Posts from Expedition: general discussions.
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It's not too late to quickly create a character...
Where do we end up when we save the world?
While paladins often collaborate with less righteous adventurers in order to further their causes, those who spend too much time around companions with particularly loose morals run the risk of adopting those same unscrupulous ideologies and methods. Such a vindictive bastard, as these fallen paladins are known, strikes out for retribution and revenge, far more interested in tearing down those who have harmed her or her companions than furthering a distant deity’s cause.
Aura of Self-Righteousness (Ex): At 17th level, a vindictive bastard gains DR 5/lawful or good and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. Aura of self-righteousness functions only while the vindictive bastard is conscious, not if she is unconscious or dead.
This replaces aura of righteousness.
In Serberia, however, everyone is a named brother or sister, which means they are automatically connected to each other by loyalty, regardless of anything else. And also to the hometown that sheltered the baron, etc. This is very good for stability. At the same time, everyone can have a very different and almost any past.

