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Posts from [Tournaments SoD + FreshMod] Hard Bots Tournament / Prize 10 000р Auto-translated

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Hard Bots Tournament
Tournament standings and player list!

Judge: Gorbunak
Organizer: Gorbunak
Sponsor, guarantor and idea author: Gorbunak (https://vk.com/gorbunak, ICQ: 172884435)
Tournament host: Armageddets (https://vk.com/armaggame, icq: 620163142, skype: armageddetss, Discord: Armageddets#5394)

Prize distribution:
1st place - 7000 RUB
2nd place - 2000 RUB
3rd place - 1000 RUB
Features: The tournament is played on the Diamond template, which is renamed internally to RAI to enable enhanced AI for computer players (they prioritize building their army). Computers also have unlimited resources and level up at an accelerated rate.
Players are required to stream their games on Twitch or Youtube. Game videos must remain available after the game. These streams may be used for tournament reviews.
The tournament is played on Heroes 3 Shadow of Death 3.2 (or 4.0) + HDMod + Plugin Pack (FreshMod 7.1 +UnlimitedResourcesPC)
Download RAI Diamond template (place in the Heroes 3\_H3data\Templates\ folder)
! Extract the folder from the archive (the folder should contain dll files directly, not another nested folder)
Download the plugin pack (place in the Heroes 3\_H3Data\Packs\ folder)
! For the rmg.txt file, create a folder (in the path above) with the name that will appear in the game (e.g. RaiDiamond) and place the file in that folder.
 

================================================== =====================================

Template settings:
8 players, Size L+U, Strong monsters, No water, Medium roads, Difficulty 160%

Game settings:
Tournament rules, GamePlayChanges, Mage Guild and Library rebuild, ban cartographers - check these boxes.
Simultaneous turns mandatory (115 by default).
Town and color selection: first trade for the town, then for the color.
!!! If identical towns are rolled - a new town pair is generated.
!!! A coin is flipped. The player who loses the coin flip speaks first about whether the pair suits them or not.
!!! If the town pair does not suit, each player may once, for 500 gold (paid to the opponent), regenerate a new town pair, with the option to ban any town before generation (so it cannot be rolled).

Computers play on different teams
Assigning towns to computers: The blue player crosses out 1 town that computer players will not play. The player creating the game assigns the remaining six towns to computer players in any order. All PC starting towns must be different (heroes and bonuses - random).

Timer: 16:00 + 8:00 + 1:30 (can be changed by agreement)
Restarts: 112 (2 restarts on the first day or 1 restart on the second game day, taken on your turn or immediately after passing the turn)


!!! Carefully check the settings. A technical restart due to incorrectly set settings is possible up to and including 112

!!! If computers, their bonuses and heroes are set incorrectly - the game does not count

================================================== ==============================================

Tournament format: Group stage + playoffs, 1 game per week (first to 1 win), final (first to 2 wins)
Group stage tiebreakers for players with equal points, from highest to lowest priority:
1) Points scored
2) Berger coefficient
3) Head-to-head result
!! If all parameters are equal for 2 players in a group - a decisive game is played within the next 2 days.
!! If all parameters are equal for 3 players in a group - 2 decisive games are played within the next 2 days. By coin flip or agreement, one player skips the first game and plays the winner of the remaining pair for the higher group position.
================================================== =============================================
Necropolis is allowed to choose Galtran as the starting hero. 
Leveling and using Vidomina and Isra with expert necromancy is allowed.
Building the Necromancy Amplifier, Vampire Lords, Pixies, Magogs, and Phoenixes is allowed.
Diplomacy and Hill Forts are allowed (7th level creatures cannot be upgraded)
Using level 4-5 scrolls without building the Mage Guild is allowed.
Key RAI changes:
1. Computer players prioritize building their army.
2. AI receives triple experience and double effect from "boosters".
3. The "Angel Wings" artifact is excluded.
4. The cost of Town Portal, Fly and Dimension Door spells is increased 5 times.
5. Seer's Huts with value below 5001 are generated in the same zone as the sought artifact.
6. Raise Dead is reduced by half
7. Necromancy is reduced to 10/15/20, and the Necromancy Amplifier to 5%
8. The Skeleton Transformer does not convert units with less health than skeletons
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galtran selection is allowed.
10. Fly, Dimension Door and Town Portal spells cost 5 times more.
 
