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Hard Bots Tournament
Tournament standings and player list!

Judge: Gorbunak
Organizer: Gorbunak
Sponsor, guarantor and idea author: Gorbunak (https://vk.com/gorbunak, ICQ: 172884435)
Tournament host: Armageddets (https://vk.com/armaggame, icq: 620163142, skype: armageddetss, Discord: Armageddets#5394)

Prize distribution:
1st place - 7000 RUB
2nd place - 2000 RUB
3rd place - 1000 RUB
Features: The tournament is played on the Diamond template, which is renamed internally to RAI to enable enhanced AI for computer players (they prioritize building their army). Computers also have unlimited resources and level up at an accelerated rate.
Players are required to stream their games on Twitch or Youtube. Game videos must remain available after the game. These streams may be used for tournament reviews.
The tournament is played on Heroes 3 Shadow of Death 3.2 (or 4.0) + HDMod + Plugin Pack (FreshMod 7.1 +UnlimitedResourcesPC)
Download RAI Diamond template (place in the Heroes 3\_H3data\Templates\ folder)
! Extract the folder from the archive (the folder should contain dll files directly, not another nested folder)
Download the plugin pack (place in the Heroes 3\_H3Data\Packs\ folder)
! For the rmg.txt file, create a folder (in the path above) with the name that will appear in the game (e.g. RaiDiamond) and place the file in that folder.
 

================================================== =====================================

Template settings:
8 players, Size L+U, Strong monsters, No water, Medium roads, Difficulty 160%

Game settings:
Tournament rules, GamePlayChanges, Mage Guild and Library rebuild, ban cartographers - check these boxes.
Simultaneous turns mandatory (115 by default).
Town and color selection: first trade for the town, then for the color.
!!! If identical towns are rolled - a new town pair is generated.
!!! A coin is flipped. The player who loses the coin flip speaks first about whether the pair suits them or not.
!!! If the town pair does not suit, each player may once, for 500 gold (paid to the opponent), regenerate a new town pair, with the option to ban any town before generation (so it cannot be rolled).

Computers play on different teams
Assigning towns to computers: The blue player crosses out 1 town that computer players will not play. The player creating the game assigns the remaining six towns to computer players in any order. All PC starting towns must be different (heroes and bonuses - random).

Timer: 16:00 + 8:00 + 1:30 (can be changed by agreement)
Restarts: 112 (2 restarts on the first day or 1 restart on the second game day, taken on your turn or immediately after passing the turn)


!!! Carefully check the settings. A technical restart due to incorrectly set settings is possible up to and including 112

!!! If computers, their bonuses and heroes are set incorrectly - the game does not count

================================================== ==============================================

Tournament format: Group stage + playoffs, 1 game per week (first to 1 win), final (first to 2 wins)
Group stage tiebreakers for players with equal points, from highest to lowest priority:
1) Points scored
2) Berger coefficient
3) Head-to-head result
!! If all parameters are equal for 2 players in a group - a decisive game is played within the next 2 days.
!! If all parameters are equal for 3 players in a group - 2 decisive games are played within the next 2 days. By coin flip or agreement, one player skips the first game and plays the winner of the remaining pair for the higher group position.
================================================== =============================================
Necropolis is allowed to choose Galtran as the starting hero. 
Leveling and using Vidomina and Isra with expert necromancy is allowed.
Building the Necromancy Amplifier, Vampire Lords, Pixies, Magogs, and Phoenixes is allowed.
Diplomacy and Hill Forts are allowed (7th level creatures cannot be upgraded)
Using level 4-5 scrolls without building the Mage Guild is allowed.
Key RAI changes:
1. Computer players prioritize building their army.
2. AI receives triple experience and double effect from "boosters".
3. The "Angel Wings" artifact is excluded.
4. The cost of Town Portal, Fly and Dimension Door spells is increased 5 times.
5. Seer's Huts with value below 5001 are generated in the same zone as the sought artifact.
6. Raise Dead is reduced by half
7. Necromancy is reduced to 10/15/20, and the Necromancy Amplifier to 5%
8. The Skeleton Transformer does not convert units with less health than skeletons
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galtran selection is allowed.
10. Fly, Dimension Door and Town Portal spells cost 5 times more.
 
