Posts from Lafrenia
Auto-translated
Where do we end up when we save the world?
However, it would be frustrating if the run succeeds, but the resurrection fails, but for me personally (I can't speak for Ment and others), in this scenario, it wouldn't be as important. It's a shame to lose a well-developed character in the prologue; I'm not sure I'll have the strength to create a new one (although an hour ago, I was certain I wouldn't, so there's some progress in acceptance), but he also didn't have time to level up, which slightly softens the blow.
I won't appeal to your empathy; 50% is really not that much.
I'm more concerned about another issue: regardless of our actions (successful/unsuccessful resurrections or lack thereof, creating or not creating new characters), the situation looks like we'll be dying in every fight, and this is with a party that's already close to the minimum level, even without firearms/magic and even without powerful monsters/fighters. Are there any ways to solve this problem?
Are there any solutions to this problem?
It could be made so that the chance of resurrection depends on the character's experience/level. This would smooth out the problems in the prologues and potentially for new characters, but on the other hand, it would increase the risks in the late game. However, by that point, you've already played enough, and it's your own fault if you didn't level up properly; all the emotional moments would still be preserved.
defense
I thought this would be a no-brainer. And in most cases, the majority of questions are usually resolved by considering the gray area and what is most optimal at the moment. Plus, the situation itself encourages such a decision. I think, from an RP perspective, for most characters, unless they are followers of Superbia or characters with a similar personality (and even they might have faced a moral dilemma if saving the lives of their comrades was their duty), it wouldn't be a problem to use the available medications instead of relying on the inviolability of the quest bag.
Contrary to Mukus's assumption, the monkeys were armed with unique weapons.
Pathfinder (bow)
Damage: 50, range: 8, no penalty at close range, with level 9 bow, the character can move and shoot.
Rapid Shooter (bow)
Damage: 50, range: 8, accuracy and damage in melee combat are reduced by half, additional attack.
Stonebreaker (axe)
Damage: 60
Ignores 30 units of defense
Butcher (axe)
Damage: 90
Little Eye (spear)
Damage: 60
+5 to accuracy
Heartbreaker (spear)
Damage: 60
Crit +25%

Picture. Coriel and Jürgen, afraid to open the first aid kits, are transfusing blood from dead monkeys to Myrolube.
Seriously, I don't know, if Reven says something about first aid kits, maybe I'm worrying for nothing, and our Mukus, upon learning about the situation and the group's actions, will just shake his head. And we'll still have to go back...
Anyway, I've changed my mind and now I'm for it, but not drastically, I'll just slightly agree with the decisions of the others...
Mira +
Milo -