran/185-M-I
_________________________
Sleepwalking
+5 to willpower.
+5 to intellect.
Ability to purchase attributes in exchange for experience (1 unit = 200 exp).
_________________________
Attack: 20 (22)
Health: 200
Defense: 0 (10)
Accuracy: 18 (21)
Evasion: 12
Speed: 11 (13)
Willpower: 15 (18)
Intellect: 23
AP: 3 (6)
Crit: 0% (5%)
Event Points: 1
_________________________
Sword
1. No penalty.
2. Evasion +3
3. AP +1
4. Willpower +3
5. Final damage taken by self is 25% lower

Shield
1. Can be used.
Unarmed Combat
Requires 1500 exp. to learn.
_________________________
Fishing is more effective, -15% to Aurelianism skill learning cost.
_________________________
Weapon: Ivalis
Damage: 60 (132)
Ignores 10 units of defense
+5% to critical damage chance.
Secondary weapon: Shield
Block chance 25%
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: Black Cloak
+1 to speed
Slot 1:
Slot 2:
_________________________
Fishing Rod
Tackle [5/5]
NAILS Cloak
+2 to evasion
[Wall 1]: Forbidden Combination
+50% to stipend (additional modifier)
[Wall 2]: "Legs", Miho Callistemon
+1 to AP, +1 to speed. 
Decor Furniture
Slot 1: Card Deck
+1 to all rolls
Slot 2: 
_________________________
Class: II
Entrance Exam: 87 (11th)


Bao Hien Tong
07.09.3978/Eastern Federation/167-M-IV
_________________________
No Convictions
✦+5 to speed
_________________________
Attack: 13 (15)
Health: 70
Defense: 0 (10)
Accuracy: 18 (21)
Evasion: 17 (19)
Speed: 19 (20)
Willpower: 10
Intellect: 13
AP: 3 (6)
Crit: 0% (10%)
Event Points: 1
_________________________
Saber
1. No penalties
2. Accuracy +3
3. AP +1
4. Crit +10%
5. Parries attacks in melee combat.
_________________________
-10% to cost of goods and services.
-15% to katar learning cost.
_________________________
Weapon: Themis
Saber
Damage: 65 (91)
Additional attack
If the character adheres to the "Superbia" conviction, +2 to accuracy, evasion, and speed for each opponent they consider evil.
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Forbidden Combination
+50% to stipend (additional modifier)
[Wall 2] "Legs", Miho Callistemon
+1 to AP, +1 to speed. 
_________________________


Oleg Ugrev
14.12.3980/Refitea/168-M-I
_________________________
Dante
+5 to willpower.
+2% to received experience for each unit of willpower. 
Purification.
1. +30% to final damage against characters who adhere to a religion other than followers of Dante, Mana, and Abelia.
2. +30% to final damage against non-humans. 
_________________________
Attack: 16 (18)
Health: 110
Defense: 0 (10)
Accuracy: 15
Evasion: 11 (13)
Speed: 13
Willpower: 16
Intellect: 10
AP: 4 (5)
Crit: 2%
Event Points: 1
_________________________
Sword
1. No penalties
_________________________
Reading books is more effective than usual.
-15% to saber, pistol, and blunderbuss learning cost. 
_________________________
Weapon: Sword
Damage: 50 (90)
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: 
[Wall 2]: "Saint Phoebe", Oleg Ugrev.
-15% to Dante skill learning cost. 
_________________________


Dinorsis Baloni
05.07.3978/Oleander/184-M-IV
_________________________
Aurelianism
 Learning cost for everything -10%. 
_________________________
Attack: 18 (23)
Health: 130 (160)
Defense: 0 (10)
Accuracy: 16
Evasion: 10 (12)
Speed: 11
Willpower: 10
Intellect: 11
AP: 3 (4)
Crit: 2% (12%)
Event Points: 1 (2)
_________________________
Claymore
1. No penalty.
2. Attack +3.
3. Crit +10%.
4. Health +30.
5. Damage is dealt to characters flanking the target.
_________________________
Visual arts are more effective.
Playing instruments and singing are more effective.
Character effectiveness during team competitions is higher.
The character can upgrade accessories and decorations. 
Experience gain rate -20%. 
_________________________
Weapon: Claymore
Damage: 60 -> 65 (149)
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Committee Badge
The character may choose not to deal lethal damage
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Northern Comfort
+500 exp. at the start of each month. 
[Wall 2]: Dungeon
Attacks inflict slow (10), immobilization, bleeding, burn, poison, injury, and paralysis on the opponent. 
"Levisia Starlet", Dinorsis Baloni
+1 SP. 
Ditlind Expanses
+5 to base weapon damage
_________________________

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#348
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Author
[Wall 2]: Poster of Tiarella Levd
+20 to scholarship
Does she show it to her dormmates for a fee?