Key changes of Fresh Mod
1. Native troops from Hives and Conservatories.
2. Always "good roads" for human players. Roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road guards have value no more than 1/3 of the zone maximum. 
6. On maps without water, the following are excluded - water spells, artifacts, and the Navigation skill.
7. Movement points calculation and transfer between heroes inside a town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.

The full list of changes is easier to view in the table.
Full list of changes in version 7:
1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the road entry point and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the surface is guarded by 2 different guards.
    They are always generated so that you can enter another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "water strips", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare RMG crash during river rendering.

2. In Conservatories and Hives, the player receives not Angels and Wyverns, but 7th and 6th level creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20,000 cannot join; for M and S maps *AI Value*> 4,000 - creatures do not join if the hero's army contains undead. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the start of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a 5th level spell.

6. Artifacts that add health do not affect undead.
7. In the Hill Fort, 7th level creatures cannot be upgraded. It can only appear on snow, swamp, and lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- The Amulet of the Undertaker gives 2.5%, the Vampire's Cowl - 5%, the Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. The Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded Sprites is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Upgrading them is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno Gates do not require a Fort and cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added Golem Factory generation on snow (value 4500).
- The Skyship gives 3-5 resources (originally 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same Mage Guild building pace, the maximum gap in obtaining these spells will be 3 days:
    Initial Mage Guild construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the Mage Guild is allowed.
Their value is changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summon Earth Elemental, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild the Mage Guild level 1, you need to click on the Mage Guild roof).

17. You can view spendable movement points by holding the "Alt" key
18. Pressing "E" allows trading between heroes in a town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can decline a skill at the Witch Hut and the Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In "Conflux", the Grail cannot be built if there is no town with Mage Guild level 5 built.
23. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
24. When attacking banks, the guard description is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown as the number of creatures killed
27. You can enter the Mage Guild with a hero without a spellbook or money
28. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
29. In battle, when applying a combat\healing spell, the number of creatures killed\resurrected is shown

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте

Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc

По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка

In reply to Armageddets
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#17
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Please register me for the tournament.

Безземельный дон с HeroesPortal, инкогнито.
In reply to bubuch
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#20
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Within half an hour, I will try to conduct the draw for the players in the group stage of the tournament on my online channels.

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте

Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc

По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка

In reply to Armageddets
#21
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Choosing a castle and color: trading first for the castle, and then for the color.
!!! If identical cities appear, a new pair of castles is generated.
!!! If the pair of castles is not satisfactory, each player can regenerate a new pair of castles once for 500 gold (paid to the opponent), with the option to ban any castle before generation (so that it does not appear). The red player decides first whether the pair is acceptable or not.

Can the trading for the color happen first, before generating the pair of castles, or does the trading for the right to choose the castle first happen even before generating the pair?
In reply to Dima Surmay
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#22
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In this case, the decision is made by flipping a coin to determine who gets to decide first.

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте

Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc

По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка

In reply to Armageddets
#23
I had Book of Earth for 9 nagas, and book of air for green dragons. Opponent had only Mage Hat in utopia, so I fast killed him. All bots are survive ). TFP
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Diamond
Game Length
137 days
Game Date
2/7/2022
Reported
2/7/2022 1:42 PM
Rating Impact Archived
Morgot1982 1621 1634 +13 ↑
Norbakk 1570 1557 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/8/2022 5:47 PM

In reply to Armageddets
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#24
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Please register me for the tournament.
Главное - не терять единички:D
In reply to Matematik
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#25
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Thank you for playing!
:smile19:698286888
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Десса / Dessa Main Hero Десса / Dessa
Map Template
Diamond
Game Length
134 days
Game Date
2/7/2022
Reported
2/7/2022 3:21 PM
Rating Impact Archived
ckotuHa 1706 1708 +2 ↑
maxbraga 1354 1352 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2022 8:57 AM

