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Posts from ⚔️Serberia Auto-translated

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#7667
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a. Okay, let's play again then, I didn't notice.

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#7670
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Since Revan generously stated that he would deduct the initiative for 3 actions from the stranger, and also that all the stranger's attacks up to that point were non-lethal and served as a warning, in my opinion, the GM believes that this should be a non-combat encounter, and if we try to fight, there is a high probability that we will all be killed or suffer irreparable losses.
However, from an RP perspective, and from the player's perspective as well, I find the option of starting to fawn over him while Anselm lies in the mud with a broken bone to be deeply repulsive, so I am still in favor of the combat option. I urge everyone else to vote and discuss the situation.
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#7671
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Zeno turns to Renold again, addressing not so much him personally, but the entire squad.
— I'm not from here, and I don't know how you're supposed to behave in such situations in the west, but the instinct for self-preservation is a universal thing and has nothing to do with culture. — He grabs his head with one hand. — Why bother with someone who is obviously stronger than you? Are you crazy? Okay, maybe together you could defeat me, but you definitely wouldn't get away without casualties, and for what? I just wanted to find out the way.

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#7672
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So, I think this isn't an action, but a discussion. If you agree, write it down.

Gullveig watched in shock as, in response to Anselm's audacity, he lost several bones, and Imelda received a slap in the face. Her first thought, of course, was to rush to their rescue, but she already knew perfectly well what would happen in that case. Their interlocutor, sometimes seemingly peaceful and sometimes rampaging, was unpredictable. And there was no certainty that they would get along with him. He was clearly lying about the meeting... Perhaps it was worth resolving this issue here and now by launching an attack. But something stopped her. "But I had a similar situation not so long ago... We need to do it differently. Be patient, Gullveig."
Suppressing the emotional pain, Gullveig turns to Zeno.
-- I apologize for the attack and the words of our companion. It was thoughtless... It seems that we also have a need to go to the city now, so we will gladly accompany you if you don't mind.

If anything, together with the guards, we'll defeat him later if it turns out to be a bad decision. Although there may be risks in the opposite direction. So, I'm not sure.
 

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#7673
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It seems that Revan actually wants us to choose a non-combat approach to completing the game, although I might be wrong. 🤔
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#7674
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Yeah, I don't really want anything; the character has been acting within the established parameters so far.

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#7675
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If, while on patrol with specific objectives, you role-play escorting/guiding such a creature to a peaceful town (even if it's not your own), where there are many peaceful people who might be in danger, then that's okay.


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#7677
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By the way, another thought occurred to me. This guy doesn't seem very patient, judging by how he reacted to Anselm's words. Now imagine what he might do if he comes to a town and the guards tell him, "Sir, your appearance does not meet our high standards." So yes, this could really be a danger to society that needs to be eliminated.
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#7678
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Author
If, while on patrol with specific objectives, you role-play escorting/accompanying/guiding such a creature to a peaceful town (even if it's not your own), where there are many peaceful people who may be in danger, then that's okay.
Yes, I had those thoughts. But it's unclear. Maybe we'll be stopped on the approach to the city by guards on the walls, and if he's a known criminal, we can shoot him along with them. Or, on the contrary, it turns out that he was indeed invited and they are waiting for him, and we were worried for nothing. But that's very unlikely.
 

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#7679
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The problem is that a group of players, suffering from the "shoe syndrome," ruined any possibility of a peaceful path for everyone else after that schizophrenic RP with Anselm. Therefore, even voting without rewinding time beforehand (at least to the moment our clothes were destroyed) is pointless now.

Whatever
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#7680
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Generally speaking, from a purely role-playing perspective, he's obviously a villain, but it's also clear that there's no formal reason to kill him, as he's reluctantly engaging in communication. Either we need to handle him harshly, or guide him in a positive direction; otherwise, it feels strange. Overall, it would have been helpful if we had received instructions before being assigned to patrol, rather than just being told to "go there and investigate," without any clear guidance on what to expect or how to react...
Author
The problem is that a group of players, suffering from the "shoe syndrome," ruined any possibility of a peaceful resolution for everyone else after that schizophrenic role-playing session with Anselm. Therefore, even voting now, without first rewinding time (at least to the moment our clothes were destroyed), is pointless.
It turned out to be mediocre, but I wouldn't say it was ruined.
 

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#7681
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Ment
Generally speaking, from a role-playing perspective, he is clearly a villain, but it's also clear that there's no formal reason to kill him, as he reluctantly engages in communication. Here, you either need to handle him harshly or accompany him in a friendly manner; otherwise, it feels strange. In general, it would have been good if we had received instructions before the patrol assignment, rather than just being told to "go there and scout something," without any clarity on what to expect or how to react...It turned out to be mediocre, but I wouldn't say it was ruined.
Author
Task: Regular inspection of the territory to eliminate/capture trespassers over three weeks.
I think everything is clear here... And if something is unclear, it could have been clarified.

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#7682
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It's unclear what criteria should be used to identify rule-breakers; they aren't marked in any way. What rules are they supposed to break? Is a Demon worshipper a rule-breaker?
But generally... Of course, the wording is more likely to encourage aggressive behavior in this situation than not.
 

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