Skip to content

Inter-clan (ONLINE) tournament for Heroes 3. Auto-translated

4.2 (5 ratings)
Open
Which format of matches is more suitable for inter-clan duels?
59 voters
Multiple choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to Ta Kotoraya...
User Avatar
#160
Auto-translated
Ta Kotoraya...;121740
Basically, I'm waiting for maps – who can help? (no feedback yet). And also for the "seasons" to end. We'll start the tournament a week after they end. So, we're not slowing down with events ;) I think there will be enough people interested, no matter what.

Tatyana, I actually disagree that "there haven't been any responses yet"... :) I specifically asked you a question in this thread, but it seems it wasn't read. I could provide a couple of maps (and you can choose from them), but what are their specifications? Are they purely for duels, or what? There are many options, which is why I asked this question... And the tester position is still open...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
User Avatar
#161
Auto-translated
These are some serious monsters!!! It's hard to manage with just 4, and one minute per turn is barely enough.
+1
No, I played Heroes 3. One minute was enough to move 8 heroes and build in the castle... but there was no time to think, and it was tough.
You might be able to move eight heroes, but will you have time to transfer troops? ;)
One minute is a benchmark for fast gameplay, and it also shows the player's skill level...
-1
This doesn't show the player's skill level at all. It's more like a sprint, but Heroes is a strategy game that requires some thought and planning. I agree that in a team game, you can't set a long turn time because it would make it difficult to run a tournament, and that's why I agree with Moriarty that at least 2 minutes are needed to somehow manage. Most of the time is spent in battles, so if it's 2 minutes, it won't significantly increase the total game time.
Playing at 160% doesn't question your professionalism as a player)), but it does reduce the overall game time (and balances the factions).
+1
Create small-sized maps (M).
I disagree with this. On an M-sized map, four players won't have enough room to maneuver. At least L, and ideally XL. If you visually divide XL into 4 parts, it won't be that much.
I could provide a couple of maps (and you can choose from them), but what are the specific requirements? Are they purely for duels, or what? There are many options, which is why I'm asking... And the question of testers is still open...
I don't like creating maps, but if you need someone to test, I'm at your service. I can't promise perfect balance, but I might be able to help as one of the testers.
In reply to invisible
User Avatar
#162
Auto-translated
I'm in favor of:
a 2-minute limit
200% difficulty
M/L maps (with a dungeon) and L/XL maps (without a dungeon)
I'll try to find maps (against random).
In reply to Леля
User Avatar
#163
Auto-translated
I'm against FREQUENT use of 2v2 battles... I prefer duels... there should be three stages, and about 10 minutes per turn... Maps should be relatively small, so there's enough time and energy to think about the next moves... + I'm against random maps, as they often lead to unexpected situations... maps with water, because the correct use of water resources is the key to success... and sometimes half the battle... difficulty should be either 100% or 200%... intermediate options don't work... :smile33:

P.S.: I'll conduct a poll in my clan, and try to find people who want to play in an Online inter-clan tournament... if there are enough people, will we play?

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
User Avatar
#164
Auto-translated
2 minutes per turn – well, you can do it that way too....
You might be able to move eight heroes, but will you have time to transfer the troops?
I didn't have to use all of them – but I could manage with 2-3 +))) What else could I do? Resources were scarce, so I had to move like that...
If you want to survive, you need to be resourceful =))
играю на уровне AI !!:smile32: ;)
In reply to invisible
User Avatar
#165
Auto-translated
invisible;121877
-1
This definitely doesn't reflect the player's skill level. It's more like a sprint, whereas Heroes is a strategy game that requires some thought and planning. I agree that in a team game, you can't spend too much time on each turn due to the difficulty of organizing such a tournament, and therefore I agree with Moriarty that at least 2 minutes are needed to somehow manage. Most of the time is spent on battles, so if it's 2 minutes, it will hardly increase the total game time.

