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Posts from [Tournaments SoD + FreshMod] Hard Bots Tournament / Prize 10 000р

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4 years ago
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Hard Bots Tournament
Tournament table and player list!

Judge: Gorbunak
Organizer: Gorbunak
Sponsor, guarantor and idea author: Gorbunak (https://vk.com/gorbunak, ICQ: 172884435)
Tournament Host: Armageddets (https://vk.com/armaggame, icq: 620163142, skype: armageddetss, Discord: Armageddets#5394)

Prize distribution:
1st place - 7000r
2nd place - 2000r
3rd place - 1000r
Features: The tournament is played on the Diamond template, which has been renamed internally to RAI to enable enhanced AI for computer players (they prioritize building their army). Computers also have infinite resources and level up faster.
Players must stream their games on Twitch or Youtube. The game video must remain available after the game. These streams may be used for tournament overviews.
The tournament is played on Heroes 3 Shadow of Death version 3.2 (or 4.0) + HDMod + Plugin Pack (FreshMod 7.1 +UnlimitedResourcesPC)
Download the RAI Diamond template (place in the Heroes 3\_H3data\Templates\ folder)
! Extract the folder from the archive (the folder should contain dll files directly, not another folder)
Download the plugin pack (place in the Heroes 3\_H3Data\Packs\ folder)
! For the rmg.txt file, you need to create a folder (in the path above) with the name that will appear in the game (e.g., RaiDiamond) and place the file in this folder.
The tournament is governed by the HeroesWorld game rules and HeroesWorld organizational rules.

================================================== =====================================

Template settings:
8 players, Size L+U, Strong monsters, No water, Medium roads, Difficulty 160%

Game settings:
Tournament rules, GamePlayChanges, Rebuild Mage Guild and Library, ban cartographers - check these boxes.
Simultaneous turns mandatory (default 115).
Castle and color selection: trading is done first for the castle, then for the color.
!!! If identical towns are rolled - a new pair of castles is generated.
!!! A coin is flipped. The player who loses the coin flip states first whether they are satisfied with the pair or not.
!!! If the pair of castles is unsatisfactory, each player can, one time for 500 gold (paid to the opponent), regenerate a new pair of castles with the option to ban any one castle before generation (so it does not appear).

Computers play on different teams
Selecting castles for computers: The blue player strikes out any 1 castle that the computer players will not play. The player creating the game assigns the remaining six castles to the computer players in any order. All starting PC castles must be different (heroes and bonuses are random).

Timer: 16:00 + 8:00 + 1:30 (can be changed by agreement)
Restarts: 112 (2 restarts on the first day or 1 restart on the second game day taken on your turn or immediately after passing the turn)


!!! Carefully check the settings. A technical restart due to incorrectly set options is possible up to and including turn 112

!!! If the computers, their bonuses, and heroes are set incorrectly - the game will not count

================================================== ==============================================

Tournament format: Group stage + playoffs, 1 game per week (best of 1), final (best of 3)
Group stage tiebreakers for players with the same number of points, from highest priority to lowest:
1) Points scored
2) Berger coefficient
3) Head-to-head result
!! If all parameters are equal for 2 players in a group - a deciding game is played within the next 2 days.
!! If all parameters are equal for 3 players in a group - 2 deciding games are played within the next 2 days. By coin flip or agreement, one player skips the first game and plays the winner of the remaining pair for the higher place in the group.
================================================== =============================================
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes
It is allowed to use Diplomacy, Hill Forts (cannot upgrade lvl 7 creatures)
It is allowed to use level 4-5 scrolls without building a Mage Guild.
Key RAI changes:
1. Computer players prioritize building their army.
2. AI receives triple experience and double the effect from "stat boosters".
3. The "Angel Wings" artifact is excluded.
4. The cost of Town Portal, Fly, and Dimension Door spells is increased 5 times.
5. Seer's Huts with a value less than 5001 are generated in the same zone as the sought artifact.
6. Animate Dead is reduced by half
7. Necromancy is reduced to 10/15/20, and the Necromancy Amplifier to 5%
8. The Skeleton Transformer does not convert units whose health is lower than that of Skeletons
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.
10. Fly, Dimension Door, and Town Portal spells cost 5 times more.
Key changes of Fresh Mod:
1. Native troops from Hives and Conservatories.
2. Always "good roads" for human players. Meaning roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road block value no more than 1/3 of the zone's maximum value.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and transfer between heroes inside a castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.

