Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I played on this map for about two months. At first, I liked it, but then I became disappointed. The first two opponents (green and yellow) are quite weak, but the last one (orange) is overpowered and has an absurd amount of resources, although he just sits there and doesn't attack anyone. I got tired of fighting the last one because I chose Dungeon castles instead of Haven (which would have helped with meat production), and because the author (apparently a big joker) made it impossible to use a mentor and a library (for example, to switch to dark magic with the necessary spells). The latter significantly devalues the map. By the way, I didn't understand the point of the tents: in the corresponding locations, there are rather useless artifacts. And also, the "Havens" at the bottom don't level the playing field between my hero (level 30) and the orange AI hero (level 35). In my opinion, the green and yellow opponents need to be strengthened, the orange one needs to be significantly weakened, and most importantly, he needs to be given more mobility. Best of luck to the author.