Skip to content

Posts from Guide on adding a new model, animation, and creature to HoMMV Auto-translated

No ratings yet — be the first to rate!
User Avatar
#354
Auto-translated
https://disk.yandex.ru/i/eumDTRX8MjM1qw Titan model through Archangel... and there's a SKIN modifier)))

Added 52 seconds ago
I haven't checked yet how the bones are arranged or if they've been altered... I didn't go into the details...

Added 1 minute ago
It works perfectly, I'll record a video now.

Added 33 seconds ago
But of course, there's no Rig, so creating new animations for the Titan would be a nightmare)))

Added 5 minutes ago
https://youtu.be/lk0IYi4-ak8

Added 10 minutes ago
Have you checked the resulting FBX file? Mine is 1.6 MB, but when I open it, the file is empty!!!!

Added 13 minutes ago
I have 3ds Max 14))) it doesn't recognize the new FBX... OH, everything opened!!!
User Avatar
#355
Auto-translated
So, there isn't a plugin for exporting to gr2 in 3D Max 14, or did you decide to use the old method – through Maya?
By the way, I'm getting a bit slow in the evening, and I forgot to mention that to load a skeleton without animation, you need to edit the file "noesisv4458\plugins\python\fmt_GR2reader135.py" and change the value of ANIMATION_MODE to 0 in line 31 (1 for animation, and 0 for the skeleton).
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
In reply to vova2112
User Avatar
#356
Auto-translated
vova2112
There isn't a plugin for exporting to gr2 for 3D Max 14, or did you decide to do it the old way – through Maya?
By the way, I was a bit slow this evening and forgot to mention that to load the skeleton without animation, you need to edit the file "noesisv4458\plugins\python\fmt_GR2reader135.py" and change the value of ANIMATION_MODE to 0 in line 31 (1 for animation, 0 for the skeleton).
But I don't need to convert it back to gr2. I want to use it for Attila or Troy Total War. They have their own plugins that I already have installed.

Added after 49 seconds
vova2112
There isn't a plugin for exporting to gr2 for 3D Max 14, or did you decide to do it the old way – through Maya?
By the way, I was a bit slow this evening and forgot to mention that to load the skeleton without animation, you need to edit the file "noesisv4458\plugins\python\fmt_GR2reader135.py" and change the value of ANIMATION_MODE to 0 in line 31 (1 for animation, 0 for the skeleton).
Aha, that's why it wasn't working for me. But I don't need that. SMD through Archangel is even better; it already includes the model with the skeleton.

Added after 1 minute
Or rather, how to do it... I'll try Titan... if it works, I'll post it, but even if it doesn't, I won't make the mod alone.
In reply to Pavlinho
User Avatar
#357
Auto-translated
Pavlinho

rather, how to do it... I'll try Titan... if it works, I'll post it, but even if it doesn't, I won't make the mod alone...
What exactly is planned for Titan?! Are you going to add new animations?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#358
Auto-translated
psatkha
What exactly is planned for Titan?! Will new animations be added?!
Initially, the plan was to create a mod for Heroes 5, but based on a DIFFERENT game – from the Total War series, for example, Attila....
Why? Because of the performance issues in Heroes on incredibly large maps, and the resulting impossibility of comfortable gameplay.
Plus, I want a new perspective on old acquaintances – Heroes 5 is my favorite part... and I would like to play with my favorite characters in real time (battle in Total War is not turn-based)....
But if we are going to do it properly, and port Heroes to Total War, then new animations are definitely needed, because in Heroes, there are only 9 animations for Titan, I counted them yesterday.... But for this game, that's more than enough anyway....
In reply to Pavlinho
User Avatar
#359
Auto-translated
Pavlinho
Initially, the plan was to create a mod for Heroes 5, but based on a DIFFERENT game – from the Total War series, for example, Attila....
The reason is the performance issues of Heroes on incredibly large maps, and the resulting impossibility of comfortable gameplay,
plus, I want a new perspective on old acquaintances – Heroes 5 is my favorite part... and I would like to play with my favorite characters in real time (battle in Total War is not turn-based)....
But if we are going to do it properly, and transfer Heroes to Total War, we definitely need new animations,... because in Heroes, there are only 9 animations for a Titan, I counted yesterday.... But for this game, that's more than enough in principle....
Cool! I wish you good luck!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#360
Auto-translated
https://youtu.be/utN5lrGHVZA – a test animation in the game. The animation was quickly put together because ready-made Heroes animations... well, let's just say they can't be simply implemented into the game. I haven't figured out the reason yet... but it might be due to the fact that different programs and different formats are used, and it's hard to keep track of what might have been disrupted during all the exports.
#361
Auto-translated
Hello! Could you please advise if anyone knows? I'm trying to get the model of the Haven castle in HoMM 5 (the one that is displayed during construction, not on the global map). I copied the entire Geometries folder to convert the models and open them in AccuTrans3d. However, there are many files, and I don't understand if there is a way to separate what I need from what I don't, since their names consist of a set of letters and numbers. If anyone has encountered this, please give me some ideas on how to approach this. P.S.: The model doesn't necessarily have to be a single one; it can be separated by buildings. Perhaps that would even be better.
In reply to ossir68
User Avatar
#362
Auto-translated
ossir68
Hello! Could you please advise if anyone knows? I'm trying to get the Human castle model in HoMM 5 (the one that is displayed when building it, not on the global map). I copied the entire Geometries folder to convert the models and open them with AccuTrans3d. However, there are many files, and I don't understand if there is a way to separate what I need from what I don't, since their names consist of a set of letters and numbers. If anyone has encountered this, please give me some ideas on this issue. P.S.: The model doesn't necessarily have to be a single one; it can be separated by buildings. Perhaps that would even be better.
The city model is not a single one; it's a whole bunch of models - each building has its own model, and even in several variations - a model for the Griffin Tower, another model for the Griffin Bastion, and maybe even a model for the unbuilt version. In the data.pak file, in the \Arenas\Town\NewHaven folder, there are text files, for example: Angel_u0r0.xdb - model of the unbuilt Angel Tower (i.e., this is the model of the grove that grows on the hill) Angel_u2r0.xdb - model of the fully built Angel Tower This file contains links to other files. Angel_u2r0-Angel_M.(Material).xdb - this file contains a link to the building's texture, which is located right here, but not all textures for the Human city are in this folder, so sometimes you will have to search through material files. Angel_u2r0-geom.xdb - and this is what you need; this file contains the name of the geometry: 386F0CB2-A7EA-4C79-A12F-E85840FFC9F0 In short, look for geometry names in files with the -geom extension
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#363
Auto-translated
https://youtu.be/anKNpAB7sR0 Here's what a battle of Titans looks like in real-time. The models, textures, and animations are from Heroes of Might and Magic V, and the game itself is Total War: Attila.
In reply to Ment
User Avatar
#365
Auto-translated
Ment
It was amusing, especially the guy on top.
The guy on top is just something I didn't have time to finish properly... so he can easily hide, but it needs a bit more modding... it's like a leftover from the war elephants, the rider... well, he doesn't really get in the way of viewing it.
User Avatar
#366
Auto-translated
Oh, no, it's needed, just replace it with a model of some Zehir creature. )
And I thought that titans would be better if they stomped with their feet instead of imitating shooting/lightning, but that's a minor detail.
 

К А
Стикеры GBF в Telegram