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Posts from Knowledge is power. Auto-translated

5.0 (2 ratings)

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}{0TT@6bI4
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#47
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Hello! I must be really stupid, but I still haven't gotten a passing grade from the history professor, and I have no other options for getting it (he doesn't want to give it to me, claiming he couldn't have forgotten about it)... The map is great, I want to play it again, explore other departments, but unfortunately, I probably won't see the end... In desperation, I even started digging around in Utopia... I wish there were more maps like this, but without history professors, because it really gives a bad feeling of incompleteness.
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#48
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[spoiler=How to get a good grade from the history professor]Answer all the questions incorrectly, then the crazy history professor will explode and give you a good grade, just to avoid seeing you 🙂[/spoiler]

Thanks for completing it. If it's not a secret, which departments did you try?
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#49
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}{0TT@6bI4

Thanks for the walkthrough! If it's not a secret, which schools did you try?

Sorcery, Chaos, Darkness, Luck.

So, if you answer the questions correctly, you end up in a dead end and have to replay?
Okay, I'll try again, and I'll also check out other schools. Thanks for the help! =)<
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#50
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Yes, it’s not always possible to give the correct answer. The idea for the quest was taken from the game Machinarium.
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#51
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I finally finished it! As planned, I chose different specializations (this time - leadership, attack, defense, and war machines). Thanks a lot! I enjoyed running through the university =)
By the way, regarding the bugs. While playing for the first time, I encountered a bug - in the rear, I tried to kill the black dragons with one Fury and 3 Gargoyles. I guess I didn't kill them as intended (using the Secret Crystal obtained from one of the Sanctuaries). As a result, the game froze after the battle. After the fourth attempt to defeat them this way (i.e., after 4 restarts of the game), I finally killed them with an army, and there were no freezes.
Thanks again for the great time!! =
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#52
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Thank you! That was a very unexpected tactic for killing him. I'll have to review that moment.
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#53
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Excellent, and in some places, outstanding design. Interesting, non-banal dialogues with references (especially the story with the gargoyles at the nuclear facility after visiting Tesla and transferring money to the red player was amusing). But... most of the time is spent walking, and it's slow and tedious, very slow. I didn't enjoy the quests: I still don't understand the zombie puzzle, the calculations are strange; I spent a lot of time at the beginning trying to figure it out, but recalculating every turn with feedback and adjusting for the attack/defense difference (we have 14.6 zombies left on the left, so they will attack with 15, and so on) became tiresome – I really don't understand why the result shouldn't depend on the turn. Battles are often boring – you just close in and keep hitting a dragon with 26 HP. Yes, I also didn't complete the map because of the historian (I went to him first because he's at the end of the explored area); I started trying out different options, thinking that maybe only one or a few specific questions need to be answered incorrectly, but then I decided that it might be related to the leader's complacency or the further development of events. One possible bug I encountered was inheriting a devil from the cultural scholar. The most enjoyable part was the initial exploration of this map; at the beginning, there was a lot of positivity – thank you to the author. Overall, my impressions are mixed.
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#54
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To solve the zombie problem, the quadratic law of Lancaster is used, and yes, I'm tired of writing it. smile
BigBrazer and I have empirically proven that, with constant damage values (due to divine power), the number of remaining creatures does not depend on the order of turns, and precisely corresponds to the law of Lancaster.
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#55
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You can create a map, place two heroes of a non-native faction (for example, Mages), set their stats to 0-0-20-20 (it's important that attack and defense stats are zero). Give both heroes Divine Power and Skilled Light Magic. Give one the required number of zombies, and the other hellhounds.
In battle, wait until the heroes cast Divine Power and then simply have them attack each other; it doesn't matter who approaches first.
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#56
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Thanks for completing it and providing feedback. It's becoming clear that the intricate quests of Machinarium and the complex mathematical problems are not a good fit for Heroes; so, they won't be included. That's it, I'm on vacation 😎
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#57
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BigBrazer and I have empirically proven that, with constant damage values (due to divine intervention), the number of remaining creatures does not depend on the turn order, and precisely corresponds to Lancaster's law.
Thank you, it's really interesting, I'll read about Lancaster's law (I looked it up, but didn't find anything yet). The first simple mathematical problem was solvable because it used elementary logic and basic mathematics. But problems of this kind require knowledge at the level of a higher educational institution with a mathematics specialization, or, obviously, skills in creating maps for testing (which, unfortunately, I do not have). I think that the number of physics and mathematics enthusiasts who are also fans of Heroes is not overwhelming. I like the idea of tasks, but even with the best intentions and intelligence, without specialized education, these cannot be solved. So, I would like to see more tasks in the maps, but without the need to use formulas beyond the school curriculum (and even remembering it after 25 years is not easy, but at least possible).
#58
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Thanks, the map was really enjoyable, and playing it a few days after defending my thesis was just what I needed. biggrin Amazing videos and atmosphere in all the departments. The magic practically stares at you from the start, beckoning you to take it. I wasn't familiar with the "wishmaster" build, so I had to write a script to calculate everything for me. It felt like I was creating a similar game myself.

