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Walkthrough for the Caribbean Sea tournament.
So, let's start from the beginning :) .
Initially, Christian has an army of 100 halberdiers and 100 musketeers; furthermore, there is an opportunity to hire the hero Jelu on the map, so we can immediately forget about building up the castle.
Day 1:
Immediately jump with Christian onto a ship and sail into the whirlpool, surfacing in the upper-left whirlpool, search the shipwrecks, receiving 4000 gold. After that, sail into the whirlpool, surfacing in the lower-left whirlpool, pick up a chest with 1500 gold slightly below and to the left of the whirlpool, and return to the coast of the starting castle. In the city, hero Orrin is purchased; he takes the troops and the cap from Christian's ship. Hero Kyr is purchased in the city, receives the army and cap from Orrin, after which Orrin captures the lighthouse. Kyr loots the dwarves' house for +5000 gold and 5 crystals, then goes up and slightly to the left of the garrison to summon a boat and gets into it. Hero Voy is bought out in the city, takes the army and cap from Kyr's ship and gets into the summoned boat himself, then sails into the whirlpool, surfaces in the lower-right whirlpool and lands by the tavern, where hero Moner is hired, who in turn takes the army and cap from Voy. Moner boards a ship and disembarks near Maracaibo castle and captures it, losing 3 musketeers, 70 halberdiers, 5 archers, and 16 pikemen. Moner becomes an expert in logistics. Next, Moner heads toward Whistledale castle but stops 2 cells short of it. Christian spends the rest of his moves sailing to the whirlpool.
Result at the end of day 1: 5 heroes, 2 castles, 500 gold, 7 wood, 7 ore, 5 crystals, income 4500 gold per day.
Day 2:
Moner captures Whistledale castle, losing 2 musketeers. In Whistledale, Jelu is hired and takes the musketeers and cap from Moner. Moner retakes the obelisk below the castle, visits it, and goes to the water mill. Jelu reaches the coast where Voy stayed overnight; Voy takes 95 musketeers and 1 sharpshooter as well as the cap from Jelu, boards a summoned ship, sails into the whirlpool, surfaces in the upper-left whirlpool, heads toward the green player's Matamoros castle and takes it immediately, losing 1 musketeer. In Matamoros, Gunnar is hired; he swaps 1 troglodyte for 74 musketeers and the cap from Voy. He gets into a boat, picks up a chest with 1500 gold and a shipwrecked person (artifact – Horn of Plenty) and stops 2 cells short of the whirlpool. Voy enters the castle and prepares for defense. Orrin hides in the starting castle. Christian takes the troops and cap from Gunnar and surfaces in the upper-right whirlpool, sails left to visit the brown player and captures his Clearwater castle, where hero Struker is purchased (almost all resources had to be sold at the market). Struker takes all the musketeers for himself, leaving Christian with one undead; Christian hides in the castle. Struker captures Hollywood castle and remains standing without hiding in the garrison, otherwise the brown player's hero Arlash would attack the castle where Christian is hidden. The remaining hero Kyr dives into the whirlpool, surfaces in the lower-right whirlpool and heads left.
Result at the end of day 2: 8 heroes, 6 castles, 0 gold, 4 wood, income 11500 gold per day.
During the turn transition, first the green player attacks Matamoros castle and is defeated, leaving Voy 1 sharpshooter and 17 musketeers. Then the brown hero Arlash attacks Hollywood and also suffers defeat, leaving Struker 64 musketeers and 14 raised skeletons. Brown is destroyed.
Day 3:
To start, Moner visits the water mill and captures the empty Bucaramanga castle and hides in it. Struker passes all musketeers to Christian and runs with the skeletons up the road. Christian gets into a boat, lands by the obelisk above, defeats the guards, visits the obelisk, and getting back into the boat sails toward the whirlpool but does not reach it. Gunnar sails up to Christian, takes the army and cap, meets Jelu in the whirlpool, giving him 60 musketeers and upgrading 4 musketeers to sharpshooters, which he keeps for himself. Jelu surfaces in the middle whirlpool and sails up to the blue computer's islands. Gunnar gives the sharpshooters and cap to Kyr. Kyr lands at Whistledale castle, where Dessa is hired; she takes the sharpshooters and cap from Kyr. Dessa gets into a boat and sails toward the orange computer's castle. The castle guard is 1 crusader. We lose 1 sharpshooter and 1 goblin; we don't have time to enter the castle, but I don't need to anyway :) . In Matamoros castle, Pir is purchased and with 1 sharpshooter runs down the path toward the obelisk guarded by golems. From the same castle Voy emerges, captures the gold mine and defeats the harpies at the obelisk on the left.
Result at the end of day 3: 10 heroes (2 in castles), 8 castles, 6000 gold, 1 ore and 5 of each other resource, income 15500 gold per day.
