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Fresh Mod 7.0 is ready.
You can download it in the first post of the thread.
Basic changes:
1. Water generation on the map has been completely removed - "flooded areas", "water strips", "lakes", etc.
2. Zone shapes and proportions have been improved.
3. "Mountain" zones and narrow zone strips in the Dungeon have been completely removed.
4. The algorithm for generating and displaying roads has been improved.
5. "Buggy" passages between zones have been completely removed.
6. "Shifted" guards have been completely removed.
7. "Double main passage guard" has been implemented.
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated in such a way that you can pass to another zone by defeating only one of them.
8. Mines, passage guards, and objects cannot be blocked by terrain.
9. In all zones, guards are generated along the road, equal to MaxValue of the Zone / 3.
10. The object placement algorithm has been improved.
11. The connection between two identical zones always forms only one monolith/underground gate.
12. The number of monoliths has been increased to 32 = 2*(8 two-way + 8 one-way entrances).
13. The appearance of a straight road going through all obstacles has been fixed.
14. A rare crash of RMG during river rendering has been fixed.
Optional changes:
1. Necropolis:
○ Necromancy skill percentages have been changed to 10%/15%/20%.
○ The Mortuary Amulet gives 2.5%, the Vampire Sultan - 5%, the Boots of the Dead - 7.5%.
○ Skeletons cannot be placed in the Skeleton Converter if they have less health than a skeleton.
○ The Necromancy Amplifier gives 5% (each subsequent one gives half as much as the previous one).
○ Isre and Vidomina have had their original specialization bonus of 5% restored.
○ Vampire Lord restores 50% of the damage dealt (was 25%, originally 100%).
○ Removed: Artifacts for speed do not affect undead.
2. Conflux:
○ The increase in Firebirds has been reduced from 2 to 1. Their upgrade is allowed. The increase in Phoenixes remains unchanged - 2.
○ The Magic Elemental costs 1350 (originally 800).
3. Tower:
○ Generation of the Golem Factory on snow has been added (value 4500).
○ The Canopy gives 3-5 resources (originally 1-5).
4. The use of scrolls of levels 4-5 is allowed without a built Town Hall.
Their value has been changed:
○ 22500: Town Portal, Dimension Door, Fly.
○ 13000: Explosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
○ 4000: Sorrow, Counterspell, Clone, Prayer, Fire Shield, Frenzy, Executioner, Magic Mirror, Sacrifice.
○ 1000-3000: Spells of levels 1-3 remain unchanged.
5. Interface:
○ You can refuse a skill in the witch's hut and the scientist's.
○ Removed: Display of the scientist's bonus type.
6. Other:
○ The diplomacy limit has been increased to 20,000 value (was 16,000).
○ In the fort on the hill, you can upgrade creatures to level 6.
○ When the "Gameplay changes" flag is set, the "Always 2nd level" flag is automatically set.
○ Removed: Mandatory 2nd level for the Tower.