Трава по пояс,
Зайду в траву, как в море босиком...
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1. Two possible causes of the problem:
1) The path to the map or the map name contains Cyrillic characters. It is necessary to replace all Cyrillic characters with Latin characters to avoid the problem recurring.
2) The path to the map is too long (for example, C:\Program Files\Nival Interactive\Heroes of Might and Magic V\Heroes of Might and Magic V\Heroes of Might and Magic V\Heroes of Might and Magic V\Maps). Solution: shorten the path as much as possible.2. Try using Link To Town and select the town that is the starting town for the player you want
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How do I properly set up a Link To Town? I couldn't figure it out myself.
Copy the hero files to all the necessary maps, or store them as a pak mod.
It is not possible to complete missions out of order, but you can create a campaign-like experience using WarpToMap.
Hello, sorry if I'm asking a silly question, but I need a little help. How do I make capturing a specific castle the victory condition in a map? I found the "Objective" field under "Primary -> Common" in the editor, and I found the victory condition to capture an object, but I still don't understand what to do next.
Good afternoon. How do I make an enemy hero stay in a Castle and not leave?
Place a town, select it, select GarrisonHero, and assign the hero who will "rest" there. After that, in the scripts, enter EnableHeroAI("script name of the hero", false); and for a greater effect (if you want the hero not to gather an army with the help of other player heroes, and also not receive artifacts from them), also enter SetHeroRoleMode("script name of the hero", HERO_ROLE_MODE_HERMIT); into the script. I also advise you to prohibit the construction of buildings for hiring creatures in this town, if, of course, the planned hero will be of the same race and with the same army as the Castle in which he will be, and you generally plan a fixed army.
Try it out
Hello, sorry if I'm asking a too stupid question, but I need a little help. How do I make capturing a specific Castle the victory condition in a map? I found the field Primary -> Common -> Objective in the editor, and there I found the victory condition to capture an object, but I still don't understand what to do next.