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#189
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The map is great!

It kept me on the edge of my seat almost until the very end (I played as a Necromancer).

After a few restarts, I realized that Dexter doesn't need anything other than upgraded skeletons. After that, I started a new game, making sure that the small monsters near the castle would give skeletons after being revived by necromancy, and things started to go well.
Since resources were scarce (I only saved up for dragons by the end of the second month), I invested primarily in the Magic Guild and it paid off. I got a Berserker. After that, bone warriors with vampirism and the standard set of spells (Berserk + general slow + general weaken) defeated almost everyone. When I stole the Phantom spell and bought Dominate, it became even easier.
Important: it's useless to fight the enemy's main Necromancer until you have Sandro's Cloak, because you don't have enough troops, and Dexter's abilities are useless against undead. I was lucky that this artifact dropped from some minor hero.

Here are a few tips for Necromancers based on my playthrough:
1) Buy all the Necromancers in the tavern while they're there! And hide them in the numerous shrines. Dexter needs to develop education and start mentoring. Then Dexter trains all the Necromancers, and we have a lot of dark energy. At the end, I had 2200 Dark Energy points from six Necromancers.
2) Gnomes and Demons are the easiest opponents on this map. The only annoying thing about Gnomes is the Magic Ward rune, which sometimes removes vampirism. The most unpleasant unit is the Elemental Dragon. I had to shoot it down with the main hero or attack it with Phantoms.
Demons have a huge number of Imps at the end of the game, which can drain all your mana. I had to send a secondary hero forward to kill these Imps with a Berserker and then escape. The most harmful unit for Demons against skeletons is the Cave Lurker. With one hit, they can halve the skeleton army.
3) Dark Elves become very dangerous to the skeleton army towards the end of the game due to the huge amount of damage they deal. Again, I had to send a secondary hero forward and use a Berserker to kill the most harmful and agile ones (Furies and Riders).

The entire playthrough took 5 months and 5 days. I've included a few battles.

Now for the sad part. Unfortunately, the author's script contains errors:
1) When Dexter defends in the castle, his specialization doesn't work at all. I couldn't figure out what the problem was.
2) If an AI hero attacks the Sabbath first and kills at least one of the participants, then when the main hero eliminates the Sabbath, an error occurs in the script, and the quest remains unfulfilled. The problem is in lines like RemoveObject("Witch2");
I think they should all be preceded by a check using the IsObjectExists function.
3) If the AI hires the main hero and he is immediately killed in the castle, an error also occurs in the script. Perhaps the triggers are not working in the order that the author intended. As a result, a variable, for example, newinf has a value of 1, but the hero is already dead. Therefore, the attempt to add troops to him causes a crash. I believe that an additional check is needed before adding troops using the IsHeroAlive function.
I hope the respected author will make the necessary corrections to this wonderful map.
I would also like to somehow strengthen Dexter against Necromancers. For example, Sandro's Cloak should be somewhere on the map.

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