Posts from Lafrenia
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Pale Mira closed the book with a trembling hand and pushed it away from herself.
- N-no, that won't do... I apologize for asking...
After a moment of silence and catching her breath, she continued.
- Is he alone? Where is he hiding? And there was something about poison...?
I drank the antitoxin, but on the next turn, the poison should activate again, right? The consumable's description doesn't say it grants immunity for any amount of time.
as far as I understand - you've been almost everywhere, except the guild and the lecture + casino in the temple, right?
I'm curious about what's happening in the conference room.
It might also give something to the merchants... But anyway, check it out. I might be wrong.
"Toska" didn't seem like an interesting place for Noah, but the neighboring sign "Magograd" was a completely different story. The girl immediately ran there while their leader was looking at the Refet shop. Bookshelves everywhere, and such silence... The magical items were also quite interesting, especially a staff with some kind of special magical sight. But the main thing is the books.
Coriell leaned her cheek against the bookshelf and smiled blissfully. Finally, she found a place where she wants to spend the rest of her life. Or at least a couple of months, until she reads everything here. Maybe weeks... It doesn't matter.
The problem was that the prices were high, but her eyes were drawn to everything. After looking at her meager 5 chimes, the girl silently and sadly leaves "Magograd" and returns to Airlis, informing her about the problem (in the sense, whether anyone has checked about side jobs).
Ples wanted to go on a quest in "Azure Sails." I think he wouldn't mind if we went and asked about it. If the quest is a one-time thing, then Ples should be prioritized.
— Yes, I want to pass on the skills of this workshop to someone else before I close it and move on. The craft involves, um, legalizing illegally obtained property. Do you think you can handle it? (★)
![]() | Gunther Experience: 0 Origin: Ditlind +3 to Attack, +2 to Speed. ・Higher quality equipment at the start. ・-20% to the cost of studying the flail, pilum, and Roman sword. Conviction: Gula ・+90 to Health, +2 to Charisma, -1 AP, -2 to Evasion, -2 to Speed. ・Effectiveness of food, drinks, and potions on self is twice as high. Skills ・Satiate. The character can remove all negative effects from themselves and restore health regardless of turn order. Can be used up to two times per day. ・Fellowship. The group the character is part of receives (Charisma)% more experience and rewards for completed quests. Axe 1. No penalty 2. +3 to Attack, +2 to Accuracy. 3. -35% to enemy defense. 4. +10% to critical hit chance. 5. +3 to Attack, +2 to Accuracy. 6. Bleed (50%) 7. +2 to Attack, +30 to Health. 8. +1 AP. 9. Extra attack. Parameters Attack: 24 Health: 220 Defense: 20 Accuracy: 14 Evasion: 8 Speed: 10 Will: 10 (D:16) AP: 4 Charisma: 12 Beauty: 10 Crit: 10% Event Points: 1 Inventory Gunther's Gauntlets +3 to Attack Gunther's Axe Damage: 60 Doubles the effect of bleed. Gunther's Shield Block chance 30%, adds no penalties to Gunther. Leather Jacket +10 to Defense. +4 to defensive Will checks. Fur Hat +5 to Defense +2 to defensive Will checks. Refitean Boots +1 AP Immunity to immobilization. +5 to Defense. |
![]() | Damir Svetozarovich Experience: 0 Origin: Refitea +1 to Attack, +1 to Accuracy, +1 to Will, +1 to Charisma, +1 to Beauty. ・Reading books is more effective than usual. ・-20% to the cost of studying the sabre, pistol, and rifle. Conviction: Dante ・Will +5. ・+2% to received experience for each point of Will. Skills ・Resistance. Magic damage against the character is halved. ・Fight to the Last. Once per battle, the character survives a lethal attack (remains with 1 HP). Works once per day. Spirit Shield Allies within 5 cells of the character resist standard negative effects; the total number of resistances equals the character's Will. Doctor Effectiveness of medkits is twice as high. Pistol 1. No penalty Parameters Attack: 11 Health: 100 Defense: 0 Accuracy: 11 Evasion: 10 Speed: 10 Will: 16 AP: 3 Charisma: 11 Beauty: 11 Crit: 0% Event Points: 1 Inventory Pistol Damage: 100 Range: 6 Cooldown: 1. |
![]() | Canaria Experience: 0 Origin: Kaoli F: Beauty +5, Agility +5, Speed +3, Health -40, Attack -4. ・Ability to study magic. Conviction: Luxuria ・Beauty +4, Health +40, Charisma +4, AP +1, Accuracy +1, Will -5. Skills ・Elemental Attacks: the character's melee and ranged attacks deal magic damage and cause burn or paralysis for 1 turn. Can be studied twice. ・Teleportation: the character moves to any unoccupied cell within a distance of 15 from themselves. Can be used up to five times per day. ・Eye Candy. If enemies within 5 cells of the character fail a Will check against Beauty, they skip their turn. Passive skill. ・Attraction. If the enemy is of the opposite gender, the enemy's Will is subtracted from the character's Beauty and added to Evasion and Accuracy. ・Recklessness. The character may attempt to pacify mindless enemies. The effect can be most unpredictable. Sabre 1. No penalty 2. +3 to Accuracy, +2 to Speed. 3. +1 AP. Parameters Attack: 6 Health: 100 Defense: 5 Accuracy: 11 Evasion: 15 Speed: 13 Will: 5 AP: 5 Charisma: 14 Beauty: 19 Crit: 0% Event Points: 1 Inventory Sabre Damage: 60 (36) Refitean Boots +1 AP Immunity to immobilization. +5 to Defense. Kimono [F] +1% to the total reward for completed quests for each point of Charisma and Beauty. |
