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Posts from Current questions and answers regarding the map editor. Auto-translated

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In reply to Григорий Ковалев
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#5538
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Hello. I have a small question. Is it possible to play on a map created in the English version of the game while playing on the Russian version?
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#5539
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Hello. Of course, what is the question? Simply put, all text (.txt) files within the map will be in English. For example, if a map changes the description of an artifact, it will be in English. Well, that's obvious.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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#5540
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Thank you. It's just a last resort; I can't find the Russian version of the Hammers of Fate anywhere. I'll have to get the English version.
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#5541
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If you install the English lords, then your client will be entirely in English smile26
С уважением, }{0TT@6bI4
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In reply to Азгалор
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#5542
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Azgalor
1. Two possible causes of the problem:
1) The path to the map or the map name contains Cyrillic characters. It is necessary to replace all Cyrillic characters with Latin characters to avoid the problem recurring.
2) The path to the map is too long (for example, C:\Program Files\Nival Interactive\Heroes of Might and Magic V\Heroes of Might and Magic V\Heroes of Might and Magic V\Heroes of Might and Magic V\Maps). Solution: shorten the path as much as possible.

2. Try using Link To Town and select the town that is the starting town for the player you want

How do I correctly use Link To Town? I couldn't figure it out myself.
In reply to sifon23
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#5543
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sifon23
How do I properly set up a Link To Town? I couldn't figure it out myself.
You place the town that will be the starting point for a specific player, and then in the neutral town you want, you select that same town in the Link To Town option. Double-check the coordinates to make sure it's the correct one.
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#5544
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Hello. I understand that the questions might seem a bit strange, but here they are: Is it possible to create a completely new hero on one map and then make that hero available on multiple maps? Would I need to create a mod, or can I manually add the hero's path in the map-xdb file? Also, is it possible to make the campaign levels unlock in a non-sequential order? Or is it still possible to implement this? Thank you in advance.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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#5545
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Copy the hero files to all the necessary maps, or store them as a pak mod.

It is not possible to complete missions out of order, but you can create a campaign-like experience using WarpToMap.
С уважением, }{0TT@6bI4
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#5546
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}{0TT@6bI4
Copy the hero files to all the necessary maps, or store them as a pak mod.

It is not possible to complete missions out of order, but you can create a campaign-like experience using WarpToMap.
Everything is clear, thank you for your help!
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

#5547
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Hello, sorry if I'm asking a silly question, but I need a little help. How do I set the victory condition in a map to be capturing a specific castle? I found the "Primary -> Common -> Objective" field in the editor, and I found the victory condition to capture an object, but I still don't understand what to do next.
In reply to Shiroyasha2910
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#5548
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Shiroyasha2910
Hello, sorry if I'm asking a silly question, but I need a little help. How do I make capturing a specific castle the victory condition in a map? I found the "Objective" field under "Primary -> Common" in the editor, and I found the victory condition to capture an object, but I still don't understand what to do next.
You select the town that needs to be captured. You expand the bar on the left and write any characters (English letters and numbers) in the "name" field. For example, "Town." Then, you create a task, select "capture object," add a parameter, and enter the characters you entered in the town's "name" field. That's it.
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#5549
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Good day. How can I make an enemy hero stay in their castle and not leave?
In reply to Безымянный
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#5550
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Bezimennyy
Good afternoon. How do I make an enemy hero stay in a Castle and not leave?

Place a town, select it, select GarrisonHero, and assign the hero who will "rest" there. After that, in the scripts, enter EnableHeroAI("script name of the hero", false); and for a greater effect (if you want the hero not to gather an army with the help of other player heroes, and also not receive artifacts from them), also enter SetHeroRoleMode("script name of the hero", HERO_ROLE_MODE_HERMIT); into the script. I also advise you to prohibit the construction of buildings for hiring creatures in this town, if, of course, the planned hero will be of the same race and with the same army as the Castle in which he will be, and you generally plan a fixed army.

Try it out



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Shiroyasha2910
Hello, sorry if I'm asking a too stupid question, but I need a little help. How do I make capturing a specific Castle the victory condition in a map? I found the field Primary -> Common -> Objective in the editor, and there I found the victory condition to capture an object, but I still don't understand what to do next.
Look at it as an analogy to the existing quest to destroy all players, only instead of OBJECTIVE_KIND_DEFEAT_ALL, you should have OBJECTIVE_CAPTURE_OBJECT, add a slot in Parameters to assign the target (in your case, the town), and enter the script name of the target town there, which you also assign to the town in the Name field. Change the name and description of the quest, and it should work) Try it out and let me know :)
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#5551
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Hello. I've encountered an unpleasant problem. First, the editor crashed while I was working on a map. After the next attempt to open any map in the editor, nothing is displayed in the right column. The problem turned out to be that a lot of XML documents have disappeared from the Editor folder. And here's the question: is it easier to reinstall the game to solve this problem, or is it enough to find the missing documents somewhere and add them to the folder?
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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#5552
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Hello! The absence of objects in Tiles and Objects is related to the appearance of a one-kilobyte index.bin file; but if the categories themselves have also disappeared, I can share my XML files with you this evening (although they may also contain plugins for Maya).
С уважением, }{0TT@6bI4
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