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With your permission, I would take two demons (Grok and Nibros) – they turned out very well in terms of matching the icon!
P.S. Is it just me, or does "Eloy" from Horizon seem to have gained weight? It looks like the same fate has befallen Dirael xD
P.P.S. The downloaded file only contains images of the heads... is there a central file that describes all of this? It's like a puzzle where the main piece (the instructions) is missing.
2 Sokol_Paxa - thank you very much. I hope I'll have time to check it in the evening.
2 Waterfall_13 - I haven't looked at it yet, but it's probably necessary to put the files into the original files from Manulli (the very first message in this thread).
"I would take two demons (Grok and Nibros)"
Does this mean it needs to be uploaded as a separate mod?
L'Garold, Yes, please, let's improve the heroes together.
If anyone fixes something for me, I will be happy too.
And to make everything work, you just need to put the "texture fix" in the UserMODs folder, along with the original xReplacer.
In the archive, there are 3 "mods" to put in the UserMODs folder:
1) "Deleb+Jezebeth" - a self-contained mod for Deleb and Jezebeth.
2) "xInferno_Deleb+Jez_Fix" - the same mod as xInferno, but with the demonesses' models replaced.
3) "xReplacer_Texture_FIX" - updates the textures of some heroes; it doesn't work on its own; you need xReplacer mods for the corresponding factions.
(If you don't like any of the modified heroes, just delete their folder/texture from my mod (the h5u file can be opened with any archiver), and then the game will use its "original" version from xReplacer).
As a result, I did what I suggested in my first post, namely (in addition to replacing the demonesses), I removed unique weapons from RPW.
On the global map, in some places, it is displayed with unnecessary color overlaps (as it was in RPW), but I can't do anything about it. If someone knows if this can be fixed, it would be better.
I also reworked all the previous textures, as they were saved without "transparency," so their edges were more jagged (while making other minor changes). Example:
I also fixed the missing elements of Deleb and the missing sound when she attacks.
And I edited the new heroes.
_____ The principle of the archive structure has changed slightly. It contains 4 mods – all of them are simply placed in UserMODs. All mods, except for the updated textures (xReplacer_Texture_FIX), work independently and do not depend on each other.
1) "RPW_Weapon" - weapons from RPW 2) "xInferno_-_Deleb-Jez" - xInferno mod without Deleb and Jezebeth 3) "xInferno_+_Deleb-Jez" - mod only for Deleb and Jezebeth 4) "xReplacer_Texture_FIX" - updated textures for xReplacer
2 Sokol_Paxa - Excellent work.
In my opinion, replacing the weapons in their current form is unnecessary. The textures are too different. And because of this, we lost elements colored in the player's color for the Necropolis.
To avoid gaps (if I understand correctly), you need to extract the models with skeletons and animations and then port them back into the game (I might be wrong).
Vaishan's face looks strange in the screenshot.
The rest are simply magnificent. Thank you very much for the work done, and a special thank you for providing different download options.
P.S. I'm eagerly awaiting the evening so I can test it.
In my opinion, the Necropolis hero Naadiru would look great with a head model similar to Daedra's. Unfortunately, my skills aren't quite up to par to create it myself; I could only manage a retexture.
P.S.
If anyone decides to implement this, here's the head texture with a mask:
Masters of replacements, tell me, is it possible to take an archer, remove its texture except for the crossbow and knife? And then, piece by piece (bone by bone), add the appearance of a skeletal archer to it? I mean, the skull, arms, and legs.
Masters of replacements, tell me, is it possible to take an archer, remove its texture except for the crossbow and knife? And then add the appearance of a skeletal archer to it piece by piece (bone by bone)? Well, a skull, arms, and legs.
Of course, this isn't a question for me, but I'll answer: in principle, it's possible – as an example, you can look at the orc from Dark Messiah by Zakhar – each arm and leg of the unit consists of 3 models (like foot\shin\thigh and palm\shoulder\forearm). You can also attach bones, but it's unclear how all of this will combine with the ribcage.
Waterfall, I agree with zobr; theoretically, you could replace each part of the crossbowman's body with a part from a skeleton archer. You just need to know the names of the bones (which I don't know) and do a lot of tinkering.
The mod author also described his vision: the heroes should be easily recognizable and have a consistent visual style. That is, if there are people on horses, then everyone should be on horses, and in roughly the same color scheme. If there are mages on elephants, then again, everyone should be. Similarly, the demon models should be perceived as uniform, even though the heroes themselves have different builds. Perhaps I don't fully agree with this, but there is a considerable amount of truth in this approach, in my opinion, and it also looks organic.