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Posts from Expedition: general discussions. Auto-translated

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#3675
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It's not too late to quickly create a character...
Someone's dad is probably in the middle of intercourse.
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#3676
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You can, for example, dictate role-playing messages using voice input. I'm not talking about voice changers here, but about voice typing. But in a pinch, you can use a voice changer as well.
My sword, my trusted ally, unphased by my aspect.
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#3677
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Quentu can also be obtained through Vocara.
Where do we go?
Where do we end up when we save the world?
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#3678
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Vindictive Bastard
While paladins often collaborate with less righteous adventurers in order to further their causes, those who spend too much time around companions with particularly loose morals run the risk of adopting those same unscrupulous ideologies and methods. Such a vindictive bastard, as these fallen paladins are known, strikes out for retribution and revenge, far more interested in tearing down those who have harmed her or her companions than furthering a distant deity’s cause.
Vindictive Bastard
Aura of Self-Righteousness (Ex): At 17th level, a vindictive bastard gains DR 5/lawful or good and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. Aura of self-righteousness functions only while the vindictive bastard is conscious, not if she is unconscious or dead.

This replaces aura of righteousness.
A truly ideal paladin subclass for expeditioners.
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#3681
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When I visited the "Lalik" in Shenghai.
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Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3682
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Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3684
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Expeditioners when meeting important NPCs:

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#3685
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Which is better: a story-driven start like in Baldur's Gate or a free start like in Clematis?

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3687
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Yes, I agree in principle. I just think that a free start offers more possibilities when creating a scenario, but the game itself is more viable with a story-driven start.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3688
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It seemed to me that a story-driven start is also better and easier for a quest. Because otherwise, it's difficult to come up with a reason for who you are and why you know all these people. In the expansion about Airisufir, this factor was slightly weaker, as it was clearly stated that they met through mercenary work, but still, I had a slight disagreement with some of the companions, and I had to think about leaving, because I don't owe these people anything.
In Serberia, however, everyone is a named brother or sister, which means they are automatically connected to each other by loyalty, regardless of anything else. And also to the hometown that sheltered the baron, etc. This is very good for stability. At the same time, everyone can have a very different and almost any past.
 

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