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Elliot Kent
01.07.3978/Kalanchoe/180-M-III
_________________________
No Convictions
✦+5 to Speed
✦+3 to AP [2000]
✦+1 to SP [3000]
✦+100 to Stipend [1000]
✦-15% to cost of goods and services [1000]
_________________________
Attack: 18 (20)
Health: 175 (225)
Defense: 10 (20)
Accuracy: 17 (P: 20)
Evasion: 10 (13)
Speed: 19
Willpower: 15
Intellect: 11
AP: 5 (6)
Crit: 10%
Event Points: 1 
_________________________
Pistol
1. No penalty.
2. Accuracy +3.
Armor
Requires 1500 exp. to learn.
_________________________
Additional: +2 to attack range.
The character automatically attacks those who appear in their line of fire.
_________________________
Weapon: Pistol
Damage: 80 (160)
Reload: 1
Range: 6 (8)
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head: 
Footwear: NAILS Boots
+1 to AP
Accessory 1: Mask
+1 to evasion
Accessory 2: Committee Badge
The character may choose not to deal lethal damage
Cloak: NAILS Cloak
+2 to evasion
Slot 1: Ammo 18/18
Slot 2:
_________________________
[Wall 1]: "Vallota behind", Elliot Kent
+50 to health. 
[Wall 2]: Art of Immobilization
Attacks immobilize the opponent. 
Binoculars
+1 to accuracy
_________________________
Class: IV
Entrance Exam: 68 (25th)


Toad Road
05.01.3980/Ballad/170-M-III
_________________________
Risha
✦ +1 to event points
_________________________
Attack: 13 (15)
Health: 130
Defense: 0 (10)
Accuracy: 10 (14)
Evasion: 12 (14)
Speed: 12 (13)
Willpower: 21 (24)
Intellect: 13
AP: 3 (4)
Crit: 0%
Event Points: 2
_________________________
Armor
Requires 1500 exp. to learn.
Magic Staff
1. Ability to use
2. +3 to willpower.
3. +1 to attack range. 
4. +3 to accuracy.
5. Attacks deal area damage 1+1.
_________________________
Wears glasses: -1 to accuracy, -1 to evasion, +1 to willpower, +1 to intellect.
_________________________
Weapon: Magic Staff
Damage: willpower*5 (M) (63)
Number of attacks: willpower
Range: 6
Requires magic ability; attack effectiveness is twice as low as normal.
Damage (Melee): 40 (56)
Does not require a skill for melee use.
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Glasses
+1 to accuracy
Accessory 2: Magical Girls Ribbon
+1 to speed
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Northern Comfort
+500 exp. at the start of each month. 
[Wall 2]: Dungeon
Attacks inflict slow (10), immobilization, bleeding, burn, poison, injury, and paralysis on the opponent. 
Simple Cloak
+1 to evasion
Guide to Handling a Magic Staff
Magic License
Accessory. +3 to willpower
Magic Diary
+50 to experience for each spell available to learn. 
_________________________
Class: III
Entrance Exam: 63 (29th)


James Cherry
11.03.3978/Armery/177-M-II
_________________________
No Convictions
+5 to speed
_________________________
Attack: 19 (21; P:24) 
Health: 150
Defense: 0 (10)
Accuracy: 16 (P: 19)
Evasion: 12 (14)
Speed: 17
Willpower: 12 (10)
Intellect: 13 (11)
AP: 3 (4)
Crit: 10% (20%)
Event Points: 1
_________________________
Pistol
1. No penalty.
2. Accuracy +3.
3. Attack range +1
4. Attack +3
5. Can reload while moving.
Armor
Requires 1500 exp. to learn.
Unarmed Combat
Requires 1500 exp. to learn.
_________________________
-15% to spell learning cost or +10% to crit chance if no magic ability.
+5 to initiative when Nage walks.
_________________________
Weapon: Pistol
Damage: 80 (168)
Range: 6 (7)
Reload: 1
Secondary weapon: Steel Spiked Club
Damage: 50 (95)
Does not require a skill
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1: Ammo 18/18
Slot 2:
_________________________
[Wall 1]: Excitement
-2 to intellect, -2 to willpower, +10% to crit. 
Decor Furniture
[Slot 1]: Luxuria Figurine
+1 childhood friend of the character transfers to NAILS. After that, the figurine's power fades but it continues to occupy a decor slot. The friend's stats depend on the owner's category. If the owner is male, generated by standard rules.
[Slot 2]: Flower Card Deck
The character makes two rolls and uses the better one.
_________________________
Class: IV
Entrance Exam: 59 (31st)