After playing the magic build, I tried it a couple of times to experiment with different approaches. I have to say, the gameplay is very varied depending on the skills you choose. First, I went with a reliable strategy: summoning, which allowed me to conquer Utopia twice, equip myself with artifacts, and buy more items from the shop – basically, I became a local rich kid. Then, I added Retribution & Vengeance to the mix. It was unbearable to see the uncompleted philosophy quest, but I barely noticed the final quest itself.

Then, I tried my favorite Chaos with the Sorcerer's Luck skill and machines, as I also liked that quest. With this combination, it's hard to conquer Utopia, so I decided to go straight to the professor. In this version, his special ability worked perfectly, and he wiped out my entire army in two turns. I was already preparing to discuss Nietzsche with him, as I forgot that I had Armageddon in my spellbook, but luckily, I remembered in time. An epic battle ensued. It's a shame that you can't solve real-life problems with exams in the same way...

I just didn't understand the part with Laszlo, where he says that you can solve problems with quests from other departments with him. He didn't offer me any alternatives. What was that supposed to be about?

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#59
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Mistent

It's perfect to play a few days after defending your thesis biggrin

Congratulations on defending your thesis! :)
Study higher mathematics in your free time; rumors have it (in my head) that it will be useful in S.T.A.L.K.E.R. from Hotta Bych...


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.


                                                                                       
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#60
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Mistent

Thank you, I really enjoyed the map; it was perfect to play a few days after defending my thesis biggrin Amazing videos and atmosphere in all departments. Wizardry seems to be staring at your username right from the start, tempting you to choose it. I wasn't familiar with "vyshmat," so I had to write a script that calculated everything for me. It felt like I was creating such a game myself).

After playing as Wizard, I played a couple of times to try different things; I must say that the gameplay here is very varied depending on the skills chosen. First, I went down a reliable path: summoning, which allowed me to grab Utopia twice, equip myself with artifacts, and buy more items in the shop – basically, I became a local rich kid. Then, I added Retribution & Reconciliation to this setup. It was unbearable to see an incomplete Philosophy assignment, but I didn't even notice the final exam.

Then, I tried Chaos with Wizard luck instead of all that, along with Machines, because I also liked that quest. With this combination, you can't really take Utopia, so I decided to go straight to the professor. In this version, his special ability worked perfectly, and he wiped out my entire army in two turns. I was already preparing to discuss Nietzsche with him, since I forgot that I have Armageddon in my book, but luckily I remembered just in time. An epic battle ensued. It's a shame that you can't solve problems with exams in real life the same way...

I only didn't understand the part about Laszlo, where he says that you can solve problems with quests from other departments with him. He didn't offer me any alternatives anywhere. What did it refer to in the end?

Attachment 67570


Thank you for your feedback! Congratulations on defending your thesis.

Laszlo's help with professors from other departments was initially intended as an alternative way to complete the forgetful historian's quest, but it was later removed, while remaining in the texts
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