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Posts from [Tournaments SoD + FreshMod] Hard Bots Tournament / Prize 10 000р

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4 years ago
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Hard Bots Tournament
Tournament table and player list!

Judge: Gorbunak
Organizer: Gorbunak
Sponsor, guarantor and idea author: Gorbunak (https://vk.com/gorbunak, ICQ: 172884435)
Tournament Host: Armageddets (https://vk.com/armaggame, icq: 620163142, skype: armageddetss, Discord: Armageddets#5394)

Prize distribution:
1st place - 7000r
2nd place - 2000r
3rd place - 1000r
Features: The tournament is played on the Diamond template, which has been renamed internally to RAI to enable enhanced AI for computer players (they prioritize building their army). Computers also have infinite resources and level up faster.
Players must stream their games on Twitch or Youtube. The game video must remain available after the game. These streams may be used for tournament overviews.
The tournament is played on Heroes 3 Shadow of Death version 3.2 (or 4.0) + HDMod + Plugin Pack (FreshMod 7.1 +UnlimitedResourcesPC)
Download the RAI Diamond template (place in the Heroes 3\_H3data\Templates\ folder)
! Extract the folder from the archive (the folder should contain dll files directly, not another folder)
Download the plugin pack (place in the Heroes 3\_H3Data\Packs\ folder)
! For the rmg.txt file, you need to create a folder (in the path above) with the name that will appear in the game (e.g., RaiDiamond) and place the file in this folder.
The tournament is governed by the HeroesWorld game rules and HeroesWorld organizational rules.

================================================== =====================================

Template settings:
8 players, Size L+U, Strong monsters, No water, Medium roads, Difficulty 160%

Game settings:
Tournament rules, GamePlayChanges, Rebuild Mage Guild and Library, ban cartographers - check these boxes.
Simultaneous turns mandatory (default 115).
Castle and color selection: trading is done first for the castle, then for the color.
!!! If identical towns are rolled - a new pair of castles is generated.
!!! A coin is flipped. The player who loses the coin flip states first whether they are satisfied with the pair or not.
!!! If the pair of castles is unsatisfactory, each player can, one time for 500 gold (paid to the opponent), regenerate a new pair of castles with the option to ban any one castle before generation (so it does not appear).

Computers play on different teams
Selecting castles for computers: The blue player strikes out any 1 castle that the computer players will not play. The player creating the game assigns the remaining six castles to the computer players in any order. All starting PC castles must be different (heroes and bonuses are random).

Timer: 16:00 + 8:00 + 1:30 (can be changed by agreement)
Restarts: 112 (2 restarts on the first day or 1 restart on the second game day taken on your turn or immediately after passing the turn)


!!! Carefully check the settings. A technical restart due to incorrectly set options is possible up to and including turn 112

!!! If the computers, their bonuses, and heroes are set incorrectly - the game will not count

================================================== ==============================================

Tournament format: Group stage + playoffs, 1 game per week (best of 1), final (best of 3)
Group stage tiebreakers for players with the same number of points, from highest priority to lowest:
1) Points scored
2) Berger coefficient
3) Head-to-head result
!! If all parameters are equal for 2 players in a group - a deciding game is played within the next 2 days.
!! If all parameters are equal for 3 players in a group - 2 deciding games are played within the next 2 days. By coin flip or agreement, one player skips the first game and plays the winner of the remaining pair for the higher place in the group.
================================================== =============================================
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes
It is allowed to use Diplomacy, Hill Forts (cannot upgrade lvl 7 creatures)
It is allowed to use level 4-5 scrolls without building a Mage Guild.
Key RAI changes:
1. Computer players prioritize building their army.
2. AI receives triple experience and double the effect from "stat boosters".
3. The "Angel Wings" artifact is excluded.
4. The cost of Town Portal, Fly, and Dimension Door spells is increased 5 times.
5. Seer's Huts with a value less than 5001 are generated in the same zone as the sought artifact.
6. Animate Dead is reduced by half
7. Necromancy is reduced to 10/15/20, and the Necromancy Amplifier to 5%
8. The Skeleton Transformer does not convert units whose health is lower than that of Skeletons
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.
10. Fly, Dimension Door, and Town Portal spells cost 5 times more.
Key changes of Fresh Mod:
1. Native troops from Hives and Conservatories.
2. Always "good roads" for human players. Meaning roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road block value no more than 1/3 of the zone's maximum value.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and transfer between heroes inside a castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.