The full list of changes is more convenient to view in the table.
Full list of changes for version 7:
1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Excluded entry into one-way portals. Increased number of monoliths to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- Completely excluded the appearance of "buggy" passages between zones.
- Fixed the road entry point and guard placement for "wide" monoliths.
- Distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the surface is guarded by 2 different guards.
These are always generated so that one can enter the other zone by defeating only one of them.
- Completely excluded the appearance of water on the map: "flooded zones", "water strips", "lakes", etc.
- Completely excluded the appearance of "mountain" zones, as well as narrow strips of zones in the underground.
- Improved road generation and display algorithm.
- Completely excluded the appearance of "shifted" guards.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare crash of the RMG during river generation.

2. In Conservatories and Hives, the player receives not Angels and Wyverns, but level 7 and level 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game. It works even with the "HW rules" flag set, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20,000 cannot join (for M and S maps *AI Value* > 4,000) - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at Basic, Advanced, Expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the start of each round, when your unit gets its first turn, you can learn a spell that the opponent cast previously. The dependency of the skill level on the learned spell's level is removed - now even with the Basic skill you can learn a level 5 spell.

6. Health-boosting artifacts do not affect undead.
7. In a Hill Fort, level 7 creatures cannot be upgraded. Hill Forts can only appear on snow, swamp, lava.

8. Necromancer.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton cannot be placed in the Skeleton Transformer.
- Isra and Vidomina have their normal "leveling progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magi Elementals is allowed. Its cost is 1350.
- Building upgraded Sprites is allowed. Requires "Garden of Life" to build.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning does not require a Fort, costs 4000.

11. Tower.
- Astral doubles the power of the Hypnosis spell at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Roof gives 3-5 resources (originally 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of building the Mage Guild, the maximum gap in obtaining these spells will be 3 days:
Initial MG built - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

13. Using level 4-5 scrolls without building a Mage Guild is allowed.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed everywhere except mirrors. Dragon's starting army changed to the standard Tower starting army. These heroes cannot be selected at the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Rebuilding the Mage Guild is possible from any level (in Rampart, to rebuild MG1, click on the MG roof).

17. You can view used movement points by holding the "Alt" key.
18. Pressing "E" allows exchange between heroes in a town.
19. Neutrals guard objects around them, except for resources, treasure chests, and campfires.
20. You can refuse a skill at a Witch Hut and a Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In "Conflux", the Grail cannot be built if there is no town with a built MG5.
23. The "anchor hex" bug is fixed - Wall of Fire, Force Field can be placed on any available hex.
24. When attacking banks, the guard description is shown.
25. In battle, the duration of cast spells is shown.
26. In battle, the number of creatures killed by damage is shown.
27. A hero can enter the Mage Guild without a spellbook or money.
28. Extended spell description in the spellbook on right-click on a spell. Takes into account skills, specialization, artifacts, and hero SP. Shows - Wall of Fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when casting a harmful/beneficial spell, the number of killed/resurrected *creatures* is shown.
In reply to bubuch
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4 years ago
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Within half an hour, I will try to conduct the draw for the players in the group stage of the tournament on my online channels.
In reply to Armageddets
4 years ago
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Choosing a castle and color: trading first for the castle, and then for the color.
!!! If identical cities appear, a new pair of castles is generated.
!!! If the pair of castles is not satisfactory, each player can regenerate a new pair of castles once for 500 gold (paid to the opponent), with the option to ban any castle before generation (so that it does not appear). The red player decides first whether the pair is acceptable or not.

Can the trading for the color happen first, before generating the pair of castles, or does the trading for the right to choose the castle first happen even before generating the pair?
In reply to Dima Surmay
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4 years ago
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In this case, the decision is made by flipping a coin to determine who gets to decide first.
In reply to Armageddets
4 years ago
I had Book of Earth for 9 nagas, and book of air for green dragons. Opponent had only Mage Hat in utopia, so I fast killed him. All bots are survive ). TFP
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Diamond
Game Length
137 days
Game Date
2/7/2022
Reported
2/7/2022 1:42 PM
Rating Impact Archived
Morgot1982 1621 1634 +13 ↑
Norbakk 1570 1557 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/8/2022 5:47 PM

In reply to Matematik
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4 years ago
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Десса / Dessa Main Hero Десса / Dessa
Map Template
Diamond
Game Length
134 days
Game Date
2/7/2022
Reported
2/7/2022 3:21 PM
Rating Impact Archived
ckotuHa 1706 1708 +2 ↑
maxbraga 1354 1352 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2022 8:57 AM

