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#226
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Sorry, I messed up. I'm all for resizable [elements].

Whatever
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#227
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+
Where do we go?
Where do we end up when we save the world?
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#228
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I don't see how using one or two healing potions from a bag that holds a significant amount completely ruins the quest from a gameplay logic and common sense perspective, unless it severely impacts the experience gained, which would be a significant loss.
However, it would be frustrating if the run succeeds, but the resurrection fails, but for me personally (I can't speak for Ment and others), in this scenario, it wouldn't be as important. It's a shame to lose a well-developed character in the prologue; I'm not sure I'll have the strength to create a new one (although an hour ago, I was certain I wouldn't, so there's some progress in acceptance), but he also didn't have time to level up, which slightly softens the blow.

I won't appeal to your empathy; 50% is really not that much.
I'm more concerned about another issue: regardless of our actions (successful/unsuccessful resurrections or lack thereof, creating or not creating new characters), the situation looks like we'll be dying in every fight, and this is with a party that's already close to the minimum level, even without firearms/magic and even without powerful monsters/fighters. Are there any ways to solve this problem?
My sword, my trusted ally, unphased by my aspect.
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#229
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Are there any solutions to this problem?
Yes. Let's all die and recreate all the Ditchling Dev-Irinians, plus one mage with elemental damage to counter the ghosts. The old plan with a squad of archers didn't work somehow.
 

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#230
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It could be implemented so that the chance of resurrection depends on the character's experience/level. This would smooth out the problems in the early game and for potentially new characters, while in the late game, the risks would increase, but by that point, you've already played enough, and it's your own fault if you didn't level up properly; all the emotional moments would still be preserved.

Whatever
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#231
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Okay, never mind, don’t resurrect.
My sword, my trusted ally, unphased by my aspect.
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#232
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It could be made so that the chance of resurrection depends on the character's experience/level. This would smooth out the problems in the prologues and potentially for new characters, but on the other hand, it would increase the risks in the late game. However, by that point, you've already played enough, and it's your own fault if you didn't level up properly; all the emotional moments would still be preserved.
In my opinion, one of the main problems with expansions is the loss of leveled-up characters in the late game. The whole point is that character progression largely depends on events, one-time opportunities, and plain old randomness. And if you suddenly have to create a new character in the middle of the game, the only chance for them to be at least somewhat useful lies in fate cards or taking particularly overpowered beliefs/origins. In a system where character development is systematized (for example, there are levels that determine the character's abilities and parameters), and new characters are adjusted to the group's level, this problem usually doesn't exist. There's already little good about losing a favorite character, and you still need to get attached to the new one. And when this new character is also dead weight, the motivation to continue the game after that remains low for many.
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#233
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The GM didn't award me any defense points even once during the game 😒😒😒
My sword, my trusted ally, unphased by my aspect.
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#234
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defense
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#235
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So, what's the final verdict?

I thought this would be a no-brainer. And in most cases, the majority of questions are usually resolved by considering the gray area and what is most optimal at the moment. Plus, the situation itself encourages such a decision. I think, from an RP perspective, for most characters, unless they are followers of Superbia or characters with a similar personality (and even they might have faced a moral dilemma if saving the lives of their comrades was their duty), it wouldn't be a problem to use the available medications instead of relying on the inviolability of the quest bag.

Contrary to Mukus's assumption, the monkeys were armed with unique weapons.

Pathfinder (bow)
Damage: 50, range: 8, no penalty at close range, with level 9 bow, the character can move and shoot.

Rapid Shooter (bow)
Damage: 50, range: 8, accuracy and damage in melee combat are reduced by half, additional attack.

Stonebreaker (axe)
Damage: 60
Ignores 30 units of defense

Butcher (axe)
Damage: 90

Little Eye (spear)
Damage: 60
+5 to accuracy

Heartbreaker (spear)
Damage: 60
Crit +25%

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#236
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(As far as I know, everyone was ready, but I'm not sure why Lock declined.)
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#237
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Picture. Coriel and Jürgen, afraid to open the first aid kits, are transfusing blood from dead monkeys to Myrolube.

Seriously, I don't know, if Reven says something about first aid kits, maybe I'm worrying for nothing, and our Mukus, upon learning about the situation and the group's actions, will just shake his head. And we'll still have to go back...
Anyway, I've changed my mind and now I'm for it, but not drastically, I'll just slightly agree with the decisions of the others...
 

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#238
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Mira +
Milo -

8 healing potions and food for 5000 health points remain (outside of battle).

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#240
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(I suggest offering them, in the context of the role-playing game, temporary assistance from Coriel as partial compensation during our stay.)
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#241
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Mira +
Milo -
it would be better the other way around, alas..

Be strong. Believe