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Expedition: general discussions.

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#3808
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Asahi
Variety in character generation. The quests themselves are assignments in a limited location, without extensive travel between towns, etc., as I usually do. The combat mechanics should be simpler (again, due to less variability, since one of the main problems is accounting for many different factors).
Yeah, that all sounds good. It works for me; I'll have less to read and less to keep in mind.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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