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Posts from NHF – new heroes for Heroes V 3.1.

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dredknight
Dear @everyone,
This channel is for technical discussions related to hex editing and combat scripting. Maybe later these will be divided, but since we are a small group, it will stay like this for now.

You can contribute by adding guides to the list:
1. Heroes community H5 assembly library -> http://heroescommunity.com/viewthread.php3?TID=41228
2. Github repo with scripts and assembly patches -> https://github.com/Might-Magic-Heroes-5-5
3. If you want to know if something can be done with scripting, check if a function for it is available in HOMM5_A2_Script_Functions.pdf and + the thread 'Undocumented Script functions' -> http://heroescommunity.com/viewthread.php3?TID=23668
By following these links, you will find everything you need to make any changes to the exe file yourself, and even meaningful ones. My recommendation: use Ghidra, it's free.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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}{0TT@6bI4
that's what the deflector tells me.
Is the deflector a person or a steamboat program?
}{0TT@6bI4
nothing prevents (except for free time) patching the EXE with Mr. Q's AI as well.
You also forgot about skills I'm certainly not the best reverse engineer.

PS: I didn't see the second message. Thank you very much for the resources, I will check them out.
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Deflector is both a person and the author of the program. So, if someone with the necessary skills has some free time, we'll get a result. The fact that Quantomas AI works in version 3.1 doesn't necessarily mean that version 3.1 will work without losing functionality, by the way.
С уважением, }{0TT@6bI4
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I copied a few data archives into the mods folder – it seems to be working. I'll try playing. However, there's suspiciously a lot of stuff in the archives for just hero changes – for example, there are files related to creature abilities.
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The fact that Quantomas AI works in 3.1 doesn't mean that 3.1 will work without losing functionality, by the way.
Yes, there also seem to be its own changes in the XML. You can't just take it and apply NHF. PS: It didn't work. I played as a "better-looking" Lucretia (she just had some plastic surgery), but the vampires aren't showing up. Maybe they got lost along the way. UPD: The original works, but H5_NonCheatingAI_3146.exe doesn't. It seems that Quantomas really broke something.
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I installed this mod, and now some of the mods in the collection don't work. Does anyone know if the authors will release compatibility fixes for other mods, or can someone share any information about this?
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For now, the development of NHF seems to be on hold, so no compatibility fixes are expected in the near future. Some mods may be completely incompatible; which ones do you have installed?
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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different, but the ones I really need in the build are the SU mods for quickly leveling up ultimate skills, and absolute charge from red heaven hero, which improves the ultimate skills of humans. The main thing is that with the old version of the mod, everything worked perfectly, and I wouldn't have replaced it with the new one under these circumstances. BUT in the new version, the authors made a fix file so that their mod would run on large maps. It's a shame that there isn't such a fix file for the old version((( Maybe if someone knows these authors, they could help me somehow, because I really need it???
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Gerter, do you know if the fix file that the user is talking about is for 64-bit versions?

Sorry, I'm not familiar with these files.
С уважением, }{0TT@6bI4
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SU? I'm hearing about this mod for the first time. I understand that the ultimate ability is leveled up through 3 main perks from the racial skill tree, right?

As far as I know, a mod with such mechanics will break absolute charge, because they edit the same files.
Мои мини-моды

Мод RTF

Мои NCF существа
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In the Remix, there seems to be a link in the mods topic to something that makes it easier to access the center perks.
С уважением, }{0TT@6bI4
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In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
SU? I'm hearing about this mod for the first time. I understand that the ultimate ability is leveled up through 3 main perks from the racial skill?

As far as I know, a mod with such mechanics will break absolute charge, because they edit the same files.
Yes, you're right, they were incompatible, so when I played as humans, I had to delete the mod for quickly leveling up the ultimate ability, and now with the new mod for Heroes, nothing works at all, it's a pity.
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Well, you can simply open the SU mod archive (using WinRAR or ZIP), then open each internal XDB file with Notepad and save it – then this mod will work, but there might be bugs in NHF.
Мои мини-моды

Мод RTF

Мои NCF существа
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fktifzobr@mail.ru
Well, you can simply open the SU mod archive (using WinRAR or ZIP), then open each internal XDB file with Notepad and save it – then this mod will work, but there might be bugs in NHF.
That's the problem, but I wouldn't want that.
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fktifzobr@mail.ru
I would do it as I wrote above – simply, the NHF mod adds heroes, and the changes to skills in it most likely fix some bugs in the original game.
Do you have any ideas why these mods stopped working in the new version of the Heroes mod, when everything worked perfectly in the old version?

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