In reply to Morgot1982
#26
Morgot1982
Volt Book of Earth 9 nagára, és Book of air a zöld sárkányokra.
Az ellenfélnek csak Mage Hat volt az utópiája, ezért gyorsan megöltem. Minden bot túléli). TFP

TFP!
In reply to Armageddets
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#27
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I lost, or rather, I should say, f***ed up because of a stupid, childish mistake, but let's go in order...
I bought the red swamp for 1900, the starting spread was weak, but I got Luna, who immediately started burning and leveling. On day 116, she cleared the first Dragon Fly Hive, which led to a wild snowball. On day 121, level 3 Tazar stands at a Dragon Utopia, planning to take it tomorrow. 36 Green Dragon stacks went to pick up the Shield +12 using cats, where they got completely wrecked by paralysis. I decided to go for the man, using the remaining 18 Green Dragons to break a one-Dragon Utopia, losing 5 Greens, and got the Chalice. I slowly maneuver, clear treasure zones, and on day 125 break a second Dragon Utopia — this time with КВ. Tazar is sent for double mana, treasure zones are cleared, computers get beaten, a scout hero breaks a Dragon Utopia with КЗ and КО, support heroes level up — a great Torgrim with Earth and Defense, combat Edric and Ivor, also with Earth. The comps' heroes are dug up — Müllich with Offense-Defense-Air, and a nice Dragon with a full set of elements and Intelligence. The opponent appears unexpectedly (not) and takes one of the computer's towns. Torgrim gets positioned to kill a defending hero, and the scout hero, who was wandering in that zone, positions to capture the town. And then total collapse happens. Torgrim attacks, and the scout hero doesn't have enough movement to pick up the army from the Dwarf and capture the town. Sad Tazar is sent to refill mana, while Torgrim, with 78 Green Dragons, additionally split into 6 stacks, being one move away from the enemy castle, first gets hit by Meteor Showers from the scout heroes, then by a couple of Armageddons from the main. GG WP, what can I say. A childish mistake — a bitter defeat.
Thanks to the opponent for the game — it was intense and interesting. However, no less frustrating...
Главное - не терять единички:D
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Геон / Geon Main Hero Геон / Geon
Map Template
Diamond
Game Length
135 days
Game Date
2/8/2022
Reported
2/8/2022 10:18 PM
Rating Impact Archived
Troublikk27 1480 1467 -13 ↓
Norbakk 1531 1544 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/2/2022 9:21 AM

In reply to Matematik
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#29
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Moon entered, I started collecting hives early, then dug up the grail and put it in the Tower! From two Dragon Utopia I immediately got full control and some stats. The opponent was rushing cyclops and grey ones; I saw he had 2 untaken Dragon Utopia and decided to force events! The finale was Moon with 840 mana against Nell with 80 mana and no offensive magic! In general, what saved me was that the opp didn't have time to take his Dragon Utopia, where the ks was! That's what decided it; without magic, the finale would have been lost! Thanks for the game!
:smile19:698286888
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Нила / Neela Main Hero Нила / Neela
Map Template
Diamond
Game Length
134 days
Game Date
2/9/2022
Reported
2/9/2022 12:38 PM
Rating Impact Archived
ckotuHa 1699 1710 +11 ↑
Timbuktu 1592 1581 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2022 4:57 PM

In reply to Armageddets
#30
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The progress wasn't great, but it was moving forward, and after level 123, I submitted it.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Октавия / Octavia Main Hero Октавия / Octavia
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Map Template
Diamond
Game Length
123 days
Game Date
2/9/2022
Reported
2/9/2022 4:56 PM
Rating Impact Archived
Morgot1982 1626 1635 +9 ↑
Troublikk27 1463 1454 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2022 5:44 PM

In reply to ckotuHa
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#31
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ckotuHa
Moon entered, I started collecting hives early, then dug up the Grail and put it in the Tower! From two Dragon Utopia immediately got full control and some stats. The opponent was rushing cyclops and grey ones; I saw he had 2 untaken Dragon Utopia and decided to force events! The finale was Moon with 840 mana against Nel with 80 mana and without strike magic! In general, what saved me was that the opp didn't have time to take his Dragon Utopia, where the ks was! That is what decided it; without magic the finale would have been a loss! Thanks for the game!
thx for the game!
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