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#232
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It could be made so that the chance of resurrection depends on the character's experience/level. This would smooth out the problems in the prologues and potentially for new characters, but on the other hand, it would increase the risks in the late game. However, by that point, you've already played enough, and it's your own fault if you didn't level up properly; all the emotional moments would still be preserved.
In my opinion, one of the main problems with expansions is the loss of leveled-up characters in the late game. The whole point is that character progression largely depends on events, one-time opportunities, and plain old randomness. And if you suddenly have to create a new character in the middle of the game, the only chance for them to be at least somewhat useful lies in fate cards or taking particularly overpowered beliefs/origins. In a system where character development is systematized (for example, there are levels that determine the character's abilities and parameters), and new characters are adjusted to the group's level, this problem usually doesn't exist. There's already little good about losing a favorite character, and you still need to get attached to the new one. And when this new character is also dead weight, the motivation to continue the game after that remains low for many.