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Posts from MMH5.5 - Heroes of Might and Magic 5.5 Auto-translated

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#1244
This is different bug originating from ToE and already reported by fktifzobr@mail.ru over here.
I have put it in my queue but is low priority for the moment. :(
In reply to dredknight
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#1245
dredknight
This is different bug originating from ToE and already reported by fktifzobr@mail.ru over here.
I have put it in my queue but is low priority for the moment.
I agree, this is a low-priority bug.

What I noticed was that Frenzy was always applied for 2 turns even though the rest of the debuffs were at an advanced level.
Most likely, the skill level for this Frenzy is not spelled out, but somewhere in the code it is hardcoded = 2 (and another +1 = 3, if there is an expert Frenzy in the book, and this +1 was fixed)
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
#1246
Auto-translated
Good day! A player in a match discovered that when purchasing a 4th-level talisman for a hero, the city management skill disappears. It becomes impossible to rebuild the city or teleport to selected cities; you can only teleport to the nearest city thanks to the 4th-level talisman skill. This was, of course, his mistake when purchasing the 4th-level talisman, as it's possible that when purchasing a 3rd-level talisman (but we didn't know this yet), city management remains. Screenshots are attached. Is this a bug or not? We simply couldn't find a way to scroll through the hero's skills. Thanks if you can suggest a way to do this.
In the 1st screenshot, you can see the 1st-level talisman on the hero, and then the skill book of the leveled-up hero with the 4th talisman. We didn't find any buttons or another way to scroll through the skills.
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3 files attached • Total size: 424.1 KB
In reply to Tantalass
#1247
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Tantalass
Good day! My friend in a match discovered that when purchasing a level 4 talisman for heroes, the city management skill disappears; it becomes impossible to rebuild the city or teleport to selected cities, but only to the nearest one thanks to the level 4 talisman's skill. This was, of course, his mistake when buying the level 4 talisman because, as we later found out, if you buy a level 3 talisman, city management remains. Screenshots are attached. Is this a bug? We simply couldn't find a way to scroll through the hero's skills list. Thanks if you can suggest such a method.Attachment 66748Attachment 66749Attachment 66750
In the first screenshot, there is a level 1 talisman on the hero, and then the skills book of the leveled-up hero with a level 4 talisman. We didn't find any buttons or another way to scroll through the skills.


Hello Tantalass,

That is a known issue. We need to find a way to change the Stronghold spellbook with a standard spellbook.

#1248
Major changes:
  • AI Update - replaced the simple start bonus system in the custom game menu with a new game mode system which gives
    • Effectively 16 difficulty levels including much easier and better working harder difficulties.
    • Ability to easily team up all AI players against yourself for an exceptional challenge (that also reduces the calculation time of the turns) -All AI heroes can be set to never flee and fight you to the death.
    • All AI heroes can be set to unlootable, this prevents human players from snowballing and motivates exploration, works especially well on very large maps with too much inventory clutter. Also note that in H55 battle sites reset quickly for players that did not originally plunder it.
    • In games with only human players you can still use the settings as start bonus only.
    • In games with multiple humans + AI players, it is recommended to set the same mode for all players otherwise it is not 100% certain, but in most cases the easiest selected will be prioritize.



