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Posts from Ad aspera

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#196
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That's good.
Actually, Alex, what did you want to say? I think people aren't in a hurry, IRL first and all that, and it's great that you finally decided to host one.
But still, it's much better to warn about your absence before you are absent. So that people don't waste their time waiting (and they are aware and not waiting in vain). It's not so important now, but during the actual event, it will help maintain enthusiasm.
 

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#197
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Generally, it takes about a week and a half to write a quest after the topic is started.
My sword, my trusted ally, unphased by my aspect.
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#198
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Earth Magic
Harden [7]
Reduces the target's speed to 1, but triples health, melee damage, and all defensive checks for strength, endurance, and willpower. 100.
Warriors of the North
Charge [3]
The character instantly covers the distance to the enemy; if the attack hits, it paralyzes for 1 turn (strength vs. strength).
It's a pity that you can't take both skill branches with one character...
Rosheri
Critical and stealth attacks deal 50% more damage (final multiplier).
Crossbow
Headshot [3]
Accuracy -50%, damage (final) +200%, +30% Dodge.
Scout
From the Shadows [6]
The character can perform a stealth attack on a target that cannot see it. The attack is automatically considered critical and deals three times (final multiplier) damage in ranged combat, five times in melee.
Do I understand correctly that all these multipliers stack and do not multiply, and the character will deal six times the damage of a normal critical hit/nine times the damage of a base attack?
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#199
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I see you’ve lost hope in curing me of my berserker state... 😣
My sword, my trusted ally, unphased by my aspect.
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#200
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Yes, medicine is powerless in your case...
I was thinking about a Earth Mage to buff you and turn you into the main terminator of the squad, but then I decided that it might backfire and that I don't really like Earth magic. And in general, I'm not sure if it's worth creating a mage when we already have a fanatical paladin in our squad.
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#201
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Author
We have a fanatical paladin in our squad.
If you don't kill defenseless and innocent creatures, and don't perform abortions, then nothing will happen to you...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#202
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And won't you lose out on bonuses for being tolerant towards Warlocks?
Author
Warlocks and priests of false gods are considered the worst of sinners – by going against the divine order and the natural order of things, they create evil even with good intentions.
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#203
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It doesn't say that I have to kill them.

Added 1 minute later
But it's better to clarify with Alex. So that there aren't any awkward situations later.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#204
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You always go to extremes. A character might simply not want to associate with Warlocks, believing that it would tarnish their honor, rather than attacking them with a hammer.
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#205
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Well, my character is a preacher. His motivation could be the desire to convert them to the true faith. And honor is just pride...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#206
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we needed to create a party of mages that would defeat all creatures whose intelligence is below 20 (or whatever the required value is).

Be strong. Believe
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#207
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We can create a duo of mages that does just that.
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#208
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Good thing I can easily transfer 1 point to intelligence and I'll have 20...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#209
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Knud

The door of the cottage opened, and its owner stepped inside with confidence, yet calm. The man was pleasant-looking and seemed young, though the streaks of grey here and there and his cold eyes betrayed that he was older than he might have appeared. Hearing no one in the house, the man did not shout or make noise, clumsily trying to announce his arrival; instead, he quietly hung his clothes on a hook and headed to the workshop room. There, his familiar and beloved potter's wheel awaited him. It was after selling his clay wares that he had now returned from the city, and while he was no great golem-master,, Knud's pottery always came out beautiful and even, fetching a good price. And the little clay whistles shaped like hens were a hit among the children. The main thing, however, was that during this simple, monotonous work, he could quietly retreat into his thoughts and ponder this and that, forgetting his worries. And so now, Knud gladly went, prepared everything needed, then slapped the wet clay onto the wheel and set to work.

After some time, the man still hadn't heard his family return, and he grew worried. He decided to peek into the bedroom to see if anyone had fallen ill, but found a paper with some sort of crest on it. Knud stood in hesitation for a few seconds, then, in helpless fury, crumpled the paper, walked over, and tossed it into the fireplace.
— Bastard, he found me, — was Knud's first phrase spoken in the whole day. Knud took a copper basin and made sure that in the reflection, no traces of Duncaniel's features showed — Duncaniel, in the past a manhunter, killer, and spy, belonging to a radical group wishing to somehow bring back the glorious years of the elves... But now, a potter, a family man with a human wife and a daughter of about twelve (not his own by blood, yet no less beloved for that), hiding from everyone, because the elves value beauty above all, and his own beauty, as it happened, he had found right here. As practice showed, not for long.

Guess it's back to the old ways? How long he'd gone without his skills, he'd already forgotten everything...

Knud took out his old short sword, a product of Trittalar, and all the rest of his gear, and set off for Tyrren.

Duncaniel

Characteristics:

(M)
Strength:
14
Endurance: 20
Agility: 28
Perception: 18
Intellect: 22
Willpower: 18

Origin:
Trittalar: +4 to strength, +4 to endurance, +8 to agility, +8 to perception, +8 to willpower, +8 to intellect, -5 AP, inability to use steel weapons and armor, damage taken from steel is doubled. Access to the great sword skill.

Beliefs:
Tenebris
In darkness, stealth checks are doubled, accuracy and evasion checks increase by one and a half times, the character has the ability to see in the dark
Veil of Darkness [5]
The character restores their stealth status. Cannot be detected unless they perform actions other than attacking, casting spells, and stealing. Does not cost a turn.

Gloom [6]
An area of (willpower+intellect) by (willpower+intellect) cells is covered in thick darkness. Ranged combat is impossible, melee accuracy is halved. Perception checks are reduced threefold.


Skills:


Rogue

Assassin  [6]
The character has the ability to perform a stealth attack on a target not expecting an assault. If the target fails a check (perception) against the character's agility and does not dodge the attack, the attack will be lethal. Restriction: dagger or short sword

Dark Magic

Transformation [5]
The character is able to change their appearance and redistribute their physical characteristics. 150.
Absorption[3]
Fully restores health and magical energy at the expense of a corpse and grants +1 to three random characteristics. Leaves behind a skeleton.

Equipment: cloak,, short sword, bronze knife (with an "eye") in the boot, a clay whistle shaped like a rooster, flint, rope, money.

0 AP remaining.

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#210
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When I read the line about his family, I thought you decided to play as someone like Hanelion again, and that Dunkaniël killed Knuth's family, after which he intended to deal with the potter himself, stealing his name and appearance.