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3.7 (12 ratings)
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Comrade Antik, why should someone who doesn't like a particular map feature look for other maps? There are plenty to choose from. And if a map (and its features) don't appeal to you personally, then that's what needs to be fixed. Besides, map creators have gone downhill and can't make anything decent anymore?!
С уважением, }{0TT@6bI4
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In reply to Kennyfirst
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Kennyfirst
Good afternoon, maybe someone knows or has tried to do something similar, but how can I remove the spawning of enemy heroes in the scripts? So that the enemy remains only as a player without constantly spawning active heroes. I tried to tinker with the code myself, but in the end, I only broke everything

You need to look at the code, but unfortunately, I don't have time right now.
С уважением, }{0TT@6bI4
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The plot of the map "Uninvited Guests" itself implies a constant onslaught of enemies with increasing numbers, hence the name. Moreover, it was created not by just anyone, but by a renowned author, also known for other equally worthy maps. And my complaints about the current "works" are of a completely different nature. And if the moderator, who uses photos of the deceased actor Tolokonnikov without any principles, doesn't understand this, I sincerely feel sorry for him. And there's no need to delete the reply just because you don't like it. However, that's your right.
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What does Tolokonnikov's photo have to do with it? Is this some kind of attempt to criticize me? Well, I'll say that I use a photo of his character as a tribute to his memory.

I'm waiting for your arguments. Because the words "if you don't understand, that's sad" are not an argument.

I agree that Master's maps are better than most of the current maps. But I don't like the level of hypocrisy, where a player's feedback on a Master's map receives the response: "if you don't like it, there are plenty of other maps," but your feedback on a map, if you don't like it, is just pathetic attempts by unskilled authors, instead of... 👇

Seriously, if you don't like the new map editor and its maps, don't play! Just don't play, as you advised someone else. And stop complaining all the time.
С уважением, }{0TT@6bI4
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Who knows, maybe the person simply doesn't like this Master map. What's so surprising about asking if the idea can be changed? He didn't say the map was garbage because of that, excuse my French.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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A beautifully designed map. But, as often happens here, the balance is off. I didn't finish playing. It's a shame.
P.S. The map shouldn't depend on the element of randomness and MUST be passable for an experienced player at any difficulty level without constant (sorry) reloading!
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The map is great!

It kept me on the edge of my seat almost until the very end (I played as a Necromancer).

After a few restarts, I realized that Dexter doesn't need anything other than upgraded skeletons. After that, I started a new game, making sure that the small monsters near the castle would give skeletons after being revived by necromancy, and things started to go well.
Since resources were scarce (I only saved up for dragons by the end of the second month), I invested primarily in the Magic Guild and it paid off. I got a Berserker. After that, bone warriors with vampirism and the standard set of spells (Berserk + general slow + general weaken) defeated almost everyone. When I stole the Phantom spell and bought Dominate, it became even easier.
Important: it's useless to fight the enemy's main Necromancer until you have Sandro's Cloak, because you don't have enough troops, and Dexter's abilities are useless against undead. I was lucky that this artifact dropped from some minor hero.

Here are a few tips for Necromancers based on my playthrough:
1) Buy all the Necromancers in the tavern while they're there! And hide them in the numerous shrines. Dexter needs to develop education and start mentoring. Then Dexter trains all the Necromancers, and we have a lot of dark energy. At the end, I had 2200 Dark Energy points from six Necromancers.
2) Gnomes and Demons are the easiest opponents on this map. The only annoying thing about Gnomes is the Magic Ward rune, which sometimes removes vampirism. The most unpleasant unit is the Elemental Dragon. I had to shoot it down with the main hero or attack it with Phantoms.
Demons have a huge number of Imps at the end of the game, which can drain all your mana. I had to send a secondary hero forward to kill these Imps with a Berserker and then escape. The most harmful unit for Demons against skeletons is the Cave Lurker. With one hit, they can halve the skeleton army.
3) Dark Elves become very dangerous to the skeleton army towards the end of the game due to the huge amount of damage they deal. Again, I had to send a secondary hero forward and use a Berserker to kill the most harmful and agile ones (Furies and Riders).

The entire playthrough took 5 months and 5 days. I've included a few battles.

