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In the guild, they were allowed to review the profiles of currently available mercenaries. To find out the prices, it was necessary to invite them to the negotiation hall in the Temple of Avaritia. 
Gunther
Experience: 0
Origin: Ditlind
+3 to Attack, +2 to Speed. 
・Higher quality equipment at the start.
・-20% to the cost of studying the flail, pilum, and Roman sword.

Conviction: Gula
・+90 to Health, +2 to Charisma, -1 AP, -2 to Evasion, -2 to Speed.
・Effectiveness of food, drinks, and potions on self is twice as high. 

Skills
・Satiate. The character can remove all negative effects from themselves and restore health regardless of turn order. Can be used up to two times per day.
・Fellowship. The group the character is part of receives (Charisma)% more experience and rewards for completed quests.
Axe
1. No penalty
2. +3 to Attack, +2 to Accuracy.
3. -35% to enemy defense.
4. +10% to critical hit chance.
5. +3 to Attack, +2 to Accuracy.
6. Bleed (50%)
7. +2 to Attack, +30 to Health.
8. +1 AP. 
9. Extra attack. 

Parameters
Attack: 24
Health: 220
Defense: 20
Accuracy: 14
Evasion: 8
Speed: 10
Will: 10 (D:16)
AP: 4
Charisma: 12
Beauty: 10
Crit: 10%
Event Points: 1

Inventory
Gunther's Gauntlets
+3 to Attack
Gunther's Axe
Damage: 60
Doubles the effect of bleed.
Gunther's Shield
Block chance 30%, adds no penalties to Gunther. 
Leather Jacket
+10 to Defense.
+4 to defensive Will checks.
Fur Hat
+5 to Defense
+2 to defensive Will checks.
Refitean Boots
+1 AP
Immunity to immobilization.
+5 to Defense.
Damir Svetozarovich
Experience: 0
Origin: Refitea
+1 to Attack, +1 to Accuracy, +1 to Will, +1 to Charisma, +1 to Beauty. 
・Reading books is more effective than usual.
・-20% to the cost of studying the sabre, pistol, and rifle. 

Conviction: Dante
・Will +5.
・+2% to received experience for each point of Will. 

Skills
・Resistance. Magic damage against the character is halved. 
・Fight to the Last. Once per battle, the character survives a lethal attack (remains with 1 HP). Works once per day. 
Spirit Shield
Allies within 5 cells of the character resist standard negative effects; the total number of resistances equals the character's Will.
Doctor
Effectiveness of medkits is twice as high. 
Pistol
1. No penalty

Parameters
Attack: 11
Health: 100
Defense: 0
Accuracy: 11
Evasion: 10
Speed: 10
Will: 16
AP: 3
Charisma: 11
Beauty: 11
Crit: 0%
Event Points: 1

Inventory
Pistol
Damage: 100
Range: 6
Cooldown: 1.
Canaria
Experience: 0
Origin: Kaoli
F: Beauty +5, Agility +5, Speed +3, Health -40, Attack -4.
・Ability to study magic.

Conviction: Luxuria
・Beauty +4, Health +40, Charisma +4, AP +1, Accuracy +1, Will -5. 

Skills
・Elemental Attacks: the character's melee and ranged attacks deal magic damage and cause burn or paralysis for 1 turn. Can be studied twice.
・Teleportation: the character moves to any unoccupied cell within a distance of 15 from themselves. Can be used up to five times per day. 
・Eye Candy. If enemies within 5 cells of the character fail a Will check against Beauty, they skip their turn. Passive skill.
・Attraction. If the enemy is of the opposite gender, the enemy's Will is subtracted from the character's Beauty and added to Evasion and Accuracy. 
・Recklessness. The character may attempt to pacify mindless enemies. The effect can be most unpredictable. 

Sabre
1. No penalty
2. +3 to Accuracy, +2 to Speed.
3. +1 AP.

