This is what the 7th patch draws for underground treasure zones on 2sm4d(3):
Attachment 66622Attachment 66623
However, what stands out is that the entrance to the treasure zone is practically exactly in the middle of the treasure zone itself. This makes determining the locations of lifts very predictable. As far as I can tell, this is not typical for SOD.
For someone who has grown up playing with random maps, such a world seems too idealized, again, just my opinion. But perhaps you need to experience this directly from the game.
