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Posts from ⚔️Serberia Auto-translated

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#1551
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What if you hide from the golem's attacks behind Gulveig's thighs?
My sword, my trusted ally, unphased by my aspect.
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#1552
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/ Ugh... Well, I want to, but look, Nebok. You're our main source of aerial damage; without you, this expedition definitely won't happen. /
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What if we hide from the golem's attacks behind Gulveig's thighs?
That was roughly the plan, although Ples would have helped too. Both he and I took the Unity bonus, which grants a prayer, and this ability is quite powerful; it can even bring health back from negative values.
 

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In reply to Happy Life
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#1553
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Morning
What if we hide from the golem's attacks behind Gulveig's thighs?
Anders, log in.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1554
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It seems that the golem is a monster that is worth fighting only after you have leveled up. I draw this conclusion based on the fact that it moves very slowly. It won't disappear when you progress to the next acts, and by the end of the game, it will likely reach the village. I think it's worth going after it later.
Strange conclusions. It seems to me that it moves slowly so that players can choose not to engage in battle or quickly retreat if they wish. And that as the plot progresses, it will disappear (let's say, Victor decides to get rid of the annoying neighbor himself), and we won't care about it anyway, as a whole host of other problems will fall upon the characters. In the worst case, the golem may remain until the next skip, but I wouldn't even count on that. The final choice, of course, is yours – we are all hoping that Locken will reduce its maximum HP, and you, with Daniel's crossbow, will finish off the golem with air magic while the others distract it. It would be reckless to go against the golem with only one source of air damage. But Revan is famous for drastically changing the environment for the players. In computer games, there are sometimes bonus bosses like the one you just described.
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#1555
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– Come in. Yes, I bought the book, so what about it? – Alessia raised her left eyebrow questioningly. – I can’t promise any advice, but you can try.
– Thank you. About the book? Uh, there’s nothing wrong with it, but… I just really need it today. If you would allow me to borrow it for a while, or I can buy it for the full price, here. – Ilva thought she should add some explanation to what she said: – The thing is, I need to learn more about Airisufir, and there aren’t many sources like that in our village. So, if you could add something of your own to this book, since you and Madam Cecilia lived there for a long time, like personal experience, that would be great. – The girl fell silent and looked embarrassed at the floor.

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#1556
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/Yeah, most likely, as Ples described. Maybe he'll still be around next week, but probably not after that.
Ples and I want to chip in and buy some kind of book and level up a bit before the battle (several people can read the same book). Dani should really start learning how to use a crossbow. We can roleplay it as them getting together, agreeing, and actively preparing for the battle they've planned for a day or two from now (probably the phase won't change by then). I think that's a good idea.
Otherwise, it's just strange from a roleplaying perspective. Like, there's a dangerous creature roaming around near the city, and the baron's pupils, who are gathering to travel somewhere and perform some dangerous missions in other countries, aren't doing anything about it. Absolute incompetence.../
 

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#1557
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How Revan will laugh when, even in the most lenient conditions, half of the players still wipe out immediately on the trap-like mission, despite several direct warnings not to do so...
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
In reply to Граф Орлов
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#1558
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Count Orlov
Revan will be laughing so hard when, even in the most forgiving conditions, half the players still wipe out on the trap quest despite several direct warnings not to do so...
Well, at least he can honestly say that it's not his fault the difficulty is high; it's the players who are unteachable.
Where do we go?
Where do we end up when we save the world?
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#1559
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I don't know, it seems strange to design a quest that is impossible to complete. We were told about the risks, but we already understand that there are risks. The quest is dangerous, no doubt about it. But your approach is as if Revan specifically set up this quest to kill players, and then tells the players not to go because he will kill them there. This is not the same as with Lyde, where players created a quest for themselves out of nowhere. That's why we are discussing possible tactics (and whether it's worth going), having all the information. And not running with a two-handed sword after a flying succubus, hoping that the opponent will eventually come down from the sky.
In reply to kcfgogbfalgfl
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#1560
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Asahi
After reaching Bertha's house and knocking on the door, Daniel meets the girl with the captivating eyes for the second time that day. Her brother didn't seem to be home. — What do you want?
— Well, I just wanted to... make amends! — the guy replied with feigned awkwardness, after which his gaze changed slightly. Now he looked less like a market joker and more like a mature guy, as during the most challenging battles in the forest at the tournament. — But seriously, I'm here on business. Is the announcement still valid? What is Hans up to this time?
Графомания путешественника
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#1561
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There's another nuance here: they didn't add any other combat quests in Baldur's Gate, even though it seemed obvious that there couldn't be a complete absence of combat encounters. Of course, you can play as a Rogue and explore caves, but that's definitely more for mortals. Get careless for a moment, and it's game over... Or for experienced, skilled hunters, I guess.
 

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In reply to Ple-Sen
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#1562
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Ple-Sen
Strange conclusions. It seems to me that it moves slowly so that, if desired, players can avoid the battle/quickly retreat. And that as the plot progresses, it will disappear (let's say, Victor decides to get rid of the annoying neighbor himself), and we won't care about it anyway, as a whole heap of other problems will fall on the characters. In the worst case, the golem may remain until the next skip, but I wouldn't even count on that. The final choice, of course, is yours – we are all hoping that Locken will reduce its maximum HP, and you, with Daniel's crossbow, will finish off the golem with air magic while the others distract it. And going against the golem with only one source of air damage would be reckless. But Revan is famous for drastically changing the environment for players. In computer games, there are sometimes such bonus bosses, as you described.
What will you use to resurrect our characters?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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In reply to Ment
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#1563
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Ment
/ Yeah, most likely, as Ples described. Maybe he'll still be around next week, but probably not after that.
Ples and I want to chip in and buy some kind of book and level up a bit before the battle (several people can read the same book). Dani should really start learning how to use a crossbow. We can roleplay it as them getting together, agreeing, and actively preparing for the battle they've planned for a day or two from now (probably the phase won't change by then). I think that's good.
Otherwise, it's just strange from a roleplaying perspective – like, there's a dangerous creature roaming around the city, and the baron's pupils, who are about to go somewhere and perform some dangerous missions in other countries, aren't even bothered. Absolute incompetence... /
Judging by the scripted event, Matthias won't start teaching Dani how to use a crossbow until at least a week from now... =(
Графомания путешественника
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#1564
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What will you use to resurrect our heroes?
That's the right question. I invited Fragment to a private message; I hope he comes.
 

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#1565
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I don't think the golem is some kind of raid boss, so we should be able to take it down. I think it will fall apart after just a couple of wind spells. However, I don't see the point in sending melee characters with poor defense against it, because it will just be a waste of a character for a couple of thousand experience points for those who survive, and corpses, as you know, don't gain experience.

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