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Knud

The door of the cottage opened, and its owner stepped inside with confidence, yet calm. The man was pleasant-looking and seemed young, though the streaks of grey here and there and his cold eyes betrayed that he was older than he might have appeared. Hearing no one in the house, the man did not shout or make noise, clumsily trying to announce his arrival; instead, he quietly hung his clothes on a hook and headed to the workshop room. There, his familiar and beloved potter's wheel awaited him. It was after selling his clay wares that he had now returned from the city, and while he was no great golem-master,, Knud's pottery always came out beautiful and even, fetching a good price. And the little clay whistles shaped like hens were a hit among the children. The main thing, however, was that during this simple, monotonous work, he could quietly retreat into his thoughts and ponder this and that, forgetting his worries. And so now, Knud gladly went, prepared everything needed, then slapped the wet clay onto the wheel and set to work.

After some time, the man still hadn't heard his family return, and he grew worried. He decided to peek into the bedroom to see if anyone had fallen ill, but found a paper with some sort of crest on it. Knud stood in hesitation for a few seconds, then, in helpless fury, crumpled the paper, walked over, and tossed it into the fireplace.
— Bastard, he found me, — was Knud's first phrase spoken in the whole day. Knud took a copper basin and made sure that in the reflection, no traces of Duncaniel's features showed — Duncaniel, in the past a manhunter, killer, and spy, belonging to a radical group wishing to somehow bring back the glorious years of the elves... But now, a potter, a family man with a human wife and a daughter of about twelve (not his own by blood, yet no less beloved for that), hiding from everyone, because the elves value beauty above all, and his own beauty, as it happened, he had found right here. As practice showed, not for long.

Guess it's back to the old ways? How long he'd gone without his skills, he'd already forgotten everything...

Knud took out his old short sword, a product of Trittalar, and all the rest of his gear, and set off for Tyrren.

Duncaniel

Characteristics:

(M)
Strength:
14
Endurance: 20
Agility: 28
Perception: 18
Intellect: 22
Willpower: 18

Origin:
Trittalar: +4 to strength, +4 to endurance, +8 to agility, +8 to perception, +8 to willpower, +8 to intellect, -5 AP, inability to use steel weapons and armor, damage taken from steel is doubled. Access to the great sword skill.

Beliefs:
Tenebris
In darkness, stealth checks are doubled, accuracy and evasion checks increase by one and a half times, the character has the ability to see in the dark
Veil of Darkness [5]
The character restores their stealth status. Cannot be detected unless they perform actions other than attacking, casting spells, and stealing. Does not cost a turn.

Gloom [6]
An area of (willpower+intellect) by (willpower+intellect) cells is covered in thick darkness. Ranged combat is impossible, melee accuracy is halved. Perception checks are reduced threefold.


Skills:


Rogue

Assassin  [6]
The character has the ability to perform a stealth attack on a target not expecting an assault. If the target fails a check (perception) against the character's agility and does not dodge the attack, the attack will be lethal. Restriction: dagger or short sword

Dark Magic

Transformation [5]
The character is able to change their appearance and redistribute their physical characteristics. 150.
Absorption[3]
Fully restores health and magical energy at the expense of a corpse and grants +1 to three random characteristics. Leaves behind a skeleton.

Equipment: cloak,, short sword, bronze knife (with an "eye") in the boot, a clay whistle shaped like a rooster, flint, rope, money.

0 AP remaining.

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