![]() | Kila Experience: 0 Origin: Niytsy Free distribution of parameters (Attack, Health x10, AP, Defense x2, Accuracy, Evasion, Speed, Will, Charisma, Beauty) but no more than +5 or -5 to any one. -4 to Will, -5 to Charisma, -5 to Attack, Health -50, +5 to AP, +5 to Speed, +5 to Evasion, +5 to Accuracy. Conviction: Ira ・Attack +3, Health +30, AP +1, Accuracy +2, Will -5, ・When purchasing parameters for 100 experience points, Beauty, Charisma, and Will do not increase. The chance to choose a characteristic independently increases to 40%, the chance to gain AP increases to 15%. Skills ・Battle Claws: the character's melee attacks cause bleed. ・Instincts: once per day, the character can flee from battle out of turn even if not standing on a cell adjacent to the map's border. ・Resistance. Final damage from ranged attacks against the character is halved. ・Critical Attacks. +15% to critical hit chance. Katar 1. No penalty 2. +3 to Speed, +2 to Accuracy. 3. +1 AP. Parameters Attack: 8 Health: 80 Defense: 5 Accuracy: 21 Evasion: 18 Speed: 18 Will: 1 (D:3) AP: 10 Charisma: 5 Beauty: 10 Crit: 15% Event Points: 1 Inventory Katar Damage: 50 (40) Geta +1 AP +3 to Evasion Traveler's Cloak +3 to Evasion Traveler's Gloves +3 to Accuracy Fur Hat +5 to Defense +2 to defensive Will checks. |
![]() | Nikolai Experience: 0 Origin: Refitea +1 to Attack, +1 to Accuracy, +1 to Will, +1 to Charisma, +1 to Beauty. ・Reading books is more effective than usual. ・-20% to the cost of studying the sabre, pistol, and rifle. Conviction: Invidia ・+500 experience points. ・Ability to study magic, +500 experience points if this ability is already present. Skills ・Magic Weapon. +6 to attack range (magic damage), incl. melee. +10% chance to deal critical damage. Number of attacks per day equals Will points. ・Mind Reading. The caster can learn some information from the head of a chosen character. ・Invisibility. The character becomes invisible. Can be used once per day. Pistol 1. No penalty 2. +3 to Accuracy, +2 to Attack. 3. +1 to attack range. 4. +3 to Attack, +2 to Accuracy. 5. +10% to critical hit chance. 6. +1 to attack range. 7. +1 to attack range. 8. +5 to Accuracy. 9. -1 to cooldown. Lockpicking The character can pick locks Abduction The character can abduct other characters while in a state of invisibility. Success depends on the Will of both participants in this act. Portal Can move to a pre-prepared location in the same city. Can be used once per day. Preparation takes 1 turn. Parameters Attack: 17 Health: 100 Defense: 0 Accuracy: 25 Evasion: 10 (21) Speed: 10 Will: 15 AP: 4 Charisma: 11 Beauty: 11 Crit: 20% Event Points: 1 Inventory Cobra (pistol) Damage: 100 (170) Range: 6 Capacity: two rounds. Cooldown: 2 Attacks make no sound. Cut Pururut (3) Cloak of Invidia Allows using invisibility one additional time on the same day. +1 to Evasion for each point of Charisma as long as the character has charges of invisibility remaining. Traveler's Boots +1 AP Traveler's Gloves +3 to Accuracy Traveler's Headgear +3 to Will |
Having received an answer regarding the nature of the work, Jürgen began to process the information. - Legalization? 🌱 Illegally obtained. 👥 🔐 Assets 💰.. 👩 Legalization != Implementation. 🐒🍖 Legalization - 🔨❗. - The warrior asked, looking thoughtful, - I think I can handle it, but I would like to clarify the details and how safe it is.
The woman makes Jürgen spend his event point.
After a hard day's work, Jürgen unlocks the "camouflage" skill (requires 500 experience points to learn): allows you to destroy the markings on weapons and other equipment so that it is impossible to determine the manufacturer or original owner of the item. You can camouflage up to 3 items per chapter.
Master Blade Arts III, having freed himself from his burden, opens new lessons - this time, training in combat skills (you can spend an event point and 0 chimeras to gain access to any basic specialty).
Added 24 minutes ago
— It's not a difficult job, even a schoolboy could handle it," said Coriel, the owner of "The Sails," when she asked about the job. "I try to organize this event every year, and the more participants, the better, so you can tell your friends about my offer... if you have any, of course. But there is one thing: everyone will have to speak on certain topics, so you should prepare in advance. If you're interested, I can give you a sample list of questions.
What I learned from Revan about the tree:
- poison is resisted, curse is not;
- if you set it on fire with my spell, the bark will burn.
I would like to complete this quest - maybe we will get not just 50 chimeras, but some kind of reward for mages, at least for sale? Dreaming doesn't hurt. But how to do it - I don't know yet, so far it looks like a setup for one of the most ridiculous wipes in history (on the level of goblins in the previous one). Probably, the idea is just to tank in melee and hope for some bleeds (if it even has such a vulnerability). If no ideas appear, then to hell with this quest...
Regarding purchases, if you will be distributing them tomorrow, I would definitely like a diary, someone give me 5 chimeras please... Maybe also a book on paralysis (if Ment/Siv doesn't take it) - it seems useful for my support magic.




