Auto-translated
Well, first of all, the models for heroes who aren't humans, so to speak, need to be changed. For example, angels should have angel models, and djinn should have djinn models. Belket has an angel model, but he shouldn't have a necromancer model. There's a hero named Asad; he could be given the rakshasa model from the 7th installment. Succubus heroes should have succubus models. The Dungeon faction has a minotaur and a faceless hero; the Stronghold faction has a cyclops hero. In principle, the models for those I mentioned already exist in the group I named. You can just take them from there, and they don't seem to mind. When a knight model is used for a human hero or a standard model is used for an elf hero, it's not that noticeable. But when a djinn or angel, a minotaur or a rakshasa, has a knight or wizard model, it's more obvious. And there's already a mod with unique models for regular heroes in that group (xHeroes Replacer is the mod's name); you just need to transfer it to NHF.