Parameters
Attack: 6
Health: 100
Defense: 5
Accuracy: 11
Evasion: 15
Speed: 13
Will: 5
AP: 5
Charisma: 14
Beauty: 19
Crit: 0%
Event Points: 1

Inventory
Sabre
Damage: 60 (36)
Refitean Boots
+1 AP
Immunity to immobilization.
+5 to Defense.
Kimono [F]
+1% to the total reward for completed quests for each point of Charisma and Beauty.
Kila
Experience: 0
Origin: Niytsy
Free distribution of parameters (Attack, Health x10, AP, Defense x2, Accuracy, Evasion, Speed, Will, Charisma, Beauty) but no more than +5 or -5 to any one. -4 to Will, -5 to Charisma, -5 to Attack, Health -50, +5 to AP, +5 to Speed, +5 to Evasion, +5 to Accuracy.

Conviction: Ira
・Attack +3, Health +30, AP +1, Accuracy +2, Will -5, 
・When purchasing parameters for 100 experience points, Beauty, Charisma, and Will do not increase. The chance to choose a characteristic independently increases to 40%, the chance to gain AP increases to 15%. 

Skills
・Battle Claws: the character's melee attacks cause bleed.
・Instincts: once per day, the character can flee from battle out of turn even if not standing on a cell adjacent to the map's border.
・Resistance. Final damage from ranged attacks against the character is halved.
・Critical Attacks. +15% to critical hit chance. 
Katar
1. No penalty
2. +3 to Speed, +2 to Accuracy.
3. +1 AP. 

Parameters
Attack: 8
Health: 80
Defense: 5
Accuracy: 21
Evasion: 18
Speed: 18
Will: 1 (D:3)
AP: 10
Charisma: 5
Beauty: 10
Crit: 15%
Event Points: 1

Inventory
Katar
Damage: 50 (40)
Geta
+1 AP
+3 to Evasion
Traveler's Cloak
+3 to Evasion
Traveler's Gloves
+3 to Accuracy
Fur Hat
+5 to Defense
+2 to defensive Will checks.
Nikolai
Experience: 0
Origin: Refitea
+1 to Attack, +1 to Accuracy, +1 to Will, +1 to Charisma, +1 to Beauty. 
・Reading books is more effective than usual.
・-20% to the cost of studying the sabre, pistol, and rifle. 

Conviction: Invidia
・+500 experience points. 
・Ability to study magic, +500 experience points if this ability is already present. 

Skills
・Magic Weapon. +6 to attack range (magic damage), incl. melee. +10% chance to deal critical damage. Number of attacks per day equals Will points.
・Mind Reading. The caster can learn some information from the head of a chosen character.
・Invisibility. The character becomes invisible. Can be used once per day. 
Pistol
1. No penalty
2. +3 to Accuracy, +2 to Attack.
3. +1 to attack range.
4. +3 to Attack, +2 to Accuracy.
5. +10% to critical hit chance.
6. +1 to attack range.
7. +1 to attack range.
8. +5 to Accuracy.
9. -1 to cooldown. 
Lockpicking
The character can pick locks
Abduction
The character can abduct other characters while in a state of invisibility. Success depends on the Will of both participants in this act. 
Portal
Can move to a pre-prepared location in the same city. Can be used once per day. Preparation takes 1 turn.

Parameters
Attack: 17
Health: 100
Defense: 0
Accuracy: 25
Evasion: 10 (21)
Speed: 10
Will: 15
AP: 4
Charisma: 11
Beauty: 11
Crit: 20%
Event Points: 1

Inventory
Cobra (pistol)
Damage: 100 (170)
Range: 6
Capacity: two rounds.
Cooldown: 2
Attacks make no sound.

Cut Pururut (3)

Cloak of Invidia
Allows using invisibility one additional time on the same day.
+1 to Evasion for each point of Charisma as long as the character has charges of invisibility remaining.

Traveler's Boots
+1 AP

Traveler's Gloves
+3 to Accuracy

Traveler's Headgear
+3 to Will

Стартовый пост - Квенты - Разное - Список НПС -
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