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Knowledge is power.

#53
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Excellent, and in some places, outstanding design. Interesting, non-banal dialogues with references (especially the story with the gargoyles at the nuclear facility after visiting Tesla and transferring money to the red player was amusing). But... most of the time is spent walking, and it's slow and tedious, very slow. I didn't enjoy the quests: I still don't understand the zombie puzzle, the calculations are strange; I spent a lot of time at the beginning trying to figure it out, but recalculating every turn with feedback and adjusting for the attack/defense difference (we have 14.6 zombies left on the left, so they will attack with 15, and so on) became tiresome – I really don't understand why the result shouldn't depend on the turn. Battles are often boring – you just close in and keep hitting a dragon with 26 HP. Yes, I also didn't complete the map because of the historian (I went to him first because he's at the end of the explored area); I started trying out different options, thinking that maybe only one or a few specific questions need to be answered incorrectly, but then I decided that it might be related to the leader's complacency or the further development of events. One possible bug I encountered was inheriting a devil from the cultural scholar. The most enjoyable part was the initial exploration of this map; at the beginning, there was a lot of positivity – thank you to the author. Overall, my impressions are mixed.