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I don't know, it seems strange to design a quest that is impossible to complete. We were told about the risks, but we already understand that there are risks. The quest is dangerous, no doubt about it. But your approach is as if Revan specifically set up this quest to kill players, and then tells the players not to go because he will kill them there. This is not the same as with Lyde, where players created a quest for themselves out of nowhere. That's why we are discussing possible tactics (and whether it's worth going), having all the information. And not running with a two-handed sword after a flying succubus, hoping that the opponent will eventually come down from the sky.