Day 4:
Struker runs along the road without turning off; Kyr visits a warrior's grave — it contains a Ring of Life, passes the ring to Dessa who has sailed up, Dessa passes the cap, ring and 3 sharpshooters to Gunnar. Gunnar sails toward Jelu but falls slightly short, so Jelu takes all his goods himself, upgrades all musketeers to sharpshooters and lands on the blue computer's island. Through the nearest gold mine and arena he captures Havana castle, where a castle is immediately built. Pir runs down the road. Voy visits the obelisk and is dismissed. Moner emerges from Bucaramanga castle, having bought a ballista there, kills the purple hero Inham and heads along the road to the last purple castle. With nothing better to do, Christian collects goods around the island under the lower-left whirlpool. Kyr is dismissed; instead, Alamar is purchased in Maracaibo castle, buys up the entire army there (swapping resources) and manages to defeat the purple hero Sylvia.
Result at the end of day 4: 9 heroes (1 in castle), 9 castles, 20 gold, 0 ore, 10 wood, 6 of each other resource, income 18500 per day.
In the turn transition, hero Alamar dies at the hands of a purple hero. The orange computer loses its hero while storming a neutral castle. Orange is destroyed.
Day 5:
Struker reaches the obelisk and then is dismissed. The purple hero loses to Moner. Moner heads toward the last purple castle. Jelu captures Guantanamo castle, where Sorsha was holding a defense with a weak army. Jelu hides in the castle. Pir breaks through the golems at the obelisk with a ballista and sharpshooter, visits the obelisk and goes up to the road sign. Orrin leaves the starting castle and boards the constructed ship. Gunnar lands at Port-au-Prince city. In Guantanamo castle, an archer tower is built; Gurnisson is purchased, takes 69 sharpshooters and the cap from Jelu, and gets into a summoned boat. In the same castle, Oris is purchased, takes the cap from Gurnisson, boards a summoned ship and gives the cap back to Gurnisson. Gurnisson passes troops and artifacts to Christian via Dessa. Christian kills a hundred knights on the islet with the obelisk. Gurnisson surfaces in the upper-left whirlpool and sails down to save a shipwrecked person. Oris rests in the whirlpool.
Result at the end of day 5: 9 heroes (1 in castle), 10 castles, 7920 gold, 0 wood and ore, 7 crystals and gems each, 11 mercury and sulfur each, income 20500 gold per day.
In the turn transition, the main blue hero lands at Havana castle.
Day 6:
Gunnar runs along the road to an empty neutral castle; Orrin lands on the island with the stables; Pir stops at the Grail location. The army and cap from Christian are passed via Dessa to Oris, who is also given the artifact Red Dragon's Flame-Tongue Sword from Gurnisson. Oris lands on the blue computer's island, where she gives Jelu the artifacts and sharpshooter army, while she herself spends the night in a boat wearing the cap. Jelu visits the +1 defense tower, captures the crystal mine and gold mine and hides in Havana castle. Moner incidentally captures the last purple computer castle and hides in it. Purple is destroyed. Dessa spends the night near the whirlpool; Gurnisson near the coast with the green computer's last castle; Christian to the left of the whirlpool behind a stone ridge. In Havana castle, a level 1 Mages' Guild is built; Jelu buys a spellbook.
Result at the end of day 6: 9 heroes (2 in castles), 11 castles, 25920 gold, 0 wood and ore, 12 crystals and gems each, 13 mercury and sulfur each, income 21500 gold per day.
In the turn transition, the blue computer's hero Edric with the main army (309 musketeers, 84 halberdiers, 7 griffins, 40 crusaders, 4 cavalrymen, 20 champions) besieges Havana castle and suffers defeat from Jelu (1+1+1+1+1+1+63 sharpshooters), leaving him 44 sharpshooters. Blue is destroyed.
Day 7:
Gunnar captures the empty neutral San Domingo castle and hides in it. In San Domingo, Vistan is purchased; he buys swordsmen and spearmen, defeats serpents near the obelisk and visits the obelisk, after which he is dismissed. Moner leaves Ciudad Guayana castle and visits the obelisk to its bottom-left. Moner is dismissed. In Hollywood castle, Axis is purchased, visits the obelisk below Hollywood and is dismissed. Orrin visits the obelisk on the island with stables and is dismissed. Pir begins digging the ground and extracts the Grail from it. Jelu leaves Havana castle and gives the sharpshooters to Oris; Oris swims through the whirlpool and meets Christian swimming by, who takes the army and cap from her. Oris is dismissed. Christian kills the green player's hero who decided to take a boat ride, then Gurnisson takes his army and cap, lands near the lighthouse and kills two green computer heroes. Gurnisson passes the army and cap back to Christian. Gurnisson is dismissed. Dessa uses her moves to pick up everything left lying nearby on the sea before being dismissed. Christian sails to the green Culiacán castle and lands near it. I swap all resources for gold, totaling 63045 gold. Christian uses his last step to capture the empty green computer castle Culiacán. Green is destroyed. Victory!
In total, 13 castles were taken in 7 days + Grail dug up = 500 points. 63045 gold.