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Guide on adding a new model, animation, and creature to HoMMV

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vova2112
There isn't a plugin for exporting to gr2 for 3D Max 14, or did you decide to do it the old way – through Maya?
By the way, I was a bit slow this evening and forgot to mention that to load the skeleton without animation, you need to edit the file "noesisv4458\plugins\python\fmt_GR2reader135.py" and change the value of ANIMATION_MODE to 0 in line 31 (1 for animation, 0 for the skeleton).
But I don't need to convert it back to gr2. I want to use it for Attila or Troy Total War. They have their own plugins that I already have installed.

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vova2112
There isn't a plugin for exporting to gr2 for 3D Max 14, or did you decide to do it the old way – through Maya?
By the way, I was a bit slow this evening and forgot to mention that to load the skeleton without animation, you need to edit the file "noesisv4458\plugins\python\fmt_GR2reader135.py" and change the value of ANIMATION_MODE to 0 in line 31 (1 for animation, 0 for the skeleton).
Aha, that's why it wasn't working for me. But I don't need that. SMD through Archangel is even better; it already includes the model with the skeleton.

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Or rather, how to do it... I'll try Titan... if it works, I'll post it, but even if it doesn't, I won't make the mod alone.