Key changes of Fresh Mod
1. Native troops from Hives and Conservatories.
2. Always "good roads" for human players. Roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road guards have value no more than 1/3 of the zone maximum. 
6. On maps without water, the following are excluded - water spells, artifacts, and the Navigation skill.
7. Movement points calculation and transfer between heroes inside a town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.

The full list of changes is easier to view in the table.
Full list of changes in version 7:
1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the road entry point and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the surface is guarded by 2 different guards.
    They are always generated so that you can enter another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "water strips", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare RMG crash during river rendering.

2. In Conservatories and Hives, the player receives not Angels and Wyverns, but 7th and 6th level creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20,000 cannot join; for M and S maps *AI Value*> 4,000 - creatures do not join if the hero's army contains undead. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the start of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a 5th level spell.

6. Artifacts that add health do not affect undead.
7. In the Hill Fort, 7th level creatures cannot be upgraded. It can only appear on snow, swamp, and lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- The Amulet of the Undertaker gives 2.5%, the Vampire's Cowl - 5%, the Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. The Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded Sprites is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Upgrading them is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno Gates do not require a Fort and cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added Golem Factory generation on snow (value 4500).
- The Skyship gives 3-5 resources (originally 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same Mage Guild building pace, the maximum gap in obtaining these spells will be 3 days:
    Initial Mage Guild construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the Mage Guild is allowed.
Their value is changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summon Earth Elemental, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild the Mage Guild level 1, you need to click on the Mage Guild roof).

17. You can view spendable movement points by holding the "Alt" key
18. Pressing "E" allows trading between heroes in a town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can decline a skill at the Witch Hut and the Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In "Conflux", the Grail cannot be built if there is no town with Mage Guild level 5 built.
23. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
24. When attacking banks, the guard description is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown as the number of creatures killed
27. You can enter the Mage Guild with a hero without a spellbook or money
28. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
29. In battle, when applying a combat\healing spell, the number of creatures killed\resurrected is shown

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте

Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc

По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка

In reply to Timbuktu
Auto-translated

A fairly playable deal came up, with several Dragon Fly Hives, КВ on the floor, which I picked up at the end of the second week, and two UTOPIA that gave +14 all, КО and КШ.

The Conflux computer kindly built Phoenixes, which I was able to use, once outsmarting the opponent with an Armageddon dealing under 900 damage.
True, then the running around began, the computers were pressuring me from all sides. With control, I managed to take the opponent's main and seize several nearby towns.
Because of the constant movement on the map, I made a bunch of mistakes on the timer, erased 2 mains in the tavern, at least without artifacts. The lack of Town Portal also took its toll.

Somehow, after a week and a half of running back and forth and recapturing towns, I managed to finally take down АНДР with КШ and a stat advantage.

Thanks for the game!

.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Pending Approval
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Meo
Синий / Blue
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Андра / Andra Main Hero Андра / Andra
Map Template
Diamond
Game Length
147 days
Game Date
2/19/2022
Reported
2/19/2022 12:11 PM
In reply to Armageddets
Auto-translated
Based on clues, it went well, but regarding underworld — just one minimal with a power lich, which was unfortunate.
Due to a twist of circumstances, Nimbus with full control burst into my main when Kalkh happened to be passing nearby in pursuit of a treasure.
I had to cover with previously picked-up shackles and an army advantage.