The full list of changes is more convenient to view in the table.
Full list of changes for version 7:
1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Excluded entry into one-way portals. Increased number of monoliths to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- Completely excluded the appearance of "buggy" passages between zones.
- Fixed the road entry point and guard placement for "wide" monoliths.
- Distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the surface is guarded by 2 different guards.
These are always generated so that one can enter the other zone by defeating only one of them.
- Completely excluded the appearance of water on the map: "flooded zones", "water strips", "lakes", etc.
- Completely excluded the appearance of "mountain" zones, as well as narrow strips of zones in the underground.
- Improved road generation and display algorithm.
- Completely excluded the appearance of "shifted" guards.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare crash of the RMG during river generation.

2. In Conservatories and Hives, the player receives not Angels and Wyverns, but level 7 and level 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game. It works even with the "HW rules" flag set, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20,000 cannot join (for M and S maps *AI Value* > 4,000) - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at Basic, Advanced, Expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the start of each round, when your unit gets its first turn, you can learn a spell that the opponent cast previously. The dependency of the skill level on the learned spell's level is removed - now even with the Basic skill you can learn a level 5 spell.

6. Health-boosting artifacts do not affect undead.
7. In a Hill Fort, level 7 creatures cannot be upgraded. Hill Forts can only appear on snow, swamp, lava.

8. Necromancer.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton cannot be placed in the Skeleton Transformer.
- Isra and Vidomina have their normal "leveling progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magi Elementals is allowed. Its cost is 1350.
- Building upgraded Sprites is allowed. Requires "Garden of Life" to build.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning does not require a Fort, costs 4000.

11. Tower.
- Astral doubles the power of the Hypnosis spell at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Roof gives 3-5 resources (originally 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of building the Mage Guild, the maximum gap in obtaining these spells will be 3 days:
Initial MG built - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

13. Using level 4-5 scrolls without building a Mage Guild is allowed.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed everywhere except mirrors. Dragon's starting army changed to the standard Tower starting army. These heroes cannot be selected at the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Rebuilding the Mage Guild is possible from any level (in Rampart, to rebuild MG1, click on the MG roof).

17. You can view used movement points by holding the "Alt" key.
18. Pressing "E" allows exchange between heroes in a town.
19. Neutrals guard objects around them, except for resources, treasure chests, and campfires.
20. You can refuse a skill at a Witch Hut and a Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In "Conflux", the Grail cannot be built if there is no town with a built MG5.
23. The "anchor hex" bug is fixed - Wall of Fire, Force Field can be placed on any available hex.
24. When attacking banks, the guard description is shown.
25. In battle, the duration of cast spells is shown.
26. In battle, the number of creatures killed by damage is shown.
27. A hero can enter the Mage Guild without a spellbook or money.
28. Extended spell description in the spellbook on right-click on a spell. Takes into account skills, specialization, artifacts, and hero SP. Shows - Wall of Fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when casting a harmful/beneficial spell, the number of killed/resurrected *creatures* is shown.
In reply to Timbuktu
4 years ago
Auto-translated

A fairly playable deal came up, with several Dragon Fly Hives, КВ on the floor, which I picked up at the end of the second week, and two UTOPIA that gave +14 all, КО and КШ.

The Conflux computer kindly built Phoenixes, which I was able to use, once outsmarting the opponent with an Armageddon dealing under 900 damage.
True, then the running around began, the computers were pressuring me from all sides. With control, I managed to take the opponent's main and seize several nearby towns.
Because of the constant movement on the map, I made a bunch of mistakes on the timer, erased 2 mains in the tavern, at least without artifacts. The lack of Town Portal also took its toll.

Somehow, after a week and a half of running back and forth and recapturing towns, I managed to finally take down АНДР with КШ and a stat advantage.

Thanks for the game!

