The problems lie in the poor variety and more complex implementation of the plot in a way that is interesting from the player's perspective, plus the focus on battles.
What is meant by the complex implementation of the plot from the player's perspective?
Do you even need this focus? You yourself don't like counting mass battles.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт