Skip to content

Posts from Hain Peninsula

5.0 (1 rating)
User Avatar
8 years ago
Auto-translated
Map Name: Hein Peninsula
Map Name: Hein
Map Type: Multiplayer Arena
Two-level map: yes
Number of players: 2vs3
Map size: Extra Large
Map author: 32MeTpa

Map description

The recent expansion of the Griffin Empire's inquisitors into the lands of the peninsula seemed to play into your and your ally's favor – your long-standing rivals, whose cities lie across the river, were about to spill their blood on the fields of Hein, thereby weakening themselves and destroying the foreign aggressor. However, upon seeing the Empire's envoys at your doorstep, you realized that things had turned against you. It is unknown how and with what the inquisitors bribed your neighbors, but now they are ready to fiercely fight on the side of the red cloaks. Refusing to accept surrender on shameful terms, you decide to go on the offensive before the enemy gathers its forces into a single fist.

From me - A map for cooperative play, 2 vs 3, I disabled playing for the opposite side. The map has many artifacts and experience, there is an opportunity to level up well, and a mentor is present.
Attachments 4
4 files attached • Total size: 1.6 MB
8 years ago
Auto-translated
I played on this map for about two months. At first, I liked it, but then I became disappointed. The first two opponents (green and yellow) are quite weak, but the last one (orange) is overpowered and has an absurd amount of resources, although he just sits there and doesn't attack anyone. I got tired of fighting the last one because I chose Dungeon castles instead of Haven (which would have helped with meat production), and because the author (apparently a big joker) made it impossible to use a mentor and a library (for example, to switch to dark magic with the necessary spells). The latter significantly devalues the map. By the way, I didn't understand the point of the tents: in the corresponding locations, there are rather useless artifacts. And also, the "Havens" at the bottom don't level the playing field between my hero (level 30) and the orange AI hero (level 35). In my opinion, the green and yellow opponents need to be strengthened, the orange one needs to be significantly weakened, and most importantly, he needs to be given more mobility. Best of luck to the author.
User Avatar
8 years ago
Auto-translated
Thank you for your feedback! Balance is an eternal topic, and it usually doesn't work out perfectly on the first try, so I'll try to adjust the AI. The art pieces unlocked by tents are random, so it depends on your luck. And regarding the mentor and the library – it is quite possible to use them; I'll add a quest to make it clearer how to unlock them.
8 years ago
Auto-translated
I checked it in the editor – it looks interesting. I’ll play and let you know. I’ll start as Zoltan.

Added 20 minutes later
I started playing and immediately had a question. I don’t have access to the Red Guard. Will it become available as I progress through the game, or is this a bug?

Added 1 hour 33 minutes later
What are the Dungeons for? I went to the first and second Dungeons after visiting the library, but nothing happened... Maybe I did something wrong?
In reply to elizbar1967
User Avatar
8 years ago
Auto-translated
elizbar1967
I looked at it in the editor – it’s interesting. I’ll play it and let you know. I’ll start as Zoltan.

Added 20 minutes later
I started playing and immediately had a question. I don’t have access to the Red Guard. Will it become available during the game, or is this a bug?

Added 1 hour 33 minutes later
What are the dungeons for? I went to the library after completing the first and second dungeons, but nothing happened... Maybe I did something wrong?

That’s strange; we’ve played it several times, freeing both the library and the mentor, and everything worked fine. Just in case, I’ll check again before releasing the next version of the map. And what do you mean by “Red Guard”?
8 years ago
Auto-translated
Well, you know, that one. The tower that opens after visiting the red key keeper.

Added after 11 hours and 4 minutes
Does the map conflict with mods?
User Avatar
8 years ago
Auto-translated
I re-uploaded the map, tried to adjust the green and yellow colors a bit, and "revived" the orange. There was indeed an error with the red guard; I fixed it.
I can't say anything about potential conflicts with mods; it was tested on a nearly clean version of 3.1 (I don't think the skill wheel and hero information in the weather menu cause any issues), and it works fine on this version; it has been checked multiple times. The map itself is not a mod, so I don't even know what could have caused the problem.
In reply to 32MeTpa
8 years ago
Auto-translated
I liked the map. It's simple, beautiful, and charming. If someone is looking for a hardcore experience, this isn't the place. I'm not sure if there were any attempts to strengthen the AI heroes, but they didn't seem particularly aggressive to me. Yellow and Green showed up once on ships. Yellow defeated Blue, which I was very happy about, and Green was stopped by my Castle, defended by a secondary hero. Shortly after, all the Castles were under my flag, and only Orange remained. Orange sits quietly, doesn't go anywhere, and therefore didn't last long. I was playing as Necromancers, and the army was assembled very quickly.
If you want to increase the AI's resistance, you should disable seafaring for it. Instead of developing a hero, the AI always prefers to send it overseas. After losing a hero, it sends another one the same way. There are almost no garrison troops left in the Castle, and the hero who sailed away can neither capture another Castle nor return to its own. Perhaps you could give Orange the freedom to move up to the gates with Phoenixes. That way, it would be very easy prey. The Castle walls prevent it from deploying its large army. When defending, it tries to block the archers, crowding them together, even though its cavalry and seraphs can wipe out entire stacks of enemies in one blow.
8 years ago
Auto-translated
Pleasant, interesting, and not too difficult (you can give "reinforcements" to the orange player with some regularity). I didn't bother with the islands; only towards the end did a secondary hero liberate the librarian unnecessarily, out of the goodness of his heart. I enjoyed it, thank you.
User Avatar
4 years ago
Auto-translated
It's impossible to play locally (via Hamachi) with a friend; the game won't let us connect because of unofficial modifications. (1: Yes, there are mods, but we've already played several maps with them, and everything was fine; the game didn't complain. The mods are default and don't directly affect the gameplay, like a skill tree in the game, displaying the city bonus in its description, or showing the number of creatures numerically, etc.). 2: Yes, each of us downloaded the map (not just the host); we tried that, but it didn't help. 3: Yes, other custom maps work, and they work with our mods. For example, we played the "Heart of the Volcano" map, which we downloaded from this same forum, with the mods). We've probably figured out the reason (though not for sure) – it's because of the different character models and possibly new skills (in other words, direct intervention in the game). When this map was created, Ubisoft still maintained the Heroes servers, but now, in 2021, the servers have been shut down. If you don't use third-party websites where the community is, and you just want to play with a friend, you can only do that through Hamachi. Therefore, the game is now more sensitive to different mods and won't let us connect. We're asking the author or someone who understands map creation better than my friend and me – is it possible to fix this? It's a really good map, but we can't play it together. We've searched through the map, but we couldn't find the codes or items that change the character models and their skills (we're not experts in this, so of course, we couldn't find them).
User Avatar
4 years ago
Auto-translated
If you have absolutely identical versions, the game should work. Perhaps this map affects those files that are different in your versions and haven't caused problems before (although this is unlikely, as the checksum should not match). Also, I recommend trying Radmin; it seems more convenient.
User Avatar
4 years ago
Auto-translated
I played on this map, and everything is well thought out; I liked it.
In reply to Flo_My
1 year ago
Auto-translated
Had a blast with a friend. 3 days of pure enjoyment.

Statistics

Welcome our newest member: recijeb