Nage Assaliant
11.11.3978/Armery/179-M-II
_________________________
No Convictions
+5 to speed
_________________________
Attack: 16 (18)
Health: 130
Defense: 0 (10)
Accuracy: 14
Evasion: 12 (14)
Speed: 18
Willpower: 13 (11)
Intellect: 13 (11)
AP: 3 (5)
Crit: 20% (50%)
Event Points: 1
_________________________
Dagger
1. No penalty.
2. AP +1
3. Crit +10%
4. Crit +10%
5. Can use two daggers simultaneously
Armor
Requires 1500 exp. to learn.
Unarmed Combat
Requires 1500 exp. to learn.
_________________________
-15% to spell learning cost or +10% to crit chance if no magic ability.
+5 to initiative when James moves.
_________________________
Weapon: Spider
Damage: 40 (72)
poison
Secondary weapon: Scorpion
Damage: 40 (72)
Paralysis
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Excitement
-2 to intellect, -2 to willpower, +10% to crit. 
[Slot 1]: Luxuria Figurine
+1 childhood friend of the character transfers to NAILS. After that, the figurine's power fades but it continues to occupy a decor slot. The friend's stats depend on the owner's category. If the owner is male, generated by standard rules.
[Slot 2]: Flower Card Deck
The character makes two rolls and uses the better one.
_________________________
Class: IV
Entrance Exam: 67 (28th)


Iori Walles
20.02.3979/Grandair/188-M-I
_________________________
Dante
_________________________
Attack: 20
Health: 140
Defense: 0 (30/30)
Accuracy: 15
Evasion: 10 (12)
Speed: 12
Willpower: 19
Intellect: 11
AP: 4 (5)
Crit: 0%
Event Points: 1
_________________________
Spear
1. No penalty.
Armor
1. Can be used. 
Riding
1. Can ride mounts.
Bonus: can attack while moving.
_________________________
Riding is more effective.
_________________________
Weapon: Spear
Damage: 50 (95)
Secondary weapon:
Body: Armor
+30/30 to defense. 
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: 
[Wall 2]: "Saint Phoebe", Oleg Ugrev.
-15% to Dante skill learning cost.
_________________________
Class: II
Entrance Exam: 78 (19th)


Duke Fabian
18.04.3978/Moria/175-M-II
_________________________
Manism
+50 to health.
The character cannot deal lethal damage; instead, they knock opponents out of combat and prevent them from returning until the battle ends.
Refreshing Touch.
1. Removes standard negative effects from a chosen character. Can be used up to five times per day. Range: 1. 
Healing Water.
1. Restores (willpower*10) health to a chosen character. Can be used up to five times per day. Range: 1. 
_________________________
Attack: 16 (18)
Health: 195
Defense: 0 (10)
Accuracy: 12 (15)
Evasion: 11 (13)
Speed: 13
Willpower: 10 (15)
Intellect: 12 (14)
AP: 3 (4)
Crit: 0%
Event Points: 1
_________________________
Pistol
1. No penalty.
2. Accuracy +3
3. Attack range +1

Musician
The character can play the trombone.
_________________________
-15% to Mana skill learning cost, +20% to the strength of healing effects originating from the character.
_________________________
Weapon: Pistol
Damage: 80 (144)
Reload: 1
Range: 6 (7)
Secondary weapon: Trombone
Opponents within 10 tiles of the musician receive the paralysis effect.
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Committee Badge
The character may choose not to deal lethal damage
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1: Ammo 18/18
Slot 2:
_________________________
[Wall 1]: Linetta Starlet
+40 to stipend
[Wall 2]: "Untitled", Flim von Kaff
+2 to intellect, +2 to willpower.
 "Waiting"
During winter season +3 to speed and +1-10 to exam grades. 
Sakuramoria Flag
+3 to willpower if the character is from Sakuramoria. 
_________________________
Class: IV
Entrance Exam: 78 (19th)


Flim von Kaff
27.01.3978/Moria/183-M-III
_________________________
[No conviction]
_________________________
Attack: 19
Health: 170
Defense: 0 (50/30)
Accuracy: 14
Evasion: 13 (15)
Speed: 11
Willpower: 13 (18)
Intellect: 13 (15)
AP: 3 (4)
Crit: 0%
Event Points: 1
_________________________
Sword
1. No penalty.
Shield
1. Can be used.
Armor
1. Can be used.
_________________________
-15% to Mana skill learning cost, +20% to the strength of healing effects originating from the character.
_________________________
Weapon: Rampart (sword)
Damage: 60 (114)
+20 to defense
Secondary weapon: Shield
Block chance: 25%
Body: Armor
+30/30 to defense
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Linetta Starlet
+40 to stipend
[Wall 2]: "Untitled", Flim von Kaff
+2 to intellect, +2 to willpower.
NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Sword
Damage: 50 (95)
"Untitled", Flim von Kaff
+2 to intellect, +2 to willpower.
_________________________
Class: III
Entrance Exam: 93 (4th)


Miho Callistemon
10.09.3978/Sakuran/185-M-I
_________________________
Sleepwalking
+5 to willpower.
+5 to intellect.
Ability to purchase attributes in exchange for experience (1 unit = 200 exp).
_________________________
Attack: 20 (22)
Health: 200
Defense: 0 (10)
Accuracy: 18 (21)
Evasion: 12
Speed: 11 (13)
Willpower: 15 (18)
Intellect: 23
AP: 3 (6)
Crit: 0% (5%)
Event Points: 1
_________________________
Sword
1. No penalty.
2. Evasion +3
3. AP +1
4. Willpower +3
5. Final damage taken by self is 25% lower

Shield
1. Can be used.
Unarmed Combat
Requires 1500 exp. to learn.
_________________________
Fishing is more effective, -15% to Aurelianism skill learning cost.
_________________________
Weapon: Ivalis
Damage: 60 (132)
Ignores 10 units of defense
+5% to critical damage chance.
Secondary weapon: Shield
Block chance 25%
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: Black Cloak
+1 to speed
Slot 1:
Slot 2:
_________________________
Fishing Rod
Tackle [5/5]
NAILS Cloak
+2 to evasion
[Wall 1]: Forbidden Combination
+50% to stipend (additional modifier)
[Wall 2]: "Legs", Miho Callistemon
+1 to AP, +1 to speed. 
Decor Furniture
Slot 1: Card Deck
+1 to all rolls
Slot 2: 
_________________________
Class: II
Entrance Exam: 87 (11th)


Bao Hien Tong
07.09.3978/Eastern Federation/167-M-IV
_________________________
No Convictions
✦+5 to speed
_________________________
Attack: 13 (15)
Health: 70
Defense: 0 (10)
Accuracy: 18 (21)
Evasion: 17 (19)
Speed: 19 (20)
Willpower: 10
Intellect: 13
AP: 3 (6)
Crit: 0% (10%)
Event Points: 1
_________________________
Saber
1. No penalties
2. Accuracy +3
3. AP +1
4. Crit +10%
5. Parries attacks in melee combat.
_________________________
-10% to cost of goods and services.
-15% to katar learning cost.
_________________________
Weapon: Themis
Saber
Damage: 65 (91)
Additional attack
If the character adheres to the "Superbia" conviction, +2 to accuracy, evasion, and speed for each opponent they consider evil.
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Forbidden Combination
+50% to stipend (additional modifier)
[Wall 2] "Legs", Miho Callistemon
+1 to AP, +1 to speed. 
_________________________


Oleg Ugrev
14.12.3980/Refitea/168-M-I
_________________________
Dante
+5 to willpower.
+2% to received experience for each unit of willpower. 
Purification.
1. +30% to final damage against characters who adhere to a religion other than followers of Dante, Mana, and Abelia.
2. +30% to final damage against non-humans. 
_________________________
Attack: 16 (18)
Health: 110
Defense: 0 (10)
Accuracy: 15
Evasion: 11 (13)
Speed: 13
Willpower: 16
Intellect: 10
AP: 4 (5)
Crit: 2%
Event Points: 1
_________________________
Sword
1. No penalties
_________________________
Reading books is more effective than usual.
-15% to saber, pistol, and blunderbuss learning cost. 
_________________________
Weapon: Sword
Damage: 50 (90)
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: 
[Wall 2]: "Saint Phoebe", Oleg Ugrev.
-15% to Dante skill learning cost. 
_________________________


Dinorsis Baloni
05.07.3978/Oleander/184-M-IV
_________________________
Aurelianism
 Learning cost for everything -10%. 
_________________________
Attack: 18 (23)
Health: 130 (160)
Defense: 0 (10)
Accuracy: 16
Evasion: 10 (12)
Speed: 11
Willpower: 10
Intellect: 11
AP: 3 (4)
Crit: 2% (12%)
Event Points: 1 (2)
_________________________
Claymore
1. No penalty.
2. Attack +3.
3. Crit +10%.
4. Health +30.
5. Damage is dealt to characters flanking the target.
_________________________
Visual arts are more effective.
Playing instruments and singing are more effective.
Character effectiveness during team competitions is higher.
The character can upgrade accessories and decorations. 
Experience gain rate -20%. 
_________________________
Weapon: Claymore
Damage: 60 -> 65 (149)
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Committee Badge
The character may choose not to deal lethal damage
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: Northern Comfort
+500 exp. at the start of each month. 
[Wall 2]: Dungeon
Attacks inflict slow (10), immobilization, bleeding, burn, poison, injury, and paralysis on the opponent. 
"Levisia Starlet", Dinorsis Baloni
+1 SP. 
Ditlind Expanses
+5 to base weapon damage
_________________________

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