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It will definitely be difficult to show.
I can describe a couple of points:
1. The races are very strongly divided in terms of development... as a result, there is a greater dependence of the army on the hero and vice versa... for example, the point of making a "non-native" hero strong is lost.
2. More complex calculations of magical action - slightly off-putting.
3. ATB scale - a great idea, but not for everyone (see point 2)
P.S. In general, it seems to me that the balance in the 5th game depends more on luck than on skill, although I haven't played it much yet, so I might change my opinion :)
Well, regarding the first point, I agree with you, but I never make a non-native hero strong, so it doesn't bother me. Regarding the second point - it's just more interesting. The third - I agree. In my opinion, a lot depends on skill here. Play more, you might like it.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis