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3.5 (2 ratings)
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4 years ago
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I've provided the instructions for activating the advanced editor (specifically for version 3.0 and later; a different file needs to be modified for older versions). And, of course, I explained everything for versions 3.0/3.1. If you have the original game, Hammers of Fate, or even the beta version, some settings might be missing.
In reply to }{0TT@6bI4
4 years ago
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}{0TT@6bI4
I've provided instructions on how to activate the advanced editor (specifically for version 3.0+, a different file needs to be modified for older versions). And of course, I explained everything for versions 3.0/3.1. If you have the original game, Hammers of Fate, or even the Beta version, some settings might be missing.

Well, once again, thank you! I only have the original game, version 1.6. I'll figure it out from here.

In reply to }{0TT@6bI4
4 years ago
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}{0TT@6bI4
I sent the instructions on how to activate the advanced editor (and it's for version 3.0 and higher; a different file needs to be changed for older versions). And of course, I wrote everything with versions 3.0/3.1 in mind. If you have the original game, Warlords, or even Beta..., then some settings might be missing.

I'm returning to the topic of creature abilities one last time. I tried several different methods, but nothing helped. The answer was actually right in front of my eyes:

/topic/12418/

I shouldn't have started an entire discussion. It's a pity that everything is so imperfect in the original game. Only the AI is pleasing, unlike all subsequent versions. )) Just want to thank you again for answering all previous questions! Otherwise, I doubt I would have found the answers anywhere else.

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4 years ago
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Hmm, you posted a link to a thread stating that the creature ability mechanics are hardcoded into the executable file. I don't understand how this relates to assigning abilities to creatures, which is possible without modifying the executable file!
In reply to }{0TT@6bI4
4 years ago
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}{0TT@6bI4
Hmm, you posted a link to a thread stating that the creature ability mechanics are hardcoded into the executable file. I don't understand how this relates to assigning abilities to creatures, which is possible without modifying the executable!

The thread also states that the application cannot be edited, while the "roots" of the creature abilities are stored there. I manually entered the abilities in Notepad, in different locations (line placement), replaced the creature files of the Warlords of the Horde with the default ones from the original game, and tried different methods. I also activated the extended editor (following the described algorithm), but it was completely ineffective; the properties didn't open with a double-click. If there are additional methods, I am not aware of them. Perhaps I'm just inept and don't understand modding. I can't even change the levels of the Order of Order dwellings. )) That's disappointing. Only the basic characteristics of creatures can be changed by editing lines in Notepad. But that's not enough...

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4 years ago
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The mechanics of ability effects are defined in the executable file, and they can be implemented (at least in version 3.0) using a text editor.
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4 years ago
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In the original version of the game, is it possible to make the camera more distant, as seen on some maps created by mapmakers?
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3 years ago
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I found an old, licensed Gold edition disc, and the folder structure doesn't match the "how to install mods" tutorials, and most of them can't be installed (somehow, something stupid happened, but the models aren't being replaced).

And, um, why aren't the castle selection buttons working in the maps?
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3 years ago
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Launching the map editor results in a blue screen of death with error 0x0000000a. Game version is 3.1, reinstalling the game doesn't help. How to fix it?
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3 years ago
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To start, you can try searching for 0x0000000a in a search engine (Google, Yandex), browse and read what others have written about it; it might help.
3 years ago
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The game is published by GOG. When launching either the base version or the Tribes of the East expansion, both the CPU and GPU are heavily loaded simultaneously. The technical specifications are not the issue; the game is from 2007, and the computer is from 2020 – all new games run on maximum graphics settings. What should I do?
In reply to LLaetan
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3 years ago
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LLaetan
The game version from GOG. When launching either the base version or Tribes of the East, the CPU and GPU are heavily loaded simultaneously. The technical specifications are not the issue; the game is from 2007, and the computer is from 2020 – all new games run on maximum graphics settings. What should I do?

There are no frame rate limits in the main menu. My poor computer outputs 2000-2400 FPS in the main menu, which causes it to strain. But I would be satisfied with 144.
Therefore, this is a common occurrence.
In reply to Waterfall_13
3 years ago
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Waterfall_13

There are no frame rate limitations in the main menu. My poor computer outputs 2000 - 2400 FPS in the main menu, which makes it work very hard. But I would be happy with 144.
Therefore, this is a common occurrence.
Okay, but how can this be fixed? :D
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3 years ago
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Couldn't find the appropriate section, so I'm posting here. Basically, either I'm imagining things, or several pages have disappeared from the "MODS for Heroes of Might and Magic 5: Tribes of the East" section. Currently, it displays 3 pages, but there used to be 5-6.
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3 years ago
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I can’t say for sure, but maybe you’re confusing it with maps? There are 8 pages there.

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