Battle Report Pending Approval
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Meo
Синий / Blue
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Андра / Andra Main Hero Андра / Andra
Map Template
Diamond
Game Length
147 days
Game Date
2/19/2022
Reported
2/19/2022 12:11 PM
In reply to Armageddets
4 years ago
Auto-translated
Based on clues, it went well, but regarding underworld — just one minimal with a power lich, which was unfortunate.
Due to a twist of circumstances, Nimbus with full control burst into my main when Kalkh happened to be passing nearby in pursuit of a treasure.
I had to cover with previously picked-up shackles and an army advantage.

Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
Diamond
Game Length
127 days
Game Date
2/20/2022
Reported
2/20/2022 4:13 PM
Rating Impact Archived
WiZarDX_576 1767 1780 +13 ↑
Dima Surmay 1713 1700 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2022 6:06 PM

In reply to WiZarDX_576
4 years ago
Auto-translated
WiZarDX_576
did well on clues, but as for Dragon Utopia - only one minimum with ks, which was sad.
due to a twist of fate, Nimbus with full control burst into my main just as Calh happened to be passing nearby towards the next treasure.
had to crush him using pre-selected shackles and an army advantage.

thanks for the game!

got some sweet loot, КЗ on land and in the second Dragon Utopia КВ and 5all, I think I'll finish up faster; even if there's a red orb I'll do the running around, but I really didn't expect bracers as well :)
Thanks for the game!
P.S. it seems the settings were correct, but control spells cost as usual...
In reply to Dima Surmay
4 years ago
Auto-translated
Dima Surmay
02/20/2022 WiZarDX_576 (Blue, Inferno, Kelk, Kelk) def Dima Surmay (Red, Castle, Valeska, Nimbus) Diamond 127

Got a good start, early game pressure on land and in the water with two-unit combos and 5-all-in, I think I'll finish quickly, even if there's a red hero, I'll just run around, but I didn't expect the amulets either
Thanks for the game!
P.S. I think the settings were correct, but control spells were expensive as usual...
Did you play with the RAI-Diamond template? Expensive control is specifically on RAI, not due to the settings. Just make sure Gorbuunak doesn't find out, or he'll make you replay )))
In reply to WiZarDX_576
4 years ago
Auto-translated
acceptable start, there are external dwellings at the respawn: elves, pegasuses, wood elves. Dragon Fly Hives are in the treasuries in place. Started collecting them systematically from week 1, day 2, month 1.
interesting things: a Town Portal scroll, КВ on the ground. Alamar appeared at the tavern on week 2, leveled up through earth magic. While collecting the Dragon Fly Hives, he was preparing for the Dragon Utopia.
the Dragon Utopia gave a Genie's Lamp, Boots of Speed, 5 All Stats - gave a feeling of solid advantage, after which I used Dimension Door to overwhelm both the army and Astral in the nearest treasury.

thanks for the game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Астрал / Astral Main Hero Астрал / Astral
Map Template
Diamond
Game Length
132 days
Game Date
2/24/2022
Reported
2/24/2022 11:02 PM
Rating Impact Archived
WiZarDX_576 1766 1767 +1 ↑
igrayukakMogy 1193 1192 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/25/2022 11:18 AM

In reply to WiZarDX_576
4 years ago
Auto-translated
WiZarDX_576
decent start, there are external dwellings on the respawn, elves, pepegs, woodies. Dragon Fly Hives in treasure piles are in place. started collecting them systematically from week 1, day 21.
interesting stuff - Town Portal scroll, КВ on the ground. Alamar appeared in the tavern on week 2, leveled up through earth magic. while the Dragon Fly Hives were being gathered, he was preparing for the Dragon Utopia.
Dragon Utopia dropped a chalice, speed artifact, +5 all stats - gave a feeling of solid advantage, after which I used Dimension Door to wipe out both the army and Astral in the nearest treasure pile.