In reply to Morgot1982
4 years ago
Morgot1982
Volt Book of Earth 9 nagára, és Book of air a zöld sárkányokra.
Az ellenfélnek csak Mage Hat volt az utópiája, ezért gyorsan megöltem. Minden bot túléli). TFP

TFP!
In reply to Armageddets
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4 years ago
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I lost, or rather, I should say, f***ed up because of a stupid, childish mistake, but let's go in order...
I bought the red swamp for 1900, the starting spread was weak, but I got Luna, who immediately started burning and leveling. On day 116, she cleared the first Dragon Fly Hive, which led to a wild snowball. On day 121, level 3 Tazar stands at a Dragon Utopia, planning to take it tomorrow. 36 Green Dragon stacks went to pick up the Shield +12 using cats, where they got completely wrecked by paralysis. I decided to go for the man, using the remaining 18 Green Dragons to break a one-Dragon Utopia, losing 5 Greens, and got the Chalice. I slowly maneuver, clear treasure zones, and on day 125 break a second Dragon Utopia — this time with КВ. Tazar is sent for double mana, treasure zones are cleared, computers get beaten, a scout hero breaks a Dragon Utopia with КЗ and КО, support heroes level up — a great Torgrim with Earth and Defense, combat Edric and Ivor, also with Earth. The comps' heroes are dug up — Müllich with Offense-Defense-Air, and a nice Dragon with a full set of elements and Intelligence. The opponent appears unexpectedly (not) and takes one of the computer's towns. Torgrim gets positioned to kill a defending hero, and the scout hero, who was wandering in that zone, positions to capture the town. And then total collapse happens. Torgrim attacks, and the scout hero doesn't have enough movement to pick up the army from the Dwarf and capture the town. Sad Tazar is sent to refill mana, while Torgrim, with 78 Green Dragons, additionally split into 6 stacks, being one move away from the enemy castle, first gets hit by Meteor Showers from the scout heroes, then by a couple of Armageddons from the main. GG WP, what can I say. A childish mistake — a bitter defeat.
Thanks to the opponent for the game — it was intense and interesting. However, no less frustrating...
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Геон / Geon Main Hero Геон / Geon
Map Template
Diamond
Game Length
135 days
Game Date
2/8/2022
Reported
2/8/2022 10:18 PM
Rating Impact Archived
Troublikk27 1480 1467 -13 ↓
Norbakk 1531 1544 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/2/2022 9:21 AM

In reply to ckotuHa
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4 years ago
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ckotuHa
Thank you for the game!
Thank you for the game.
In reply to Matematik
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4 years ago
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Moon entered, I started collecting hives early, then dug up the grail and put it in the Tower! From two Dragon Utopia I immediately got full control and some stats. The opponent was rushing cyclops and grey ones; I saw he had 2 untaken Dragon Utopia and decided to force events! The finale was Moon with 840 mana against Nell with 80 mana and no offensive magic! In general, what saved me was that the opp didn't have time to take his Dragon Utopia, where the ks was! That's what decided it; without magic, the finale would have been lost! Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Нила / Neela Main Hero Нила / Neela
Map Template
Diamond
Game Length
134 days
Game Date
2/9/2022
Reported
2/9/2022 12:38 PM
Rating Impact Archived
ckotuHa 1699 1710 +11 ↑
Timbuktu 1592 1581 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2022 4:57 PM

In reply to Armageddets
4 years ago
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The progress wasn't great, but it was moving forward, and after level 123, I submitted it.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Октавия / Octavia Main Hero Октавия / Octavia
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Map Template
Diamond
Game Length
123 days
Game Date
2/9/2022
Reported
2/9/2022 4:56 PM
Rating Impact Archived
Morgot1982 1626 1635 +9 ↑
Troublikk27 1463 1454 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2022 5:44 PM

In reply to ckotuHa
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4 years ago
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ckotuHa
Moon entered, I started collecting hives early, then dug up the Grail and put it in the Tower! From two Dragon Utopia immediately got full control and some stats. The opponent was rushing cyclops and grey ones; I saw he had 2 untaken Dragon Utopia and decided to force events! The finale was Moon with 840 mana against Nel with 80 mana and without strike magic! In general, what saved me was that the opp didn't have time to take his Dragon Utopia, where the ks was! That is what decided it; without magic the finale would have been a loss! Thanks for the game!
thx for the game!

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