That statement was an exaggeration (it was said in general terms that the fewer minutes, the faster you play, in other words - "the ideal of a fast game," and the player's skill level is what shows that... - if you can do everything in such a short time and still don't forget to think...). I was just making a suggestion... Two minutes, so two minutes, what's the problem? :)
invisible;121877
I don't like creating maps, but if it's necessary to test them, I'm at your service. I can't promise perfect balance, but I might be able to help as one of the testers.

We're waiting for Tanya to say what she thinks about testing the maps...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
User Avatar
#166
Auto-translated
In general, 1 minute per turn seems too short, and 4 minutes is definitely too long. I think 2 minutes is a good compromise, but whoever can make their moves faster gets my respect!
Next, let's talk about the maps. This is a crucial issue that requires careful consideration. We can create maps from scratch or adapt existing ones. I think it would be best if everyone who has suitable maps (in the 2x2 format) would post them directly in this thread. Then, I and those who want to help me will test and edit the maps to suit the needs and possibilities of the tournament. This approach seems to be the most viable.
I think the maps should be Large with a dungeon or Extra Large without a dungeon. Smaller maps wouldn't be practical, as there wouldn't be enough room to maneuver. However, I must say that playing on such maps will still be time-consuming. I doubt that many games will be completed in a single session (unless we play on a weekend from morning to evening). So, be prepared for games with breaks (I don't like that myself, but I think it will happen).
Finally, a request to the clans: when assembling your team, ask the players in advance if they can find free time and adapt to the needs of the other 3 participants in each match. This is the main condition and the key to the successful organization of the tournament.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
User Avatar
#167
Auto-translated
:cool: Everything is clear regarding the maps! I'm starting to search...
P.S. I can also adapt my own maps to this format... :cool:
*sinister knight*
User Avatar
#168
Auto-translated
Until the regulations are ready, I would like to suggest the following: instead of registering teams from clans, why not just submit a list of participants? From this list, groups can then be formed for the clan war during the tournament, once the time for the tournament game is determined. This way, we can increase the likelihood that the clan war will take place, as clans will be able to field players for specific games who have similar time availability.
Or, option #2: allow substitutions, i.e., clans submit groups in advance, but if it happens that a certain player cannot play at that time, and another player is available at a different time, the clan leader can substitute players in the group with the most suitable candidate for that particular clan war game.
User Avatar
#169
Auto-translated
Well, I certainly agree that everyone has moments when they can't make it – but players can still differ in strength... and quite significantly. So, I don't even know how to find a compromise... =))))
играю на уровне AI !!:smile32: ;)
In reply to RAPER
User Avatar
#170
Auto-translated
I completely agree with Adelaide! Firstly, clan wars are a team game. After all, when, for example, a football team wins or loses, it doesn't matter who played in that particular match. The team as a whole wins or loses. The same applies to clan wars – they show the strength of a particular clan as a whole. Secondly, if you try to coordinate 4 specific players at a specific time, there will be difficulties (I am sure of it). In a seasonal tournament, one pair may not be able to find time within a week to play a match. It will be even more difficult for four players, so the interchangeability of each pair, in my opinion, should be possible.
User Avatar
#171
Auto-translated
well, it can be done this way too =);););) I don't mind =););)
играю на уровне AI !!:smile32: ;)
User Avatar
#172
Auto-translated
I would like to explain the prolonged silence of our representatives in this thread.
Today, we will have a major production meeting, during which we will develop our vision for this undoubtedly necessary and relevant idea.
Tomorrow, our representatives will post in this thread about our proposals and participation.

Орден Фениксахаризматический :) лидер
User Avatar
#173
Auto-translated
Tomorrow, our representatives will post in this thread about our proposals and participation.
Okay, you can take your time... because we won't start before soy ends anyway =);););) and we don't have the maps yet((
играю на уровне AI !!:smile32: ;)
User Avatar
#174
Auto-translated
:cool: Okay, here's the first map for the tournament (it's a reworked version of my map, Kanzas City Shuffle). I've adjusted it for 4 players. If you trust a professional, there's no need to change anything in the map in terms of its main settings and overall concept... It's a bit challenging, but that makes it much more interesting when resources are scarce. Anyway, take a look... :cool:
Attachments 1
1 file attached • Total size: 57.1 KB
*sinister knight*