Thanks for the game!
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
Diamond
Game Length
127 days
Game Date
2/20/2022
Reported
2/20/2022 4:13 PM
Rating Impact Archived
WiZarDX_576 1767 1780 +13 ↑
Dima Surmay 1713 1700 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2022 6:06 PM

In reply to WiZarDX_576
Auto-translated
WiZarDX_576
did well on clues, but as for Dragon Utopia - only one minimum with ks, which was sad.
due to a twist of fate, Nimbus with full control burst into my main just as Calh happened to be passing nearby towards the next treasure.
had to crush him using pre-selected shackles and an army advantage.

thanks for the game!

got some sweet loot, КЗ on land and in the second Dragon Utopia КВ and 5all, I think I'll finish up faster; even if there's a red orb I'll do the running around, but I really didn't expect bracers as well :)
Thanks for the game!
P.S. it seems the settings were correct, but control spells cost as usual...
In reply to Dima Surmay
Auto-translated
Dima Surmay
02/20/2022 WiZarDX_576 (Blue, Inferno, Kelk, Kelk) def Dima Surmay (Red, Castle, Valeska, Nimbus) Diamond 127

Got a good start, early game pressure on land and in the water with two-unit combos and 5-all-in, I think I'll finish quickly, even if there's a red hero, I'll just run around, but I didn't expect the amulets either
Thanks for the game!
P.S. I think the settings were correct, but control spells were expensive as usual...
Did you play with the RAI-Diamond template? Expensive control is specifically on RAI, not due to the settings. Just make sure Gorbuunak doesn't find out, or he'll make you replay )))
In reply to WiZarDX_576
Auto-translated
acceptable start, there are external dwellings at the respawn: elves, pegasuses, wood elves. Dragon Fly Hives are in the treasuries in place. Started collecting them systematically from week 1, day 2, month 1.
interesting things: a Town Portal scroll, КВ on the ground. Alamar appeared at the tavern on week 2, leveled up through earth magic. While collecting the Dragon Fly Hives, he was preparing for the Dragon Utopia.
the Dragon Utopia gave a Genie's Lamp, Boots of Speed, 5 All Stats - gave a feeling of solid advantage, after which I used Dimension Door to overwhelm both the army and Astral in the nearest treasury.

thanks for the game
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Астрал / Astral Main Hero Астрал / Astral
Map Template
Diamond
Game Length
132 days
Game Date
2/24/2022
Reported
2/24/2022 11:02 PM
Rating Impact Archived
WiZarDX_576 1766 1767 +1 ↑
igrayukakMogy 1193 1192 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/25/2022 11:18 AM

In reply to WiZarDX_576
Auto-translated
WiZarDX_576
decent start, there are external dwellings on the respawn, elves, pepegs, woodies. Dragon Fly Hives in treasure piles are in place. started collecting them systematically from week 1, day 21.
interesting stuff - Town Portal scroll, КВ on the ground. Alamar appeared in the tavern on week 2, leveled up through earth magic. while the Dragon Fly Hives were being gathered, he was preparing for the Dragon Utopia.
Dragon Utopia dropped a chalice, speed artifact, +5 all stats - gave a feeling of solid advantage, after which I used Dimension Door to wipe out both the army and Astral in the nearest treasure pile.