thanks for the game

Thank you!
In reply to Troublikk27
4 years ago
Auto-translated
Troublikk27
Lost, or rather, I should say, f***ed up due to a childish, stupid mistake, but I'll explain everything in order...
I bought the red swamp for 1900, the starting split was weak, but Luna came, who immediately started burning and leveling up. On day 1.1.6 she burned down the first Dragon Fly Hive, which resulted in a wild snowball. On day 1.2.1, Tazar at level 3 stands on a Dragon Utopia, planning to take it tomorrow. Meanwhile, 36 Gremlin Sharpshooters went to pick up the shield +12 behind the cats, where they got completely wrecked by paralysis. I still decided to break the low-tier Dragon Utopia on the remaining 18 Gremlin Sharpshooters against the dwarf, losing 5 Gremlin Sharpshooters and getting a Dewdrop. I slowly keep moving, clear treasure zones, and on day 1.2.5 I break the second Dragon Utopia - this time with КВ. Tazar is sent for double mana, treasure zones are cleared, the computer heroes get wrecked, the scout hero breaks a Dragon Utopia with КЗ and КО, support heroes are leveled up - a magnificent Torch Grim with earth and defense, combat Edric and Ivor, also with earth. The opponent's heroes are dug up - Mullich offense-defense-air and a beautiful Dragon with a full set of elements and intelligence. The opponent appears unexpectedly (not) and takes over one of the computer's towns. Under the umbrage of the fortified hero, Torch Grim takes position, and the scout hero, who was wandering in that zone, positions to capture the town. And then a total collapse occurs. Torch Grim attacks, but the scout hero is short of movement points to take the army from the Dwarf and capture the town. Sad Tazar is sent to refill mana, and Torch Grim with 78 Gremlin Sharpshooters, additionally split into 6 stacks, being one movement point away from the enemy castle, first gets hit by Meteor Showers from the scout heroes, then by a couple of Armageddons from the main hero. GGWP, what can I say. A childish mistake - a frustrating loss.
Thanks to the opponent for the game - it was intense and interesting. However, no less upsetting...
tfp!
In reply to Armageddets
4 years ago
Tfp! My side was better this time...
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Лорд Хаарт / Lord Haart Main Hero Лорд Хаарт / Lord Haart
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Diamond
Game Length
133 days
Game Date
3/3/2022
Reported
3/3/2022 9:29 PM
Rating Impact Archived
Norbakk 1548 1570 +22 ↑
ckotuHa 1754 1732 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/3/2022 9:41 PM

In reply to Norbakk
User Avatar
4 years ago
Norbakk
Tfp! My side was better this time...
tfp!
In reply to Armageddets
4 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
127 days
Game Date
3/19/2022
Reported
3/19/2022 10:38 AM
Rating Impact Archived
Dima Surmay 1672 1687 +15 ↑
bubuch 1687 1672 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/5/2022 1:21 PM

In reply to WiZarDX_576
4 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
Diamond
Game Length
134 days
Game Date
3/19/2022
Reported
3/19/2022 10:46 AM
Rating Impact Archived
Dima Surmay 1689 1702 +13 ↑
Morgot1982 1652 1639 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/19/2022 12:54 PM

In reply to Dima Surmay
4 years ago
Auto-translated
Dima Surmay
Thank you for the game!
Thank you for the game.
In reply to Armageddets
4 years ago

found an earth book in nearby t-zone, guarded by 80+ droids. which could take easily after few hives.
Theorodus got all needed skills, like loga, intelligence, earth, and air at the end. also had earth orb, +3 speed. so decided to push.
by view earth found a short way to go towards opponent's main town. which could reach on 127 and we had finalka. opponent halfed my army with chain lighting, but own army was pretty small, so at the end Gurnisson needed to retreat via escape tunnel.
at 132 scouted and took air book on opponent territory.

after that Norbak surrendered.

TFP!

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Теодорус / Theodorus Main Hero Теодорус / Theodorus
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Diamond
Game Length
132 days
Game Date
3/20/2022
Reported
3/20/2022 7:16 PM
Rating Impact Archived
WiZarDX_576 1790 1798 +8 ↑
Norbakk 1596 1588 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/2/2022 9:12 AM

In reply to WiZarDX_576
User Avatar
4 years ago
Auto-translated
The opponent made a mistake and left himself vulnerable with no mana. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Diamond
Game Length
143 days
Game Date
3/28/2022
Reported
3/28/2022 8:57 AM
Rating Impact Archived
ckotuHa 1709 1710 +1 ↑
igrayukakMogy 1192 1191 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/28/2022 2:14 PM

In reply to ckotuHa
4 years ago
Auto-translated
ckotuHa
The opponent made a mistake and left themselves exposed without mana. Thanks for the game!

that's right, and one consa and one useless Dragon Utopia were found... (( Thanks!

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