Now for the sad part. Unfortunately, the author's script contains errors:
1) When Dexter defends in the castle, his specialization doesn't work at all. I couldn't figure out what the problem was.
2) If an AI hero attacks the Sabbath first and kills at least one of the participants, then when the main hero eliminates the Sabbath, an error occurs in the script, and the quest remains unfulfilled. The problem is in lines like RemoveObject("Witch2");
I think they should all be preceded by a check using the IsObjectExists function.
3) If the AI hires the main hero and he is immediately killed in the castle, an error also occurs in the script. Perhaps the triggers are not working in the order that the author intended. As a result, a variable, for example, newinf has a value of 1, but the hero is already dead. Therefore, the attempt to add troops to him causes a crash. I believe that an additional check is needed before adding troops using the IsHeroAlive function.
I hope the respected author will make the necessary corrections to this wonderful map.
I would also like to somehow strengthen Dexter against Necromancers. For example, Sandro's Cloak should be somewhere on the map.
In reply to limit
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I played through the game with the hero Astrid. There's a bug: if Astrid tries to create a phantom on yellow golems using her special ability, 100 archmages appear in the center, and everything freezes. Without Dark Magic, there's not much to do on the map. Without the Cloak of Sandro, it's also not very fun. There are so many undead creatures, and the opponents get an unreasonably large army, and even after a victory, they get a huge army after a few days. Artifacts are placed randomly, so if the Cloak isn't there, I think you could add it yourself, somewhere after the powerful neutral creatures, and that would be fair. Ideally, the goal is to get Spell Lore as quickly as possible and then improvise. But in reality, you end up using Dark Magic and Summoning. I started with Chaos. In the tavern, there was a hero named Nazir, and the tactic was to quickly level up Chaos and Mentoring. Nazir would mentor a "scholar" so that he could pass on the Fireball spell to Astrid – that's the plan. It's not a given that the spell will be in the guild, and you still need to build the guild, and you need to secure the necessary resources. Also, you need a portal to the city as quickly as possible. And Mentoring will be useful for Spell Lore later. Ideally, you could give the scholar to Astrid, but it takes a long time to get to the mentor, and there was a guard of 200+ Thunderbirds, which is insane
In reply to }{0TT@6bI4
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I played on Veteran difficulty as a Warlock. Fire Walls couldn't be cast in the Castle. The Overlord somehow resurrected more of his creatures than he should have (turned 5 deaths into 10). And a Demon hero with 12+11 Archdevils, Demons with magic reflection – that's just ridiculous. Demonesses are stealing my Hydras (which counterattack adjacent enemy creatures when attacked – "what the...?").
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Good lord, I was so outraged that I had to register and complain.

I killed a Necromancer, and in 2-3 days, he attacks me again. I had 500 archers, now I have 700, and the rest of the army has increased proportionally.

The Sanctuary near the city is a separate issue. An enemy hero gets in there, and you just have to sit and wait, walking in circles, otherwise you lose the city.

Buffs from the hero don't work in the city – this is definitely true for Necromancers and Elves.

You kill an enemy hero, but they don't drop artifacts. A Dwarf stole the Dragon Leggings right in front of me, and they went to Valhalla with him, or wherever Dwarves go.

In total, I've spent over 24 hours on this map. It's not a game; it's a mockery. You run out of the city towards the enemies, and they come at you from everywhere – from the south, from the north, and from the east, there are even three roads. You teleport out to your castle, and the enemies teleport out too. Repeat this n times.
At some point, fighting the AI lost its meaning because you win one battle at a great cost, and that's it, the game is over, you'll never kill anyone again.

It doesn't make sense to rely on low-level units; sooner or later, 2-3 lightning bolts will kill your month's worth of archers.

If you consider the map as an endless sandbox, it's fun, but the map's objectives are simply impossible to complete.

After losing for 6 months on Veteran difficulty, I gave up and started a new game on Warrior difficulty – it's even worse.

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This character is the most overpowered.
His Fire Wall ability, combined with a hundred of Fury units, is enough to clear almost the entire map.
You can’t rely on auto-battle when playing as him because he doesn’t take the hero’s ability into account. Interestingly, all Griffin upgrades receive double damage from the wall. Perhaps the AI immediately calculates their landing within the wall, although this applies to both Griffin upgrades. You don’t need to search for the Fortress on a hill and the library with spells (there’s only one of each on the map, and they’re located in the most remote area). There are many duplicate, useless artifacts – there’s nowhere to sell them for experience. You can max out the main hero on the map; there are 4 skill trees. I completed it using three schools, excluding Light (because I didn’t know what to expect) – I usually don’t do that, but knowing that the author is friends with the Mentors, I took the risk. The Mentor has the toughest guard on the map – you can’t hide (ghosts will help). I didn’t find any rings for initiative, only the Staff of Ya. I played this map before, but I forgot which hero I used, but still, thank you for the game.
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In reply to FromZero2Hero
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FromZero2Hero

Good lord, I was so annoyed that I had to register just to comment.

I killed a Necromancer, and 2-3 days later, he's attacking me again. I had 500 archers, now I have 700, and the rest of the army has increased in the same proportion.

"________"

If you consider the map as an endless sandbox, it's fun, but the map's objectives are simply impossible to complete.

After losing for 6 months on Veteran difficulty, I gave up and started a new game on Warrior difficulty – it's even worse.

MasteR always creates scenarios like this... they're not for everyone.
Всегда играю на Г.
In reply to raspisnoy
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I played as Necropolis, Barbarians, Academy, Haven, and now I managed to complete the map with the Sylvan faction. I must say that it's quite challenging to complete it with them, but knowing the mechanics of the AI, if you're lucky, it's possible. I only play on Hero difficulty. Thank you so much to the author! I'm a big fan of Heroes 5, and I think this is the best map I've ever played.
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In reply to }{0TT@6bI4
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After escaping from the battlefield, Kahn's ability stops casting at the beginning of the battle. When he surrenders, it simply resets to level 1 (artifacts and level remain). It becomes impossible to survive the first attacks while playing as Kahn without using hit-and-run tactics. P.S. The carts didn't allow me to win even in the second attempt, despite having 17 levels.

Added after 19 hours and 29 minutes
I was playing as the hero.
In reply to sinGL
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The most challenging map I've ever played on; I completed it using a wizard hero.

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