thanks for the game

Thank you!
In reply to Troublikk27
Auto-translated
Troublikk27
Lost, or rather, I should say, f***ed up due to a childish, stupid mistake, but I'll explain everything in order...
I bought the red swamp for 1900, the starting split was weak, but Luna came, who immediately started burning and leveling up. On day 1.1.6 she burned down the first Dragon Fly Hive, which resulted in a wild snowball. On day 1.2.1, Tazar at level 3 stands on a Dragon Utopia, planning to take it tomorrow. Meanwhile, 36 Gremlin Sharpshooters went to pick up the shield +12 behind the cats, where they got completely wrecked by paralysis. I still decided to break the low-tier Dragon Utopia on the remaining 18 Gremlin Sharpshooters against the dwarf, losing 5 Gremlin Sharpshooters and getting a Dewdrop. I slowly keep moving, clear treasure zones, and on day 1.2.5 I break the second Dragon Utopia - this time with КВ. Tazar is sent for double mana, treasure zones are cleared, the computer heroes get wrecked, the scout hero breaks a Dragon Utopia with КЗ and КО, support heroes are leveled up - a magnificent Torch Grim with earth and defense, combat Edric and Ivor, also with earth. The opponent's heroes are dug up - Mullich offense-defense-air and a beautiful Dragon with a full set of elements and intelligence. The opponent appears unexpectedly (not) and takes over one of the computer's towns. Under the umbrage of the fortified hero, Torch Grim takes position, and the scout hero, who was wandering in that zone, positions to capture the town. And then a total collapse occurs. Torch Grim attacks, but the scout hero is short of movement points to take the army from the Dwarf and capture the town. Sad Tazar is sent to refill mana, and Torch Grim with 78 Gremlin Sharpshooters, additionally split into 6 stacks, being one movement point away from the enemy castle, first gets hit by Meteor Showers from the scout heroes, then by a couple of Armageddons from the main hero. GGWP, what can I say. A childish mistake - a frustrating loss.
Thanks to the opponent for the game - it was intense and interesting. However, no less upsetting...
tfp!
In reply to Armageddets
Tfp! My side was better this time...
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Лорд Хаарт / Lord Haart Main Hero Лорд Хаарт / Lord Haart
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Diamond
Game Length
133 days
Game Date
3/3/2022
Reported
3/3/2022 9:29 PM
Rating Impact Archived
Norbakk 1548 1570 +22 ↑
ckotuHa 1754 1732 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/3/2022 9:41 PM

In reply to Norbakk
User Avatar
Norbakk
Tfp! My side was better this time...
tfp!
:smile19:698286888
In reply to Armageddets
Auto-translated
Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
127 days
Game Date
3/19/2022
Reported
3/19/2022 10:38 AM
Rating Impact Archived
Dima Surmay 1672 1687 +15 ↑
bubuch 1687 1672 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/5/2022 1:21 PM

In reply to WiZarDX_576
Auto-translated
Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
Diamond
Game Length
134 days
Game Date
3/19/2022
Reported
3/19/2022 10:46 AM
Rating Impact Archived
Dima Surmay 1689 1702 +13 ↑
Morgot1982 1652 1639 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/19/2022 12:54 PM

In reply to Dima Surmay
Auto-translated
Dima Surmay
Thank you for the game!
Thank you for the game.
In reply to Armageddets

found an earth book in nearby t-zone, guarded by 80+ droids. which could take easily after few hives.
Theorodus got all needed skills, like loga, intelligence, earth, and air at the end. also had earth orb, +3 speed. so decided to push.
by view earth found a short way to go towards opponent's main town. which could reach on 127 and we had finalka. opponent halfed my army with chain lighting, but own army was pretty small, so at the end Gurnisson needed to retreat via escape tunnel.
at 132 scouted and took air book on opponent territory.

after that Norbak surrendered.

TFP!

.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Теодорус / Theodorus Main Hero Теодорус / Theodorus
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Diamond
Game Length
132 days
Game Date
3/20/2022
Reported
3/20/2022 7:16 PM
Rating Impact Archived
WiZarDX_576 1790 1798 +8 ↑
Norbakk 1596 1588 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/2/2022 9:12 AM

In reply to WiZarDX_576
User Avatar
Auto-translated
The opponent made a mistake and left himself vulnerable with no mana. Thanks for the game!
:smile19:698286888
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Diamond
Game Length
143 days
Game Date
3/28/2022
Reported
3/28/2022 8:57 AM
Rating Impact Archived
ckotuHa 1709 1710 +1 ↑
igrayukakMogy 1192 1191 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/28/2022 2:14 PM

In reply to ckotuHa
Auto-translated
ckotuHa
The opponent made a mistake and left themselves exposed without mana. Thanks for the game!

that's right, and one consa and one useless Dragon Utopia were found... (( Thanks!

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