  • Governance 
    • Fixed Regalia of the Legion not working on governors if growth was already boosted by default bonus. When governors equip a regalia of the legion artifact the gained bonus is now shown among the growth stats for all tiers in the town management screen!
  • Potions
    • Now if potions are activated in MMH55-Settings.pak all starting heroes receive a free mana potion to make clear it is active (potions are added to artifact pools, but randomly you may not find any of them)
  • Mapmixer
    • ThGryphn has updated mapmixer with better customization of neutral stack size
  • Other fixes
    • we got a new logo in game lobby (by forestsnownikita)
    • changed amount of experience gained from Helmet of Heavenly Enlightenment to be much stronger on high level heroes and much weaker on low level ones.
    • changed cursed artifacts are now transferable to secondary heroes and rarity is increased to 1 in a 100 battle sites.
    • fixed not getting the cornucopia for collecting all resource artifacts and not getting phoenixes for dissolving it.
    • fixed mana giving artifacts not working when two of the same type were equipped simultaneous
    • fixed orb of prophet not recognized as part of the prophet set
    • fixed some minor txt issues on artifacts and the desc of golem magnetism
    • fixed witch huts refusing to fill last skillslot
    • fixed witch huts trying to give a skill if the hero already has 8.
    • optimized Tavern UI to be in sync with hero inventory updates from RC14 (credits: ThGryphn)
 
 

 
 
 
#1249
Auto-translated
Hello everyone. I downloaded the MHH5.5 mod, and I can't find any information on where to put it after extracting the files. I put it in the installation folder, but nothing changed in the game, and nothing happens when I click on the shortcut in the extracted folder. Please help.
In reply to Jeki4us
#1250
Auto-translated

Jeki4us
Hello everyone. I downloaded the MHH5.5 mod, and I can't find information on where to put it after unpacking. I put it in the installation folder, but nothing changed in the game, and nothing happens when I click on the shortcut in the unpacked folder. Please help.
You install the clean Tribes of the East 3.1, and then install the 5.5 mod in the same folder. That's it.

That is, you download Might & Magic: Heroes 5.5 (RC15 Beta 2) and install it directly into the Heroes folder; there is no need to unpack it.

In reply to Jeki4us
#1251
Auto-translated

Jeki4us
Hello everyone. I downloaded the MHH5.5 mod, and I can't find information on where to put it after unpacking. I put it in the installation folder, but nothing changed in the game, and clicking on the shortcut in the unpacked folder does nothing. Please help.

Step-by-step installation guide

In reply to SWELOT
#1253
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SWELOT
🕹🕹🕹 RC15 Beta 2 released 🕹🕹🕹 I downloaded it, and now half of it is in English. Is that how it's supposed to be?((( 

Yes, because there is no Russian translation for RC15 beta 2 yet, and all new/modified functions and artifacts are in English, while the rest is the standard translation for Heroes 5.

There is only:

MMH5.5: Spanish Translation (RC15 Beta 2), if you know Spanish.

Only RC13a has been fully translated into Russian from the latest versions.

#1254
Auto-translated
Hey everyone, can you please check if this is a bug on my end or if it's happening to everyone?

Shieldguard (tier 1, 1up) - Fortress

Warriors (level 1, 1 upgrade) - Fortress

The description for the Shields Wall ability is missing, both for the creatures themselves and in the Creaturepedia.
In reply to cohopx
#1255
Auto-translated
cohopx
Hey everyone, can you please check if this is a bug on my end or if it's happening to everyone?

Shieldguard (tier 1, 1 upgrade) - Fortress

Warriors (level 1, 1 upgrade) - Clans

The description for the Shield Wall ability is missing, both for the creatures themselves and in the Creaturepedia.


You are correct. There are actually 4 broken text files.

  • Academy: Djinn Vizier - wheel of fortune
  • Fortress: Shieldguard - shield wall
  • Necropolis: Lich and Archlich - Death Cloud
  • Sylvan: Pristine Unicorn - Child of the light

The problem is that the files are using UTF-8 encoding. Convert them to UCS-2 LE BOM and they will work.
You can use Notepad++ for that.
Once you're done with the translation, send it to me and I will upload it on moddb.
In reply to dredknight
#1256
dredknight
The problem is that the files are using UTF-8 encoding. Convert them to UCS-2 LE BOM and they will work.
You can use Notepad++ for that. 


Thanks
dredknight
Once ready with translation, send it to me and I will upload it on moddb.
Of course, I'll let you know right away
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#1258
Omg! copohx, thank u very very much!
С уважением, }{0TT@6bI4
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