Posts from ⚔️Serberia
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However, from an RP perspective, and from the player's perspective as well, I find the option of starting to fawn over him while Anselm lies in the mud with a broken bone to be deeply repulsive, so I am still in favor of the combat option. I urge everyone else to vote and discuss the situation.
Where do we end up when we save the world?
— I'm not from here, and I don't know how you're supposed to behave in such situations in the west, but the instinct for self-preservation is a universal thing and has nothing to do with culture. — He grabs his head with one hand. — Why bother with someone who is obviously stronger than you? Are you crazy? Okay, maybe together you could defeat me, but you definitely wouldn't get away without casualties, and for what? I just wanted to find out the way.
Gullveig watched in shock as, in response to Anselm's audacity, he lost several bones, and Imelda received a slap in the face. Her first thought, of course, was to rush to their rescue, but she already knew perfectly well what would happen in that case. Their interlocutor, sometimes seemingly peaceful and sometimes rampaging, was unpredictable. And there was no certainty that they would get along with him. He was clearly lying about the meeting... Perhaps it was worth resolving this issue here and now by launching an attack. But something stopped her. "But I had a similar situation not so long ago... We need to do it differently. Be patient, Gullveig."
Suppressing the emotional pain, Gullveig turns to Zeno.
-- I apologize for the attack and the words of our companion. It was thoughtless... It seems that we also have a need to go to the city now, so we will gladly accompany you if you don't mind.
If anything, together with the guards, we'll defeat him later if it turns out to be a bad decision. Although there may be risks in the opposite direction. So, I'm not sure.
Where do we end up when we save the world?
Where do we end up when we save the world?
If, while on patrol with specific objectives, you role-play escorting/accompanying/guiding such a creature to a peaceful town (even if it's not your own), where there are many peaceful people who may be in danger, then that's okay.
The problem is that a group of players, suffering from the "shoe syndrome," ruined any possibility of a peaceful resolution for everyone else after that schizophrenic role-playing session with Anselm. Therefore, even voting now, without first rewinding time (at least to the moment our clothes were destroyed), is pointless.
Generally speaking, from a role-playing perspective, he is clearly a villain, but it's also clear that there's no formal reason to kill him, as he reluctantly engages in communication. Here, you either need to handle him harshly or accompany him in a friendly manner; otherwise, it feels strange. In general, it would have been good if we had received instructions before the patrol assignment, rather than just being told to "go there and scout something," without any clarity on what to expect or how to react...It turned out to be mediocre, but I wouldn't say it was ruined.
Task: Regular inspection of the territory to eliminate/capture trespassers over three weeks.
But generally... Of course, the wording is more likely to encourage aggressive behavior in this situation than not.