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⚔️Serberia

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#7680
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Generally speaking, from a purely role-playing perspective, he's obviously a villain, but it's also clear that there's no formal reason to kill him, as he's reluctantly engaging in communication. Either we need to handle him harshly, or guide him in a positive direction; otherwise, it feels strange. Overall, it would have been helpful if we had received instructions before being assigned to patrol, rather than just being told to "go there and investigate," without any clear guidance on what to expect or how to react...
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The problem is that a group of players, suffering from the "shoe syndrome," ruined any possibility of a peaceful resolution for everyone else after that schizophrenic role-playing session with Anselm. Therefore, even voting now, without first rewinding time (at least to the moment our clothes were destroyed), is pointless.
It turned out to be mediocre, but I wouldn't say it was ruined.
 

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