Posts from Expedition: general discussions.
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Expedition
This is a game of questionably enjoyable content. Let us questionably enjoy.
- A direct continuation of Serberia. The plot is simple: the characters are summoned to a war with all the consequences. The mechanics are closer to Heroes of Might and Magic III. The problems lie in the poor variety and more complex implementation of the plot in an interesting way from the player's perspective + focus on battles.
There would be a reason to finish off the remaining pupils of Gungnir.
I would play it.
The problems lie in the poor variety and more complex implementation of the plot in a way that is interesting from the player's perspective, plus the focus on battles.
What is meant by the complex implementation of the plot from the player's perspective?
Do you even need this focus? You yourself don't like counting mass battles.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Variety in character generation.
There is, of course, an idea for the regular game as well, but here the number of available units at the start, their combination, etc., already has an impact.
The combat is, well... I mean the large-scale battles, when there are more than 20 enemies and the calculations take several days). In this regard, I liked the old games, where there were small skirmishes, whether it was the expansion about the hydra or about the adventures of Halmaldir. There was a good balance in the social aspect/battles, just like in the second King's Bounty. And when the whole game is mostly dialogue, and at the end there is a massive battle... it's like the first King's Bounty, but in reverse).
Variety in character generation. The quests themselves are assignments in a limited location, without extensive travel between towns, etc., as I usually do. The combat mechanics should be simpler (again, due to less variability, since one of the main problems is accounting for many different factors).
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт